PC Tharandter Rampe: Dresden – Chemnitz - The Definitive Feedback Thread

Discussion in 'TSW General Discussion' started by chieflongshin, Jan 6, 2022.

  1. LWDAdnane

    LWDAdnane Well-Known Member

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    I read in another thread someone having an issue with the pantograph having lowered itself after a save game, so might be worth checking that.
     
  2. OldVern

    OldVern Well-Known Member

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    First thing I tried was cycling the pantograph down and up a couple of times, MCB off and on etc.

    It's a PITA as the scenario is in Journey Mode which means I can't advance further if I can't finish it. Unfortunately quite a long one to do in a single sitting, it's the scenario where you have to follow a slow running freight up the Ramp, then continue semi fast to Chemnitz.

    I wonder if the game will let me drive from the 143, effectively propelling the train?
     
  3. stijn.claessens

    stijn.claessens Well-Known Member

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    If you expierence a bug and your question contains the words "saved game", you have found your problem.
     
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  4. OldVern

    OldVern Well-Known Member

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    Yes I know, but generally that only affects the signalling and AI train movement, not the traction itself.
     
  5. stujoy

    stujoy Well-Known Member

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    Have you tried pressing the SIFA acknowledge button?, as that releases the traction lock bug on the cab cars in other routes (even if SIFA isn’t activated).
     
  6. Cramnor

    Cramnor Well-Known Member

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    That is prototypical and not a bug though :)
     
  7. solicitr

    solicitr Well-Known Member

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    Oh, it certainly can! For a long time, restoring a save in MSB disabled the Sifa Acknowledge button (both Q and in-cab)- leading to gigantic frustration. And, rather notoriously, any service or scenario which required a direction/cab changeover couldn't be saved, because restoring the game would reset the first cab to its game-start state (i.e. making it impossible to drive from the other end)
     
  8. Sharon E

    Sharon E Well-Known Member

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    Oh, the save issues do affect things other than signals and AI trains. In CR the F7's lights are off when you reload even though the switch is on, cycling does correct this.
     
  9. Clumsy Pacer

    Clumsy Pacer Well-Known Member

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    Does standing up and sitting back down not fix that?
     
  10. JustWentSouth

    JustWentSouth Well-Known Member

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    I came across a save issue in DCZ. After a save, when I try to take over a 612 service, I can rev the engine, but not move. This persisted despite some extensive troubleshooting involving parking brakes, the reverser, restarting engines etc …
     
  11. OldVern

    OldVern Well-Known Member

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    It is not traction locked though as the throttle position is shown white, even the notch number appears just not applying any power or Kn registering on the HUD.
     
  12. stujoy

    stujoy Well-Known Member

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    It may be a random save bug that can’t be fixed then. Probably best to report it and just try again from the start.
     
  13. PegasusLeosRailwayFanatix

    PegasusLeosRailwayFanatix Well-Known Member

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    I did a a scenario run and went into the passenger cab, but saw nothing, i also went to another car and also saw nothing. I even try starting my engine and still see no PIS inside passenger car. Does this have to do with it only working in Timetable mode? Why is it not showing up? :|
     
  14. OldVern

    OldVern Well-Known Member

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    Well first I'll see if I can shut down the cab car and drive from the loco on the back. Unconventional but may salvage the scenario.
     
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  15. chieflongshin

    chieflongshin Well-Known Member

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    Found this bit of road today. I wondered what it was when I first saw it until I tracked it along to this junction, interesting join too.

    Screenshot 1.png
     
  16. OldVern

    OldVern Well-Known Member

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    That must have been the section Rivet Road Construction Inc. subcontracted on...

    Anyhow good news, I was able to retrieve the banjaxed scenario with the 766 by driving the rest of the way from the loco on the back.

    Note to DTG, please - no more routes with these tedious, boring and temperamental cab cars.
     
  17. TimTri

    TimTri Well-Known Member

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    Ayo, that’s amazing! I didn’t know about this at all, maybe an unintentional release of an unfinished feature? It does look quite complete though to be honest. Seems to use tech from the IC wagon screens.
     
  18. chieflongshin

    chieflongshin Well-Known Member

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    +1
     
  19. erg73

    erg73 Well-Known Member

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    Yes, as far as I have been able to ascertain, it seems to be somewhat unfinished because the information that appears is often incorrect. But I like the way it looks, hopefully it will be polished soon and I really appreciate all these little details.

    I just tested it in the scenario where you have to drive the dostos and it worked.
     
  20. TimTri

    TimTri Well-Known Member

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    Cab cars aren’t inherently bad. In fact, I really enjoy the unique layout and location of the cabin in between the two floors of the DoSto wagons.
    The specific problem with the DoSto cab car we have in the game is that it has been used on countless of routes over the past few years without ever really receiving any significant changes. We desperately need a new cab car + DoSto wagons, like the IC2 or Kiss (yes, it’s really named like that).
     
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  21. Lamplight

    Lamplight Well-Known Member

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    How about something other than DoStos? Some n-Wagen (Silberlinge) with a Karlsruher-Kopf cab car would be a welcome change of pace :D
     
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  22. solicitr

    solicitr Well-Known Member

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    Or an IC Z-Wagen cab car.....
     
  23. chieflongshin

    chieflongshin Well-Known Member

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    I would love more scope to run the 101 without having to scenario build. It really needs a route to stretch its legs. It’s like buying a Lamborghini to never do more than 60mph
     
  24. solicitr

    solicitr Well-Known Member

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    It's being added to SKA with the upcoming gameplay pack. Full-throttle under LZB, baby!
     
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  25. chieflongshin

    chieflongshin Well-Known Member

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    This will be good! It’s been under utilised in terms of speed since release
     
  26. robert_LH

    robert_LH Member

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    Hi there,

    Does anyone else have as many red signals at the beginning of different service runs all over the timetable?
    There seem to be no trains in the path, so I don‘t know what is going on.

    By the way, it has also nothing to do with savegame, as it also occured on newly selected timetables after starting up the sim.
     
    Last edited: Jan 24, 2022
  27. Cael

    Cael Well-Known Member

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    Can you provide an example service?
    Some freight runs start with 3-4 minutes at a red light as a passenger service passes you, but so far I haven't had any red light problems.
     
  28. robert_LH

    robert_LH Member

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    Maybe I wasn‘t patient enough. ;)

    I just re-tried a service and the signal turned green after some minutes.
    I wasn‘t used to this, hence my question if it was a bug.

    The service I just did again was the S3 12:32 service Tharandt-Dresden and the red signal occured right at the start.
     
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  29. chieflongshin

    chieflongshin Well-Known Member

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    Just a question with the 612. Do they really screech that much. It seems like you're constantly screeching when you drive. I appreciate it leans but even low speed, it just seems overdone?

    Am I misunderstanding rail squeal?
     
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  30. Cramnor

    Cramnor Well-Known Member

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    It is way overdone, I've been on these trains for years and I can't remember them being so noisy. The engines are very noisy, and they sound amazing in TSW as well, but the loud squeal in every curve is too much unfortunately :(
     
  31. rat7_mobile

    rat7_mobile Well-Known Member

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    And I have just finish it
     
  32. chieflongshin

    chieflongshin Well-Known Member

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    That's good to know. I thought it was me. I bought this but hadn't had a lot of time to play and notice.
     
  33. Monder

    Monder Well-Known Member

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    The flange squeal on 612 could be brought down a notch or two, but those engines really were loud even in the real train.
     
  34. Ravi

    Ravi Well-Known Member

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    The 612 is fantastic. I was running a service and the tilt starts at 120 kms in a curve and I almost threw up because I was not expecting that tilt on screen. Really love the tilt, very well done.
     
    Last edited: Jan 27, 2022
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  35. chieflongshin

    chieflongshin Well-Known Member

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    I really hope that we can see the 612 on a few more routes. I’m really enjoying the variety of stock in this route again
     
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  36. hyperlord

    hyperlord Well-Known Member

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    I've seen substitution mods around, given you are playing on PC

    https://www.trainsimcommunity.com/m...-patches/i2043-al-dtg-db-br-612-mini-mod-pack

    • "TS2Prototype-AL_RH_DB612_DCZ.pak": On all RE3 services, all BR 143 trains are replaced by BR 612s. (Recommended mod combination: !NoLabelFSE, BLB, DCZ)
    • "TS2Prototype-AL_RH_DB612_RSN.pak": On the RB56 (Hagen - Iserlohn), all BR 143 trains are replaced by the BR 612. (Recommended mod combination: !NoKinderspielecke, RSN)
     
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  37. chieflongshin

    chieflongshin Well-Known Member

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    I found a really nice video filmed in October for Dresden, Chemnitz. There’s some interesting shots of line side assets too. I’m guessing this route will get a steam loco at some point so thought I’d share as reference

     
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  38. Monder

    Monder Well-Known Member

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    It is a great route for some steam/heritage action as it has two significant railroad museums on it, both modelled in-game.
     
  39. chieflongshin

    chieflongshin Well-Known Member

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    Agreed, I was surprised at how many railfans were here too. Massive diorama opportunity if we have steam trains filling up with water on a heritage run in future.
     
  40. grumypop51

    grumypop51 Well-Known Member

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    I've had this problem. Normally avoid 'Save Game' like the plague, but sometimes one simply has to try once again. Sigh! Start again, from the beginning and promise myself, 'No more save game for me.'
     
  41. razmatus#2517

    razmatus#2517 Well-Known Member

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    btw, when you have 612 in double traction... I know that in the lead cab of the first set, you have to have both "engine groups" started, which is usually set up correctly in timetable... now... as for safety/tilting - do you have to turn on GNT (the one from GNT + GST combo thats turned on in the switches/fuses panel in the middle of each DMU) also in the second DMU, or do you turn on both tilting/safety systems (GNT+GST) only in the lead cab of the lead DMU?

    aka in short, what do YOU have to take care of (in timetable) in order for everything to work for both DMU sets :) I know that throttle/braking is shown on the display, but I also want stuff to be set properly, so I would welcome advice :)
     

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