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The Graphics Settings

Discussion in 'Known Issues & Bug Reports' started by walgrafix, Jul 6, 2018.

  1. walgrafix

    walgrafix New Member

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    imposed the graphics on low but after a few miles I find myself again a scenery full of graphics!
    and as if the game does not maintain the settings that are given to it
    sorry for my english!
     
  2. Jef-F

    Jef-F Active Member

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    If you're referring to vegetation density, yes, that's a known problem.
     
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  3. walgrafix

    walgrafix New Member

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    thanks for the answer I look forward to the solution to devote myself to the purchase of expansions!
     
  4. walgrafix

    walgrafix New Member

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    [QUOTE = "Jef-F, post: 35258, member: 319"] Se ti riferisci alla densità della vegetazione, sì, questo è un problema noto. [/ CITAZIONE]
    I wanted to know if there is a plan of updates to solve these famous problems or things will remain like that. thanks
     
  5. Jef-F

    Jef-F Active Member

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    Hard to say, developers don't have any publicly available bug-tracker or roadmap.
     
  6. Jeannot41

    Jeannot41 Active Member

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    In general, DTG does not correct bugs that are old.
    Look in TSxx, there are bugs that have never been fixed. In TSW too.
    I think it will stay that way.
     
  7. SamYeager270

    SamYeager270 Well-Known Member

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    I think one of the problems with TSxx is that sometimes fixing a bug might break various DLC because either they relied on the bug or more likely worked around the bug but if the bug is fixed then the (no longer needed) workaround breaks it. Now in some cases this may have been a convenient excuse for DTG or even exacerbated by DTG faiing to fix bugs promptly whilst the number of third party DLC proliferated but that's now history.

    The low number of DLC available for TSW means that this is not such an issue since DTG is the originator of all existing DLC. The question is how many people are assigned to the bug fixing section by DTG and are there enough to fix bugs in a timely fashion before teh number of DLC that have to be potentially reworked grow too large.
     
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