Isn’t there a whole community thread with a spreadsheet of most if not all of the current and past unfixed bugs? Probably be best to check
Are you referring to my thread, linked in my signature? I'm afraid it's nowhere near "most" of the unfixed bugs, but if more people submit information on bugs to the thread then it's easier for me to increase the number of bugs documented on it.
That's what I said in a thread some weeks back, I really Think DTG's goal is just to make easy money without putting in the effort and considering their customers
You know Bryer this is something I have thought about. We are seeing plenty of 3rd parties starting to create content which should reduce the pressure on DTG, who can then go and mostly just work on getting the core to work well and efficient and squashing bugs. I mostly played the game on console until I bought a new PC last year which is a high end system that can run TSW7 maxed out on epic settings which is a step above consoles. Ultimately I believe if TSW was efficient they probably could still even have gen 8 versions yet here we are struggling on gen 9! I worry if the situation gets too bad it would end up in a situation where TSW would need to be rebuilt from the ground up to avoid all the problems it has
Here is I think a clue: QA combined with localization. comes to fewer employees than bloody marketing. That figure I think is very revealing. One wonders how many dev-hours went into the annual Trainzapalooza sales pitch, dev-hours that didn't go into QA.
I bet there are more than 100+ issues fixed internally that never got to be inside a build released to the players. There are also many reported issues that were never fixed. After playing the pre-release TSW7 build this weekend I can 100% assure you that most of the bugs present in the build were well known by DTG before release. It is not a problem of QA not finding the issues. The problem is that the product gets released anyway.