PC The Future Of Train Sim World

Discussion in 'TSW General Discussion' started by samu7_lgns, Nov 18, 2025 at 1:10 PM.

  1. Crosstie

    Crosstie Well-Known Member

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    I don't know. It seems like we've been banging our heads against the same brick wall for so long. And time after time new routes and trains are dropped into the market unfinished and unpolished accompanied by bald- faced PR that glosses over or even completely ignores bugs and other deficits they certainly know about.

    Either their QA department is permanently on hiatus or it's findings are ignored. It can't be both.

    Meanwhile long-standing issues like the incomplete save game feature and console performance are rarely if ever addressed. Those phrases " We hear you " and " your patience is appreciated " are getting very old.
     
    Last edited: Nov 22, 2025 at 2:52 PM
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  2. stujoy

    stujoy Well-Known Member

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    Ed who did the sound and setup of a lot of them is still around, mainly working with third party devs. I guess he’s not been needed by DTG to do more BR stuff because they aren’t making any due to them making more profitable modern content, rather than it being the other way round. I’m sure he’d work with DTG again on BR stuff if they needed him to. He was never a DTG employee as far as I am aware, always freelance, and DTG have always used many contractors to make their content. It’s not a new thing. They’ve never had the capacity to make all the content themselves.
     
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  3. Crosstie

    Crosstie Well-Known Member

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    Maybe that would explain why they have so much difficulty fixing bugs and other issues. Their teams are just not very familiar with most of the outsourced content.

    It's hard to fix code that you haven't written.
     
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  4. solicitr

    solicitr Well-Known Member

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    I do not understand this obsession with UE5 as this wonderful game changer, when in reality it's the Internet Explorer of game engines. Basically a kludge, but everybody uses it because everybody uses it, and it comes with a big toolbox so that undertrained devs can just point and click.

    Many of TSW's problems can be traced to it being based in UE4 - because it was easy - and UE5 would only make them worse. You think stuttering and low framerates are bad now?
     
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  5. pedro#1852

    pedro#1852 Well-Known Member

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    yes, subwaysim 2 is made in UE5 and is a thousand times worse in stuttering and frame rate drops compared to any TSW route (even worse than frankfurt s-bahn)
    people think UE5 will magically solve TSW problems, as if they believe that if the major version number is higher, then it's better
     
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  6. fpriotto520

    fpriotto520 Well-Known Member

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    It's not that I'm obsessed with UE 5.
    It's just that they (DTG) are doing this.
    I wouldn't want to keep spending hundreds of dollars on a program that's no longer in the spotlight.
     

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