Technical Suggestion: Pause Screen Preformance Optimization

Discussion in 'Suggestions' started by MrKicker, Jan 27, 2021.

  1. MrKicker

    MrKicker New Member

    Sep 18, 2017
    Likes Received:
    TLDR: A theoredical change in pause menu code could save a lot of electricity across all computers that run this game.


    When we pause the game the simulated world stops, however the graphical engine still renders the paused world and uses it as a background for the pause screen menu.

    As the world does not change while in the pause menu, I propose that rendering be stopped and a static image be used for the background. Furthermore, this image could be a copy of the screen just before the pause menu shows up, allowing for a seamless transition that could look no different then it does now.


    As TSW is a graphically intense game, it takes a toll on graphics cards and eats up quite a bit of energy. I think this is a feasible way to cut down on the amount of electricity players use while playing TSW. I personally often pause my game for 10 minutes or more if I have to go attend to something else, and during that time the game is burning power unnecessarily.

    Im thinking that if a change like this were to be rolled out to all your customers we could save a combined few megawatt hours per year. Not much on a global scale but certainly nothing to scoff at.


    Unfortunately Im not a shader dev, and the limited shader knowledge I do have applies to unity. I believe this would be possible on unity but I don't know enough about UE4 to make a judgment on this end. But I still this idea is worth a look at by your own shader dev.

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