I just had a prime example for this Did three short-ish services in a row, and it went as follows: 1. Kinzigtalbahn, from Hanau to Frankfurt Started in clear weather, early in the morning. After about 5 minutes, very dense fog rolled in and stayed until the end, even in the city of Frankfurt. 2. Main-Spessart-Bahn, from Heigenbrücken to Gemünden Started with light clouds and some wind. After about 5 minutes, light fog settled down. After 5 more minutes, the fog vanished again, only for rain to set in about 2-3 minutes afterwards. 3. Pfälzische Ludwigsbahn, from Mannheim to Schifferstadt Started in clear weather again. After about 5 minutes (still in Ludwigshafen) very dense fog came in and stayed up until shortly before Schifferstadt, where it vanished in the blink of an eye. Weather in Germany isn't this bad... Bonus: Yesterday evening I did a run on Mittenwaldbahn from Innsbruck to Garmisch, and had fog three times. From shortly after start to Hochzirl, from Scharnitz to Mittenwald and the last 4 kilometres to Garmisch. On this scenic route, it's especially annoying.
Since we're talking about the weather system: I don't care about the dynamic weather since I never use it anyway, but what does annoy me is that you have no control over the temperature when using custom weather. Result when in winter temperatures are always below 0 and you can't have rain, you always get snow. I always try to emulate the actual weather of the city I'm driving. But it is impossible to recreate a decmeber day with 6° C and light rain. So please, make an option that you can set temperature in custom weather.
If that's a problem for you, why play with dynamic weather at all? Just set custom weather to clear and you're good.
Passenger behaviour in general. It varies from route to route, plenty examples where they got this right. So it should be possible for all routes.
Because I want my weather to be dynamic. Realistic even. Having the weather change during a run adds variety and unpredictability. It may go from cloudy to rainstorm, from light rain to sunshine, or it could just stay bright and sunny over the course of the journey. In the current state, it goes from whatever weather I've set to pea soup after a couple of minutes, in about 8 or 9 of 10 runs. And I don't wanna drive through pea soup most of the time. I'd rather eat some. Plus, the dynamic weather is an integral feature of the game and I'd love to see an integral feature working properly Totally agree with you on that. Of all the German routes, Bremen-Oldenburg is a shining star in this respect. Why more recent routes can't do it just as well is beyond me.
Fair. The dynamic weather system could indeed need another method of randomisation. Maybe more like real life. Although that may mean that weather changes are really infrequent, in relation to the time we spend in-game.
A bad habit in old routes, but I'm pretty sure that hasn't been a thing on routes released since about Rush Hour
I saw a stream from the new Cardiff route, where the doors needed to be closed for the signal to change. So it appears it is still happening in some cases.
Also true. That's why I want to have varied, unpredictable, realistic weather. On a run along a ~70 km route, which would take about 1,5 hours in some regional train, the weather might well remain sunny all the time. Or it might start raining cats and dogs. Or some light drizzle sets in, ceasing again after a while. Here's an idea for a compromise: For services longer than half an hour duration, let's have two sets of settings: Current and Forecast. The service would start with the Current settings and transition to the Forecast settings on a gradual curve, for example: Current: clear and sunny Forecast: rainstorm Transition during service: clear > light clouds > rain clouds > moderate rain > rainstorm Forecast could even include a slider for accuracy, which could be set between, let's say, 20% and 80%. This would bring the unpredictability factor back in And the wind slider could determine how fast the weather is going to change.
The lack of a ground level run by camera like the #4 camera in TSC. That and the lack of a passenger compartment camera like #5 in TSC.
Oh yes. On services which require multiple cab changes, I always tend to fall behind. Additionally, when I intend to do a followup service once the first one is finished, most times when I arrive at the other end of the train, the AI has already taken over. It would be great to be able to "reserve" followup services for oneself before even starting the first one.
Lack of a decent number of paths on most routes meaning that scenario creation is very limited. As a result, most routes are devoid of traffic destroying immersion.
Bloated patch announcements called "Updates". Patches that brake more than they actually fix. The passenger zombie system. People that want to be taken seriously while willingly wearing pink cat phones in public.
I could agree with you on the actual points you make regarding the game. But that last sentence is totally unnecessary. No need to insult people like that. Not cool.
Many specific issues, however IMHO they can be summed up for the entire simulation simply by: Shockingly poor quality control before release for distribution and sale.
2 years back i mostly was annoyed because i supported DTG and third parties day one, and found bugs or things never fixed, features dropped etc. Since my day1 purchaises are rare and all skipped dlcs might stay a no buy or 85% discount buy, tsw as a hobby became cheap to me. I drop 120 bucks most a year. And my annoyance is gone too. Good Quality doesnt need excuses and coverup the shortcuts with even more excuses or total silence. I think DTG knows they are in a very very deep mess, and fact is nobody is jumping on their hype train anymore. Its better to just skip the pink glasses, except with devs who proofed them self as capable. Then the hype is very enjoyable.
The requirement to reinstate isolated safety systems on UK rolling stock and continue in service. Unless the rule book has changed I'm pretty sure that would still get you sacked. 7 years and 5 iterations in and still no guard to driver buzzer on the newly released class 153. That's just basic. The ludicrous split HUD which is a triumph of style over utility. The dashboard on your car is designed that way for a reason and likewise road signs show actual route distances rather than as the crow flies which would only be useful to crows with basic reading skills anyway. The half baked guard mode which is an insult to train conductors and managers and to the intelligence of most players. Not sure why so many people want it but if you're going to implement it do it properly or not at all. Collectables. I know they sell units but the game is still marketed as a simulator. As a rule train drivers don't abandon their trains to go in search of culturally insensitive items of litter or indeed to put up posters or play on the world's fastest station lifts. All the other aforementioned stuff about lighting, weather, passenger density, behaviour and appearance. The never ending hype.
External cameras on certain locos are turned 90 degrees. External cameras on certain locos, even new ones, are still like the old TSW2 ones. Nagging layering issues on certain routes (Pfälzische Ludwigsbahn). Lighting issues in tunnels as well as going into tunnels. Locos facing the wrong way. Perspective glitch on some older locos when returning from external camera to cockpit view. Rain/snow in tunnels and under roofs. Red light issues and misplaced AI trains (Wirtheim on Frankfurt-Fulda). Locos not available in selection screens (612 on Ludwigsbahn, a lot on Frankfurt-Fulda Expert 101 timetable). And so on.
On Southeastern Highspeed, in the tunnel between Chatham and Rochester, there is unnatural sunlight in clear sunny weather. Totally unrealistic and immersion breaking. Worse still, the tunnel is curved, yet is lit up the whole length. Also, 12 carriage trains at Chatham going towards Rochester always stop at the 8 car stop marker, unnecessarily leaving carriages hanging off the platform. Submitted a support ticket for both, but as usual, nothing has been done about it. They're the only two things spoiling the route for me.
Off the top of my head, my personal gripes with TSW are: Fixed external cams that jump forward whenever a passenger / signal / gantry etc comes between the viewpoint and the train it's focused on. I don't know if this is a "feature" of the Unreal 4 engine but it seriously needs to be disabled. Not being able to create consists in free roam as can be done in pretty much every other mainstream train sim I can think of. This makes free roam pretty tedious, especially in combination with: - the requirement to pre-build consists outside of free roam, using a separate tool - the inability to freely build consists in the consist editor. Why can't I just have two class 43s back to back or a rake of Mk1s? - the "quit on spad" feature meaning you have to start over again if you "built" your consist in free roam The sheer number of locomotives / units with major issues changing cabs using Ctrl +/- and ending up 50 yards underground, or getting stuck in a "loop" of switching cabs only within the first unit when running in multiple, unless you switch backwards The glitches when simply leaving the driver's seat on lots of stock, 38 stock, 73 stock Unfinished / abandoned routes i.e anything by Rivet The fact that routes don't link up. As I understand it this is currently a game engine limitation, but just imagine the time you could spend on Edinburgh - Glasgow + Fife Circle + Leven Line + Cathcart Circle if they were merged into one big network, not to mention any future Glasgow extension for Preston - Carlisle. Same down south with the various lines around London. I hope at some point DTG manage to find a way to do this and get the timetables for each route to coexist, it would be a game-changer.* JB
In my head are 3 things that grind my gears with TSW. 1) Bad optimization on PC. Especially after a recent update, the game stutters every 2 seconds after the weather changes. 2) Flixtrain Vectron has very few services. 3) DB & Railpool Vectron(s) not be able to Power & Light up Coaches.
• The train's wheels still being a blurred mess when using motion blur and going into external view • When towing an Electrostar with the ROG Class 37 you can hear the traction motors of the Electrostar when braking. • No setup time or open doors for passengers on GWE services. • New Jersey Transit route safety system alarms on AI trains still not patched. • Scenario planner still being lackluster and not very well implemented. • East Coastway route still using the old Electrostar sounds and physics despite the new ones present. • Blurry textures on Mildmay, Cathcart, and Scotrail express. (maybe more) • Lack of communication from DTG, or whenever they do communicate they answer the least significant questions.
Rivet aren't the only ones to do this, unfair to single them out. Merging routes is not at all feasible. Nor is it practical. Edinburgh Glasgow and Fife Circle only share a common terminus, and Cathcart doesn't connect to either. Most of the London routes we have don't link either. Adding the route between Carlisle and Glasgow and merging it with Preston to Carlisle is way too much. Preston to Carlisle is already 100 miles long as it is.
In-world markers that can’t be hidden. The omnipresent and multiplying route hopping markers that the designers should have known would need to be able to be toggled on or off by the player. They are an eyesore. All other in-world markers can be hidden although I believe there are markers for teleports to other platforms in the unfinished stations on some routes now as well. I hope those markers can be hidden too otherwise it will be another example of something ruining the look of the game for those of us who really dislike glowing Daleks scattered about the place.
That the games docks you points when you're in a braking curve (using ATB / ATC / TVM / ...). It's not a big problem, but it prevents one from getting platinum which upsets my ocd.
That they won't update or remaster one of the best and most atmospheric routes - Northern Trans Pennine.
Promises that never seem to ever be fulfilled, like the 104 for PF. Dangled in front of us and taunting us that like vintage units for it seems forever. Then avoided in roadmaps like the black sheep of the family. Either do the thing or tell us it’s not coming please.
Everything being blamed on "the core" when the only people who can only fix "the core" are dovetail themselves who don't seem to be doing anything to actually fix things. Performance getting worse over time. Graphical stutters, audio squelches every few seconds, blurry textures, z-fighting. Routes which were released with issues that had a subsequent patch which created more issues that remain completely ignored despite the new issues being worse than the ones the patch fixed.... Edit: also console performance being absolute pants for whatever reason. So far i think I've seen the excuse being that they're only able to test on developer kits, then that they're only able to test on console just before they release it. If that was the case, how do other developers who publish on console not have the same problems? In a nutshell, dovetail having no care or pride in the products they're charging for.
Not all routes award platinum, only the newer ones. It's easy to get platinum even with the occasional speed penalty if you're stopping distance is on point and you're running on schedule.
Exactly what I was thinking earlier. If the developer can’t give a satisfactory update to DTG then tell us and remove the item from the Roadmap altogether, rather than just stringing it along each month. Same goes for Tadami. There is absolutely no point tantalising customers with what might be, when many of us now regard them as vapourware.
Im always braking the speed limit not on purpose though and I still get platinum where available you just have to keep on schedule and stop on point or as close as you can.
Yeah, I definitely think that route is crying out for a remaster and a new timetable, I really love that route, and Tees Valley as well to a lesser extent but since the release of the JT routes I haven't really felt that motivated to go back to them, they are very much showing their age now.
For me, it's the fact that slots are not created in timetables for new dlc stock and that older routes are not given appropriate dlc to fill out timetables.
not that it annoys me, but I would like to see in the timetable screen what formation I am going to drive... for all I like about the new Dutch route, I cant seem to hit a service with 2x ICM :/
One of the fundamental shortsighted development "strategy" of dtg. They think to safe costs by making only the minimum. The fact they invent the wheel new with basicly every dlc, is gonna brake their nek at some point. This can be seen in the mess dtg are in with all core problems etc.. Instead of making a solid foundation, they pushed a snowball system around a half finished core. So there is an update on the cl66, they have to update 12 dlcs instead of 1! Same for released routes, all remain untouched when the proper rolling stock relesases because the timetables are just made for the few units available in tsw.
Abandoning one of the most important parts railway history because their half-baked attempt didn’t sell, so they blamed it on the customers instead of owning up and saying they didn’t meet expectations, that they’ll strive to improve the state of the physics going forward. Meanwhile also burying their heads in the sand to any questions regarding it… Obviously I’m referring to steam locomotives. Steam does sell, there’s a whole third party community on TS Classic putting out top quality steamers and they’ve only been getting better as time goes on. DTG’s decision on it is simply unforgivable. If they have ANY sense, steam will make a future comeback
I attempted a run on NTP the other day, got bored after 5 minutes. Whereas I can drive between Preston and Carlisle or Blackpool and Preston all day.
Collectibles is the most annoying thing I don't like doing,and broken scenarios or broken services that sometimes doesn't get fixed, the safety systems if you want them on give a warning when a speed drop will happen in scenarios like on the latest dlc so your not going from 140 KM/H to 40 in seconds.
The single save file, still. The game has been out for a fair few years now and we still can only save one activity.
In addition to all the issues listed, I would add the need to have a dynamic dispatcher/chaos system so that successive runs differ from one another (like Zusi3 has). Otherwise the game gets boring after a few runs in any given route. Also we need more expert level locos to satisfy the subgroup of players who want more immersion.
Photo mode going up in hours instead of minutes really annoys me because sometimes a perfect shot needs a few minutes to get the sun in the right angle. Honestly should of be able to go up in minutes when it was first added but nope still waiting