't Hart Van Nederland V2 - And Other Great Freeware Routes

Discussion in 'General Discussion' started by Spikee1975, Nov 2, 2024.

  1. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    And you're not using the beta branch, which has known problems with signaling scripts, also with Schuster's, which are compulsory for German routes?

    What is the working contact address for Dutch Classics? Their Support pages do not list any updates while there must be since the TSC core has changed since 2016.
     
  2. Spikee1975

    Spikee1975 Guest

    Of course I am not using the Beta Branch. I tested it, it has game breaking issues, so I reported the bugs and removed it. I've rolled back to the only good version which is v75.8a (TSC "2023") before they broke light flares and turntables..

    Contact DutchClassics at informatie_at_dutch-classics_dot_com (obscured to prevent spambots from picking it up which is probably the reason it's hard to contact some 3rd parties - never post email addresses unobscured.)

    2024-11-15 10_06_09-Re_ Dutch Classic 6 issues with pantograph. - Mozilla Thunderbird.png
     
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  3. 749006

    749006 Well-Known Member

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    I have the NS 1200 & 1300 locos but when I tried placing them on the track in the current version of TSC it just crashed the game.
    They still work in v72.3 ok. The NS 1300 has a faulty speedo showing the wrong speed compared with the HUD.

    I have not seen any scripts mentioned for the locos.
     
  4. Spikee1975

    Spikee1975 Guest

    They work for me Peter. About the speedo, I haven't checked.

    2024-11-15 11_09_34-Train Simulator (x64).png
    2024-11-15 11_09_50-Train Simulator (x64).png

    (The DR 120 "Taigatrommel" in the back is freeware from rail-sim.de, the chimney is because Tutorial Scenario Markers do not have a Geo by design, and I still have my chimney checker on for new routes, which helped me find out I didn't have Opa Flodder installed :D )
    https://rail-sim.de/forum/filebase/entry/3897-mk72-rlb-team-dr-v200-beta-2/
     
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  5. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    interesting to notice the different approach between creators regarding the headlights.

    Some have beam casting emitters in every headlight, others only a general emitter casting a soft glow on the track in front of the locomotive in addition to a 'glowing lightbulb' texture in the headlight fixture.
    with or without a halo, or those often annoying flares, since the developer usually only adds one, instead of the number of bright headlights.

    Probably depending on prototype practice where headlights function more or less as markers, not requiring to illuminate the track tens or even hundreds of meters in front.

    Do we have reflective trackside signs in TSC, like in Run8?
     
    Last edited: Nov 15, 2024
  6. Cyclone

    Cyclone Well-Known Member

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    I'm going to assume it doesn't. You can check other depots for the needed files; here is Rascal/Cottonwood for a start. https://steamdb.info/depot/24028/

    To check another depot, visit the DLC page and copy the DLC ID to replace "24028" with above. For example, Ohio Steel 2, if you visit it, shows "65243" in the URL in that spot.
     
    Last edited: Nov 16, 2024
  7. Spikee1975

    Spikee1975 Guest

    It needs Allaboard\Trackplans, which is part of either R&C or Colton. Note that RC puts additional vegetation in 3DTrains folder, these are probably being used too.

    Ohio Steel is not required in any case.
     
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  8. Cyclone

    Cyclone Well-Known Member

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    Correct, Ohio Steel 2 is not needed. It was simply used as an example of one I had checked to show how to check Steam depots. :D
     
  9. Spikee1975

    Spikee1975 Guest

    Coffee and Cigarettes :)

    Route: 't Olielijntje -Scenario: 03.08 Laatste dieseldag van Emmen naar Zwolle - Stock: MyRailDreams NS Plan U
    2024-11-16 10_37_11-Train Simulator (x64).png
    2024-11-16 10_40_14-Train Simulator (x64).png

    Great vegetation assets and texturing on that route, a pleasure to the eye. If you look closely, it's a very efficient and cleverly used mix of 2D and 3D veg assets. This route runs super smoothly with max settings on 75 FPS (HD) here.
    2024-11-16 11_16_03-Train Simulator (x64).png
    2024-11-16 11_22_09-Train Simulator (x64).png
     
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  10. kilt46

    kilt46 Well-Known Member

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    What happened to the De IJssellijn route?
     
  11. Spikee1975

    Spikee1975 Guest

    It is gone. Nobody knows why.
     
  12. kilt46

    kilt46 Well-Known Member

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    Finally catalogged all of the non-fictional NL Routes/Scenarios. Here is how many times each of the ChrisTrains are used

    V-IRM 65
    SLT 58
    GTW 47
    FLIRT 47
    ICM 38
    BR186 33
    SGM 29
    Mat64 22
    SNG 19
    ICNG 18
    DDZ 17
    6400 14
    DM90 12
    DD-AR 10

    I will be catalogging the scenarios available to each loco on my web site imminently
     
    Last edited: Nov 17, 2024
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  13. Cyclone

    Cyclone Well-Known Member

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    This requires further explanation. Are you saying that this is the number of times the locomotive in question appears in any scenario included with any of the Dutch routes available from SimTogether?

    It may be worth adding the Retro Canvas Route to this. ChrisTrains locos are used in those scenarios, as well. Fictional 35 km route. There is a slightly longer one out somewhere now, as well, for some 50 km.
     
  14. kilt46

    kilt46 Well-Known Member

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    I have been cataloging all of my DLC associated with real world maps which I have also been creating. I map out each scenario as I complete it on Google Earth. Just something I enjoy. The count is per scenario where the user drives that train (so not including AI controlled trains). I typically only catalog real world routes where I can map out in Google Earth. There are quite a few routes where some of the coordinates used don’t line up with real world. I wanted to get a feel for value add for purchasing the Christrain product since they are loose rolling stock not assigned to any Route. It would appear that the V-IRM loco has more scenarios where you are the driver. For clarity some of these downloads come from Dutchsim as well.
    Respectfully
     
    Last edited: Nov 17, 2024
  15. Cyclone

    Cyclone Well-Known Member

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    What routes have you analyzed in coming up with these totals? I know you may be looking at scenario downloads as well as scenarios that come with the routes, but just want to get an idea what the data set is for this comparison. :D
     
  16. kilt46

    kilt46 Well-Known Member

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  17. kilt46

    kilt46 Well-Known Member

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  18. Cyclone

    Cyclone Well-Known Member

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    Ah, so you list the route or scenario pack that the scenario in question comes from and list them that way.

    I have been poking around and it doesn't seem the Retro Canvas Route is available any longer. So I'm going to presume you have no intention to count those. It's in my externalk drive already, so thank goodness for that. I believe the V-IRM made an appearance there, as well.
     
  19. kilt46

    kilt46 Well-Known Member

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  20. Cyclone

    Cyclone Well-Known Member

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    I think my purchase location for it is no longer available. I have yet to play with it, so I better not lose it as I might not be able to reclaim it from a different site. LOL

    Also, the route cannot be purchased at that link. It's out of stock. Which I can't understand being a digital product. Maybe they just stopped selling it?

    What is the second fictional route that someone came up with? The 50 km one? (EDIT: Appears to be the Grenzlandbahn.)
     
    Last edited: Nov 17, 2024
  21. 749006

    749006 Well-Known Member

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  22. 749006

    749006 Well-Known Member

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    From information from the Dutch Sims Forum it was on on this page http://treinpunt.treinenwereld.eu/RW/ but now seems to have been removed
     
  23. Spikee1975

    Spikee1975 Guest

    Freeware route withdrawals usually happen due to one or more of the following reasons:

    1. A commercial product is planned (in the case of ATS, having workshop routes withdrawn to sell them, I happen to still have the GEML Norwich extension)
    2. Internal quarrels between devs about assets used, or using modified assets of another dev that hasn't given his OK
    3. Touchy developers not handling criticism well (ever so often in the german freeware Loksim3D ("that's it I'm taking down all my stuff now")
     
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  24. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    A pity since IJssellijn it is sort of a secondary main line with slightly more relaxed schedules where older rolling stock usually was assigned to earn it's final keep.

    It also fills a gap between the north and middle of the Netherlands on the eastern side of the country.

    There are still some significant gaps to fill in most other route projects, so most devs still have a goal to work for.

    Slowly collecting all the routes and their requirements.
     
  25. Spikee1975

    Spikee1975 Guest

    My chimney check shows zero milk bottles on all routes now :). (I had to repair something on a route, which was showing an asset I had as missing. Turned out in the Scenery tile, the asset xml was given but Provider/Product fields were empty, which was quickly recoverable, after a while you just know where each asset is from. This can be the result of an editor crash during development. I went the extra mile - you certainly won't notice that milk bottle but the chimney reveals everything.)
     
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  26. 749006

    749006 Well-Known Member

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    From what was said on the Dutch Sims Forum by Rob Jansen - hopefully he does not mind me quoting him here
    "This version of the route only existed on TreinPunt itself and explicitly did not want to transfer it to SimTogether or other sites.
    The creator (nljur at the time) has also not been active in the Dutch TrainSim Community for a long time unfortunately.

    This route has also not been available since the old Treinpunt went offline, if you still have it yourself, take good care of it since there is no official download available anymore."
     
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  27. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    For those searching, wondering, admiring the modeled Nederlands network, here is a map with the available routes:
    https://www.dutchsims.nl/ts-map-nl
    there is a Google Translate button in the gray bar above the map to get the information in English or another language of choice.
    Notable sections still missing:
    Amsterdam CS/Muiderpoort/Amstel/Zuid to Breukelen/Utrecht CS
    Den Haag HS/CS via Delft, Schiedam to Rotterdam CS
    Gouda - Den Haag CS/Rotterdam CS
    the whole of Rotterdam's extensive harbour network
    Zwolle - Leeuwarden
    Nijmegen - Oss - 's Hertogenbosch - Tilburg - Breda
    Eindhoven - Sittard
    some secondary lines:
    Dordrecht - Geldermalsen - Tiel - Elst
    Nijmegen - Venlo - Roermond

    otherwise it seems the network is very well covered and most routes are of a high standard and still constantly improved
    I am most impressed by the overall quality of both trains and routes
     
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  28. Spikee1975

    Spikee1975 Guest

    Enough of triaging assets... more space is needed.
    [​IMG]


    Who would have thought fifteen years ago... :)

    20241119_152841.png
     
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  29. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    2TB is enough still?
     
  30. kilt46

    kilt46 Well-Known Member

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    When are you going to get Australia done Mr 21c?
     
  31. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    I did run into a small problem with assets using foreign letters in their paths.
    Even though the asset is present in its folder, it is reported missing and a tall pink chimney stands in its place. Engins de chantier folder.jpg engins de chantier TS_Tools.jpg engins de chantier under pink chimney.jpg

    apparently the à character from the French alphabet gets interpreted differently by TSC and TS_Tools?
    how to solve this problem?
     
  32. Spikee1975

    Spikee1975 Guest

    Oh. This shouldn't happen. Being an advocate for 7-bit ASCII characters in filenames only, I have not had issues with french characters though (you just cannot pack them into an .ap).

    Or the packer used has changed the filenames? Archive was packed on MacOS?

    Try these, they are working on my end (link expires after 3 days). 7zip HIGHLY recommended. Clear cache ;)

    https://workupload.com/file/4TevFHJTmUH
     
    Last edited by a moderator: Nov 19, 2024
  33. Spikee1975

    Spikee1975 Guest

    Are you on standard NTFS filesystems? Have you checked my link to these assets?

    Serz uses UTF-8, that standard was set by Kuju. If you edit an xml in ISO or Windows-1252 you might get this which still doesn't explain the filename conversion error. I never edit files with TSTools - always using Notepad++.

    You may have downloaded a corrupt version of these files.

    2024-11-19 18_13_27-.png
    2024-11-19 18_14_09-.png
     
    Last edited by a moderator: Nov 19, 2024
  34. Spikee1975

    Spikee1975 Guest

    Note - there may also be an issue in the tile xml - place the assets on a quickly made new route to see if they load. Note some routes have "ghosts" left that will show a milk bottle but aren't supposed to be there - in that case only the asset path is left in the tile but no Provider/Product - if I know the route and tile I can check. (That's why I recommend always taking meaningful screenshots from the editor)

    Which route does this happen on (+ location xx,yy)?

    I've placed the assets on a route.
    2024-11-19 19_13_04-Train Simulator (x64).png
     
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  35. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Your link's contents shows the same filenames as in my Assets folder.
    It is some NLS interpretation on my PC as when I try to substitute the asset in the tile with the one in the folder it shows:
    Engins de chantier substitution.jpg
    which is still different from the filename, which is shown correctly with a 'à' in Explorer, since I can type the character using the US International keyboard.
    I remember there is a command line or system variable that shows the system locale, user locale and such, which influence the display of non Latin characters since I can type the a accent grave (à) without problems.

    edit: After the substitution using TS_Tools the a accent grave is maimed even more.
    Then I've edited the tile in TS_Tools with the correct character and the tile's xml got completely destroyed.
    After this, I've deserialised the tile, edited the .xml in Notepad++ and serialised it again. TS_Tools still shows a faulty character, but dropping the .bin file on ordinary Notepad shows the correct à.
    Loading the route into the TSC editor now shows no change, TSC still interpret the à as another character I cannot even type.

    However, this particular PC went through some 'identity changes' so perhaps there lies the root of the problem as some settings got mixed up?
     
    Last edited: Nov 19, 2024
  36. Gary Padley

    Gary Padley Active Member

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  37. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    I don't think editing a tile is the real problem. There is something wrong with the language settings on this particular PC, since the accented characters do not pose Spikee a problem. But are somehow interpreted as belonging to a different character set on this PC's particular programs like TSC and TS_Tools, which were never really meant for internationalisation.
     
  38. Gary Padley

    Gary Padley Active Member

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    It might not be the root cause of the problem, but what have you to lose by trying?
     
  39. kilt46

    kilt46 Well-Known Member

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  40. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    It turns out I cannot even place those Engins de chantier in any route. The asset just won't display.
    Since serz.exe is used to deserialise/serialise any .bin file, whether it is a route tile or asset, the problem somehow seems to be with TSC and its components?

    Is serz.exe self contained or does it use another .dll for its workings?
     
  41. Spikee1975

    Spikee1975 Guest

    I think this is a specialised issue on your end and might attract more knowledgeable folks if you make it a separate Technical Reports thread. Serz.exe does use some MS dlls as well as zlibwapi.dll. It is used when editing, but not when playing as TS reads the .bin files (it would be damn slow if it had to parse xml at runtime.)

    My game is full of assets with foreign characters in their filenames, without any problems. Asking again, is your drive formatted with NTFS?
     
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  42. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Yes, it is formatted NTFS, the system locale is now set back to English (United States) nls #409.
    Perhaps a re-install is due since the bulldozers, diggers, bobcats and shovels in the Engins de chantier pack display OK on my older TSC computer.

    Spikee, do you know whether Railworks stores any language and/or transliteration settings somewhere for a final check before a TSC re-install?
     
  43. Spikee1975

    Spikee1975 Guest

    Language selection is stored in the appmanifest only and can be changed anytime using Steam only (which does not change anything in the game files, other than recompiling the SDBCache.bin using the local "DisplayNames")

    TS is not using the Registry apart from giving its installation path for other installers, nor does it use AppData or Documents. It's very much self contained.

    2024-11-20 15_58_58-.png
     
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  44. kilt46

    kilt46 Well-Known Member

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    Got all of the NL downloaded. Now working on the Belgium route
     
  45. Spikee1975

    Spikee1975 Guest

    Once you enter french territory, it's getting complicated. They don't document their requirements that well. The dutch community is outstanding in that respect. :)

    I have managed to find everything needed for the large LGV Nord Pas de Calais from Paris to Calais, but that route suffers from bad track laying with sudden gradient changes, missing easements and superelevation. Almost unplayable unless you edit the vehicle's cabcams to be rigid non-swaying. It's as horrible as Ruhr-Sieg Line, but looks great though.

    My RW installation takes up 1.3 TB now.
     
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  46. 21c164fightercommand

    21c164fightercommand Well-Known Member

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    Thanks already, Spikee. I've gathered TSC doesn't store codepages etc anywhere, since the only place besides .ini files in the TSC directory it could possibly use is PlayerProfiles.bin , which has no such specific information.

    I've let Steam install a fresh copy of a minimal TSC install on another drive.
    It has the same symptoms of it being impossible to put down such an asset, despite the files and their contents having the proper names in Explorer and when manually deserialised.

    I don't seem to have any other Steam game which uses French or other foreign characters to check because I still think it is a codepage issue.

    I'll buy me one of those PCIe-M2 adapters and a new 2TB SSD to be able to install parallel a fresh Windows 11, Steam and minimal TSC in this particular PC.
    And proceed from there to restore the complete Europe, UK, USA and other stuff.
     
  47. Spikee1975

    Spikee1975 Guest

    Make a minimal installation, copy the "Dominique" assets, create a new route based on Academy template and place the assets.
     
  48. kilt46

    kilt46 Well-Known Member

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    The Belgian route and 3 scenario packs look to be well put together. Just requires purchasing more rolling stock! Quite a large route though.
     
  49. kilt46

    kilt46 Well-Known Member

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  50. 749006

    749006 Well-Known Member

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