3rd parties can implement at their leisure, and we'll support if they need guidance on how to do it, as we've done already. The selection of locos was more technically directed rather than preferentially. It's not the ideal list, but it's a decent start, I hope to do more from 4's stock roster over time. Matt.
Suspension is pretty great from what I've tried so far, so thanks for the cool update. Maybe give the Rivet Games class 150 and class 385 some suspension in future updates? Both units are pretty awful right now, so anything that gets Rivet to give them an update....
What is the process of adding suspension to stock? Is it basically starting from scratch per each train class, or have the implementers learned valuable lessons from doing suspension to the trains in today's patch notes, so ideally doing this to other stock will be much easier, relatively speaking?
Can this feature be disable if I do not like the effect (if it is anything like the Blackpool train, I was literally getting motion sickness from the up-down movement)
We have a plan to implement a toggle switch on it - i'm checking in with the team tomorrow to find out where they got to. None of them are particularly easy as such, as with anything that has physics you need to find out about how the train is set up and then configure it up. However that said, we've covered most suspension types now so in most cases rather than constantly having to go back to engineering team for core adjustments and fixes, it's mostly about setting and tuning it up now which is a faster process. Matt.
I’m liking the changes tbh so far. The 380 has been the most fun to trial because on ccl there’s junctions everywhere. 801 has a nice bounce as well but I need to do something about that bird in the cab.
Will more stock have a loaded option in formation designer in the future please, one of things I'd like to do is make a long freight train with the vacuum braked stock from peak forest and with a 47 or a 37 pulling
Just did a run on NTP from Manchester - Leeds in the Blackpool Branches class 47. It was like riding an inflatable bouncy castle in a Wacky Warehouse on the fast section from Huddersfield to Dewsbury. Great fun!
Best news today "it can be switched off". Sorry, still not convinced all Trains i tried so far were just jumping over junctions. I know this from Trams but Trains ? For me the headsway feature just did this fine, put it on around 150% and was pretty happy with it. Never felt it was "too flat" actually. Of course this is more down to personal preference and experience riding with Trains. I also hope that we will see a early fix for the things this update broke. Not sure if it would be good if TSW4 would be the next phase of "abandoned mess" before we go TSW5 in about a months time.
It says training centre class 323. Does this mean it’s applied to the Class 323 in general so suspension is on the relevant routes, or that it only works in training centre?
No, the training centre has its own variant of the 323, the new suspension is only implemented on this version, and the system works on any route. It is currently not implemented on any other variant of the 323 (BCC, Glossop, Centro)
At least for me, on PS5 neither on 380 neither on Azuma suspension works, even though I had updates for TSW4. Anyone as well not having it on PS5?
Tried the suspension on 380 today, it's awesome. Thanks to DTG for new sensations! And in VR mode it's something fantastic. Everyone should try it!!! I really hope that TSW5 will bring support for VR mode! Its time has come!
I tried the 47 on BPO - lovely! I then drove an Azuma PBO to DON - great! Next I spawned a Blackpool 47 at DON with a short rake to drive south to see how it went at max speed, but nothing. Minimal cab movement like before. Hmmm...
I agree, the motion is excessive. I just watched Youtube video by British Ace featuring updated Class 801. It is a great video. Compare that with RL in cab LNER footage. The marks on the windscreen hardly move in comparison to the track
I was initially thinking it might be similar to a cockpit mounted camera in Formula 1 where theres not much motion to the helmet camera which has loads, but then I thought about aerodynamic loads on the helmet, G force etc etc so rapidly discounted that mounting idea. It would certainly be spilling the tea in the buffet car.. let alone the threat of spillage on the journey between cup and lips.. maybe tea spillage potential should be the reference point..
Whoa - game changer! Loving this - just tried Blackpool - Preston in the 47 and the Azuma from Doncaster to Grantham, loving how the trains come alive. No idea how realistic it is, but if my bouncy journeys from Bath into Paddington IRL are anything to go by I'd say they've got the 801 just right
If you mount a camera so that it’s extremely rigid and it’s a wide angle lens, the recording can be pretty stable even over some bumps tbh Stuff like physically moving the camera around has a bigger effect
It's worth noting that your eyes see movement very differently to a camera. Position yourself somewhere where you can focus on something in the distance, but sit an object up close, for example I just used a TV 10 feet away as distance, and a fan 3 feet away as up close. Now while maintaining focus on the distance object, gently move your head up and down, you will note that the distant object remains static in your vision, but the up close object moves up and down. Now grab your smartphone and video the same level of movement, when you watch the video back the distant object will move at the same rate as the up close object. No camera is as clever at this as real life. In my opinion, the suspension within TSW is a pretty good representation of what your eyes would actually see, the scenery outside doesn't move at all, while the wipers on the train move more substantially, in line with the drivers likely head movement.
Am I the only one who thinks that the camera should also bounce, and not just the whole model with a static camera? It looks very weird. The same applies to tilting. In my understanding the suspension on the contrary should dampen shaking going to the hull. But now I'm seeing something opposite.
It would be great to have it implemented on the Class 483. that thing had a Ryde (sic) like a bouncy castle!
I guess it's a bit counterintuitive. I think of it like driving a car. Pay attention to the road view which remains relatively static but then draw your awareness to the windscreen frame or an imperfection in the glass itself which moves a lot relative to the previously aforementioned road view perspective, especially when going over undulations or bumps in the road surface. There's probably some brain function stuff of a higher order going on too but that's as simply as I've managed to perceive such presentations in my own mind. It's why I've come up with my own criteria for TSW suspension- could I be expected to be drinking a hot beverage on this service and could I safely achieve that without risk of spillage given the vehicle motion with the new suspension settings. It seems ok on some videos Ive seen but pretty marginal in others.....
Maybe you're right, but on my taste its like a gyroscope in your head, which is a little bit of unrealistic. And it becomes more unrealistic, when the train is tilt.
I'm confused about how train suspension works in general, I think. The CTA has some new el cars (the 7000 series) that were touted as having "improved suspension for a smoother ride", but at cruising speed these cars rock and roll something fierce. (They also automatically raise and lower a bit to match platform height when stopping in stations, which is pretty cool.)
Good point, there's something not quite right going on for me. Better than nothing at all though, it's still a good effort. Run 8 has a nice sway effect as does openbve.
Ah, you were looking for the old Star Trek approach, camera lurches one direction while the crew lurches the other.
Really enjoying the suspension updates, it's unlocked a level of immersion I hadn't really paid much attention to in the past but it is really good. I do find the suspension on the 47 is the best of all so far. With the 380 and 801, it could do with a slight bit of tweaking as the suspension feels quite hard and sudden. However saying that I'm also aware this could be because the 47 has a larger set of Co-Co bogies, and the units have smaller Bo-Bo bogies that wouldn't be as smooth? The 47 felt very much like the lovely bounce you get from the cab of a articulated lorry. I found with the units it's alot harsher with sudden jolts.
Doing a run on Cathcart with the 380, and i quite like the effect. Looking forward to it coming to more stock in the future.
Check out RL in cab Youtube video of the Class 843 it was well known for its rocky, shaky and noisy ride
I fail to see what making a video of a screen will prove anything. If the suspension was set to 33% of what it is now it would be far better IMHO. I just hope that an on/off will appear as a setting option. If not I will avoid the Nauseating experience of the units that have it.
I'm seeing the suspension on all but the 47 on Blackpool. Is anyone else having this issue? I'm on steam. Very much enjoying it so far though!
Sorry, guess I confused you by using a TV as my example of a distant object, I was sat on my sofa at the time of posting. I was never suggesting videoing the screen, any random large distant and close up objects would work.
A video of an object far away when zoomed in will cause a huge amount of image shake. I still say that the TSW 801 is just way to much bounce and shake for a high speed train running on modern rails.
Just had a play on Openbve with the 323 again, just to compare. In that sim there seems to be a very nice 'rocking', i.e rolling from side to side motion when going over points, and no vertical motion. Quite a smooth, damped motion, not abrupt. Not sure how realistic that is, but it 'feels' very immersive in that sim. In TSW we have only a vertical motion when going over points (I think), fairly abrupt. Maybe if that was coupled to a smooth roll motion it may give a nicer feel overall? Not knocking what we have in TSW at the moment, but I still feel it could be improved a tad.
The new suspension system is great, and it can always be tweaked in the future if needed. But I don't understand why the 185 from Rosenheim got the new suspension and not the Vectron, since this was the flagship locomotive for Tsw4. Please add the suspension to the Vectron as well.
Fixed for me, suspension in-cab movement is finally working! (PS5) I’ve had to turn on Camera Motion Sway in HUD&GAMEPLAY settings menu. Now it’s bouncing!
I've run ECML Class 66 + empty JNA with timetable service on SEHS and... suspension doesn't work at all. UPD Nevermind, after game restart it start working.
Is there an ACTUAL effect on the physics, or is it just down to animations? For example, do the wheels actually "bounce" when going over a connection, and is there a different effect at different speeds/angles? So could it make you more likely to derail in the wrong conditions? Or affect traction/etc? Or is it just animated to LOOK cool? Does it vary by route and individual track condition, or is it a standardized effect? (Are there "better" tracks in some routes than others, smoother/straighter/better maintained/etc) I know for example that there's a huge difference in audio and handling for older trains vs the newer trains when going around curves given bogie technology, and the older tracks (chronologically by era) in games feel different than newer ones. A ride around PFR with a Steam engine is a totally different experience than an SD 2070 hugging the rails on CJP. Does this suspension update change this any?
For the first time suspension was concreted inside and outside. After restart it started working from the outside, but I don't see any effects inside. Maybe it's supposed to be like this, I don't know.