DTG JD DTG Alex DTG Matt when will be hearing about a possible first patch for the 700? There’s lots of constructive feedback in here which would be great to see in a patch soon.
I second this. Mentioned it a few times myself but even though Matt and JD have been posting about the timetable nerf/fix, the other concerns have not been addressed. The mod helps but it's not an ideal solution long term.
The AC sounds definitely needs the volume to be raised is far too low on PC steam and Xbox X. also the brakes release noise should be louder. On the Youtube video skip and go to 1:38 and you can heard the breaks release . I do want to give some positive feedback. The fans on top of the train look great the picture below is the 700 from TSW3 The one below is TSC 700 AP version
On a slightly different topic, this time inserting Class 700 layer on to BML. Accept the problems this is going to cause with the intricately compiled day time service, but looking at the Thameslink web site there is actually an hourly service through the night either terminating/starting at Three Bridges or on to Brighton. Even if it was only four or five round trips in the dark, better than no layer at all. In at the Selhurst portal, down to TB or Brighton, back to East Croydon then back out the Selhurst portal. Surely that could be accommodated?
Also the windshield wipers don't wipe the water not a huge bug but a serious bugbear when it starts to rain and you can't see anything someone has already probably talked about this but I couldn't find it so
No I’ve not heard a 700 irl, but I’m not talking about the engine noise. As I said in my post I’m happy with the audio in cab and the engine nose. What I’m talking about is the alarm in the cab that sounds when you pull the throttle back. There is no way it would be heard outside the train, on the platform at the rear of the train, and be as loud as a car alarm going off? I’ll try a different service, maybe it was just a glitch in the audio.
I'm not sure this has been mentioned already, but why aren't the safety systems included in the training module? Surely it's not hard at all to tell the player "Press E to get up, walk to the back panel and set so and so switch from isolated to normal".
Not sure where the Victoria train starts but, to mirror the real world railway, there needs to be a regulation policy that if the Thameslink service is less than 5’ late, it still goes first. Also make use of both P1 and P2 at Dartford with an either/or variable for the AI signaller.
The training modules are a waste of time anyway, since the Training centre was created they all follow the same routine, Passenger train: Go forward around a loop stopping twice. Freight train: Drive a Loco to a siding, reverse, hook up to a wagon, go forward to the siding, reverse, uncouple wagon. It doesn't tell us anything about the rolling stock or safety systems and is very generic, the scenarios tell us more about how the rolling stock operates and what is actually needed.
alarm? do you mean the whistle sound? that’s the noise of air whistling through the cab which happens when the train brakes or accelerates and does indeed happen irl
Isn't the car alarm sound something to do with the initial acceleration and braking resistance? Thankfully it cease at around 25 MPH on accelerating but there constantly on braking.
what car alarm sound? that ‘alarm’ like sound is the traction motors, surely you’ve atleast watched a video on a real 700 to compare?
But above 25 MPH they sound like a normal DC motor so obviously something in the control equipment is modulating the current to create that affect, likewise under braking. Anyhow yes that's what they sound like IRL so as it should be in the sim. The root problem remains that the in cab sounds are too low compared to the rest of the sim environment and DTG are refusing to acknowledge this.
So the in cab alarm sound that goes off until about 30mph is actually the noise of the external motors being filtered into the cab, is that right. So it’s not an alarm as such, just a motor sound that reverberates into the cab until a certain speed ? If so, I think I get it now !
the motor noise can still be heard after it changes pitch at around 28, but it’s just less noticeable. Technically the motors are audible in the cab until 100 but the running sound drowns them out
The cab ride video I post about earlier shows this. The ambient sounds from wind, wheels and cab noises completely override the motor sounds above about 30 mph.
Overall impressed with the unit. Couple of audio issues/observations… 1. Passenger door closure sound feels too loud when within cab and I don’t recall the sliding doors making such a vicious slam/clunk shut sound. 2. In AC mode only, noticeable popping sound every 10 seconds or so when in cab. Xbox X.
I’m sure this has already been noted but rain is neither visible nor landing on the windscreen both when stationary and travelling below 10mph. Everything seems to work as advertised once in motion and above 10mph.
I have been playing the 700 more on scenario planning on the BML than on SEHS. Is just a a different experience playing the Bamal with the huge view in the cabI stops on station didn’t even know excited in the game.
Flashbacks to the RHTT tutorial, ignoring the entire RHTT procedure and only teaching us how to drive the 66.
I am use to playing HUD less on SEHS but add in the fog and I often found myself clueless as to where I was. You think you know a route! Better refresh my route knowledge and also pay closer attention. Fog set to near maximum. At least the 700 has a great wide window view. Still great fun though.
Just noticed that if you drive at night all of the passengers are silhouettes inside the train. They’re just completely blacked out figures.
Yes playing HUDless is very immersion building and I would highly recommend everyone tries to learn at least one route as it really makes the experience 10x better.
I believe it’s because the intensity of the saloon lighting is too high. There’s a mod on TSC for it.
Agreed. But, considering the 700/0 does frequent quite a number of different services (see below), it would be nice to at least have some of these services added to the London Commuter timetable - at least until DTG can hopefully (fingers crossed) sort out the memory/optimisation of the route for a mostly full TL timetable eventually. - Brighton to Cambridge - 2tph - Class 700/1 - Goes via Quarry Line - In TSW, playable to East Croydon - Horsham to Peterborough - 2tph - Class 700/1 - Goes via Redhill Line - In TSW, playable between Three Bridges and East Croydon - Brighton to Bedford - 2tph - Class 700/0 and /1 - Goes via Quarry Line - In TSW, playable to East Croydon - Three Bridges to Bedford - 2tph - Class 700/0 (and /1?) - Goes via Redhill Line - In TSW, playable to East Croydon - East Grinstead to Bedford - Limited peak time-only - Class 700/1 - In TSW, playable between East Croydon and South Croydon - Littlehampton to Bedford - Was, until recently, a very limited peak time-only service - Class 700/1 - Went via Quarry Line - In TSW, playable between Preston Park and East Croydon - Gatwick to Bedford/Luton - Some peak time services start/terminate respectively - Class 700/0 and /1 - Goes via Redhill Line I know that London Commuter is a memory-intense route, but I still don't understand why at least a partial TL timetable can't be added? Especially considering when SEHS now has so many different rolling stock - which I thought was the most critical factor rather than the amount of services when compared to London Commuter.
I am getting close to putting adding the 700 to LBN in my signature because after playing some of the scenarios available it has shown me how much it would add. Edit: I did it!
Agreed, honestly maybe getting rid of a layer or two (like the HST at clapham for example) for the 700 would be an idea to consider?
Yeah, agree about the HST. Regarding others, I actually think I'd much rather keep the Southeastern services (both playable and AI) instead of the freight services - then again, I'd rather hope DTG can sort optimisation and keep them all.
To be fair, it is the weekend. They aren't working. But probably should have been a response on Thursday/Friday.
Well they were active late on Friday regarding the timetable nerf and Matt posted an extensive essay in the thread suggesting older consoles are ditched, yesterday afternoon. So don’t know why we haven’t at least had a nod to acknowledge the concerns. It’s labelled as a feedback thread but no indication any of it has been noted let alone going to be looked at for a patch.
I know it's a TON to sift through, but a compiled list from Jan like we had with PF would be great. Maybe even a new thread, due to how extensive this one is, starting with a post containing all issues logged. And then maybe locking this thread and redirecting to said new one.
After having driven some of the runs on BML, I also would like DTG to come up with a way to include the 700 on that line. I use a upscale PC, even if it's now 2.5 years old, can still handle all that TSW can throw at it with all settings at max.
Same here. I think there's a lot of us in that boat. Unfortunately, we'll just have to be patient, though, like yours, my PC, near top of the line 2 years ago, isn't getting any younger.
yeah i know, we pretty much all want an AC route for the 700, like the MML or ECML, so hopefully our time will come soon enough
you can put it on any route with wires really, so there’s plenty to choose from they’re just not prototypical
I think is that way on all. Once you start moving around 20 miles an hour I think is when you start seeing is stick
Well, you could make the argument that putting them on the training centre is sort of prototypical. The training centre is based on the testing facilities in Wegberg-Wildenrath in Germany. That's also where the Class 700 sets were tested before being delivered to Thameslink. Source Source