PC This New Hud….

Discussion in 'TSW General Discussion' started by JetWash, Sep 23, 2023.

  1. RobertSchulz

    RobertSchulz Well-Known Member

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    Exactly. All what we really need is player costumization of layouts with options to change the design (distance indication or barber pole marker or next signal indication in meters / new next signal graph ) and the placement of HUD elements at the screen. Not various forms of HUDs, where none of them really fit to the players needs.
     
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  2. RobertSchulz

    RobertSchulz Well-Known Member

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    I actually found a better example where this is very well implemented. The X Box Game Bar on PC, which you can access when holding [Windows] + [G].

    With this application, you have widgets to monitor several important ressources and informations to your game experience at once. While this is only a toggle in/out app, it kind of covers my initial idea of costumizable HUD pretty well, in the way that you can place the widgets whereever you want them to have.
     
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  3. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Thanks! lol
     
  4. RobertSchulz

    RobertSchulz Well-Known Member

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    While the dynamic needle visualization of the speedometer is impressive about the old TSW3 speedometer, the essential and necessary information, the current V as well as the adjusted V for the AFB system, could be displayed by numerical values only. It is not necessary to reserve much screen space for it.

    The old speedometer already had a separate numeric indicator for the current V, so you might can use that and place it onto the minimal HUD. The only new thing would be the value to indicate the set AFB speed, but it technically could be implemented as a small value into the indicator of the current V to reduce the occupied screen space.
     
    Last edited: Oct 24, 2023
  5. RobertSchulz

    RobertSchulz Well-Known Member

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    This is exactly the problem all HUDless players have, not just since the new minimal HUD. However, a speed indicator in the minimal HUD or a costumizable HUD with separate elements could resolve this problem, regardless of if you like to play with a mimimalistic HUD or better like to have almost every HUD element off to enhance the immersion.
     
    Last edited: Oct 24, 2023
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  6. RobertSchulz

    RobertSchulz Well-Known Member

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    That would be good for when you're on the run and don't want to exceed the speed limit to not loosing any action points.

    However, it would be not sufficient enough for situations, where you need to predict and adjust the speed reducement when coming to red or yellow signals.

    One purpose of the speedometer for me is to be aware of not exceeding the limit, but another to decrease speed appropriately relative to the next upcoming speed limit. Actually the former can be even ignored (since this is not real life) if you are not interested in getting a medal or point, but if you can't stop a speeding train in time, that's a much bigger issue.
     
    Last edited: Oct 24, 2023
  7. RobertSchulz

    RobertSchulz Well-Known Member

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    Disagree. I don't think 2 to 3 digits would add so much more clutter to the Minimal HUD. You can add a small numeric display for it along with the speed indicator. That's doesn't make it a full-size speedometer.

    Do we talk about the same feature? Do you ever used cruise control? Why do you think is the AFB indicator part of the speedometer then if it's as useless as you describe?

    The AFB indicator gives the information to which speed the train shall be increased or decreased and held by that speed by the AFB system.
    It needs time to react. Plus the amount of the AFB value has impact how hard the brakes or throttle is engaged. After your words, I would need to wait for the system to have come to the target speed to encounter its value, but that takes a good amount of time (dependent upon the current and target speed) and lead to consequential mistake by waiting for it do so. May that be for when you use the HUD with it or just looking at the AFB indicator in the cab's dashboard.

    Adding to that the AFB indicator can be very hard to read in some trains. It would be a big improvement to attach with the current speed to the minimal HUD.
     
  8. RobertSchulz

    RobertSchulz Well-Known Member

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    While you are correct with your initital thought to get the numeric distance counter in again (and I completely agree to this concern), you raised a thread with the title "This New Hud....", not "Can we get the distance counter back in?", and posted it here in the general discussion forum rather than creating a feature proposal in the Suggestion forum.

    If I start a conversation, I shouldn't be shocked therafter if people respond to it in their way. Also since Matt is active here, people have a good reason to share their opinions about the new HUD, regardless of this was the initial intention of yours or not.
     
    Last edited: Oct 24, 2023
  9. RobertSchulz

    RobertSchulz Well-Known Member

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    Another issue is that you can't notice when traction lock is applied, as the gear square lights up in red in that case. Since there is no indicator for a brake lock in most trains cabins, you only can identify this state when, although you increase power and brakes aren't applied, the train keeps gradually slowing down. This is also an issue for the player which use no HUD at all.
     
  10. Rutgerski

    Rutgerski Well-Known Member

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    A working EBuLa, that would be so awesome. That would eliminate the need for a HUD even more. Is this something DTG is working on?
     
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  11. phileb

    phileb New Member

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    Great update on the HUD in the roadmap update stream with speed and accelerometer options being added amongst other things, thanks so much for what's in the works! :)

    The scaling of the upcoming signals and speed limits sounds like a great addition as well. Question on this: I like to use it to show upcoming speeds only but hide the signals like the below (this way I have to watch the trackside signals and plan for the next ones without knowing what's ahead which is realistic. The speed limits can be known through route knowledge which I don't have so I like this line assisting with that.

    When I do this though it also puts in the next speed signal in a big text box which is from the original HUD so now it's repeated twice. Is there a way to filter the upcoming section to speed only without having the additional top line repeating the first upcoming speed limit change? (See below, I would like the line 0.9mi / 60MPH to not be showing, but when i do this it puts the signals back on the line below it).
    upload_2023-11-8_17-36-12.png
     
  12. TKessel

    TKessel Well-Known Member

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    TSW 6 in 2 years, but only in the deluxe edition loco and not implemented to existing content.
     
  13. RobertSchulz

    RobertSchulz Well-Known Member

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    Therefore I actually like to play without HUD at all. I don't want to see the signals coming up. One annoying thing is the fact that we have no information on the - yet - useless Ebula screen other than the time, but the not the timetable to stop and start at stations.

    So, the only really information I frequently need to use the HUD for is pressing F1 and T to look at these times. Why do I say that now and why this is so annoying? Well, because exactly the same thing you mentioned: When I open up the HUD often I accidently see the signals coming up, which I really hate and is gameplay braking. I wish the Ebula screen where not only used for displaying the actual time and date (rather useless in service without any reference timetable).

    And another thing about upcoming speed changes. You don't need to know the route for them. At least in Germany you have every 500 meters or so a speed indicator along the tracks. So you have your speed reference there. A coincidental but completely different "bug" however is that the indicated allowed maximum speed varies much between HUD and the track signals. That's weird, but a lot of people chose one or the other to drive at. I go by the speed signals along the route.
     
  14. bdobronz1968

    bdobronz1968 Active Member

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    Seeing the position of the next signal is absolutely realistic, in EBuLa the signal position is shown as well. The signal aspects can be hidden. But in some occasions it’s good to know where the next signal is. I personally don’t use any other helps anymore, just the track monitor and the simple speedo due to the poor readability of most in-cockpit speedos. Sadly the simple speedo shows AFB/ LZB speeds only up to 175 km/h. What means that you need to use the train‘s speedo to the see the LZB breaking curve when for example travelling in an ICE 3 on Kassel - Würzburg and need to reduce speed from 250 to 200 km/h at some points. Hope this will get fixed with the winter core update.
     
  15. LCYCowboy

    LCYCowboy Active Member

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    I am absolutely loving the new HUD. I love the fact that I don’t know what the next signal aspect will be (I have to look out of the window and react as in real life). I love the lack of speed readout (I have to monitor the instruments as in real life). The gradient info is useful (until I get that motion rig past my wife, I’ll never feel it ).
    Please leave an option to just leave it as is. This new found realism has almost won me over from Zusi (almost, just need a working Ebula, and the knowledge that all the signals/safety systems will always work as they are supposed to. Something which the latest routes seemed to have managed)
     
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  16. TimTri

    TimTri Well-Known Member

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    We‘ve got some updates for the mini HUD and track monitor in the new patch notes, but I‘m curious if the mini hud speed display made it into the patch as well? They showed it off more than a month ago.
    Also curious if we can turn the new scaling of the track monitor on and off. It’s great e.g. for high speed routes, but could get quite confusing on commuter runs with the scale changing so frequently.
     
  17. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Speed display should be in there along with the other items shown.

    The scaling is only when > 80kmh so by and large should be fine, i'll see how feedback is and see if any further action is needed - I wasn't sure about it first when Lukas described it to me but I like it now.

    Matt.
     
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  18. TimTri

    TimTri Well-Known Member

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    Cool! Looking forward to trying out the changes :D (although I’ll go for a little walk beforehand, first day without ice and rain in Germany in a while!)
     
  19. raretrack

    raretrack Well-Known Member

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    upload_2023-12-11_15-34-58.png

    Some questions on the new mini-HUD update please:
    1) Can you turn off the speedo on the mini-HUD? Every train has a speedo, and so does my RailDriver, so I really don't need three!
    2) Can you turn off the red traction lock box? It's quite jarring for immersion, and for medium/advanced players I'd argue it was unneccesary (I like to be able to work it out myself). At least give us the option to disable it, even if it's on by default.
    3) Please get rid of the word 'Distance' on the track marker. It seems superfluous (what else would something measured in KM be?!), and worse still being solid rather than opaque it doesn't even blend into the background behind.

    Other than that, I'll give it a go. (Note I've already turned off the specific distance countdown, for exactly the reasons Matt got rid of it in the first place!) :love:
     
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  20. ice#6850

    ice#6850 Active Member

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    Traction lock next update
     
  21. TKessel

    TKessel Well-Known Member

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    So finally we have the distance to the next stop, but I would also like to disable the speedrestriction, current speed, accerlation, gradient and the traction lock box. I can use the old hud when I need this stuff.

    EDIT: OK current speed can be disabled. This is under "accessibility" not to be found under "HUD"
     
    Last edited: Dec 11, 2023
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  22. raretrack

    raretrack Well-Known Member

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    Great tip, I hadn't looked there!
     
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  23. TKessel

    TKessel Well-Known Member

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    Yeah because it doesn't make any sense to have the option their and not under "HUD".
     
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  24. JetWash

    JetWash Well-Known Member

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    Please tell me that traction lock thing can be disabled? Who on earth wants a jarring red icon popping up every time you apply a brake? Totally unnecessary.

    All it needed was a distance to go countdown. Why all this other guff that can’t be disabled?
     
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  25. richtayls

    richtayls Well-Known Member

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    I'm liking the new extended Track Monitor, getting up to 125 in the Azuma means you can see the ever changing pattern of green, yellow, yellow, red extend into the distance.

    I then turned into a big kid and slammed on the emergency brakes just so I could watch the furthest signals move off the monitor to the right. Anyone know which train accelerates quickest so I can see if I can pull the same trick under acceleration?
     
  26. CK95

    CK95 Well-Known Member

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    Is that one not in the settings? Ideally all of it should have a toggle.
     
  27. CK95

    CK95 Well-Known Member

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    BR182 is probably your best bet.
     
  28. CK95

    CK95 Well-Known Member

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    Overall that HUD is really coming together, we just need individual toggles for each bit that we do & don’t want. Everyone is going to want something different.

    My next suggestion for it would be to have an opacity slider.
     
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  29. JetWash

    JetWash Well-Known Member

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    I haven’t looked myself yet but from what I’ve been told it’s not. I really hope it can be removed.
     
  30. OldVern

    OldVern Well-Known Member

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    Well we asked for the speedo so that should stay.
    Agree that traction lock is not really needed.
    Also good news on the adaptive countdown distance.
     
  31. fecrails

    fecrails Active Member

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    Well said. I like the HUD improvements very much, but the red icon is very distracting and unnecessary IMHO. The option of turning that off would be great. Opacity control would make the HUD perfect. Nice job DTG!
     
  32. JetWash

    JetWash Well-Known Member

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    Let me correct that;

    There’s a speedo in the cab, I don’t want another in the hud. This is why this stuff all needs to be activated by a toggle, nothing should be forced on.
     
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  33. DTG Matt

    DTG Matt Executive Producer Staff Member

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    The speedo can be toggled.

    We're adding a toggle for the red lock :)
     
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  34. JetWash

    JetWash Well-Known Member

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    That’s good. Any idea when that might be?
     
  35. Fawx

    Fawx Well-Known Member

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    Loving the update, the track monitor is great now. I especially like the station stop zones on it.
     
  36. DTG Matt

    DTG Matt Executive Producer Staff Member

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    Next update, new year. Change is done, needs localisation and testing.

    Matt.
     
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  37. richtayls

    richtayls Well-Known Member

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    Thanks for indulging my inner child, mission failed as the gain in speed meant the signals were heading left quicker than the scale was growing.
     
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  38. CK95

    CK95 Well-Known Member

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    Does anyone have a SS of what it looks like when the traction lock isn’t on?
     
  39. Winzarten

    Winzarten Well-Known Member

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    Great update on the hud overall, stained by the ongoing DTG inability to be consistent... I just don't understand how it is possible that the speed is toggleable, and the big red annoying traction lock is not. How can such a big inconsistency, in such a simple thing, get through the whole development progress.
    As a dev, I'm just baffled.
     
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  40. Fawx

    Fawx Well-Known Member

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    Could we get the opacity on the distance box at the top of the track monitor adjusted as well for that? Other than that, perfect!
     
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  41. Winzarten

    Winzarten Well-Known Member

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    It just dissapears.... thank alteast for that.
     
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  42. Link

    Link Active Member

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    Oh! Can I finally expect in 2024 that you will have fixed the sound of the BR143 and BR112? Or do I have to continue to run my hairdryer next to the PC so that the traction motors sounds something like it should be? :love:
     
  43. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    Believe this toggle has been added for a future release.
     
  44. jack#9468

    jack#9468 Well-Known Member

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    Can I ask why it wasn't included with this release?
     
  45. DTG JD

    DTG JD Director of Community and Marketing Staff Member

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    I don't know completely, but I believe it was awaiting localisation in order to be implemented into the release build.
     
  46. rennekton#1349

    rennekton#1349 Well-Known Member

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    Chances are low. They rarely go and update the sounds of older locomotives and in certain cases, it might need a rebuild to make it working properly. If you have a pc, there is a sound mod for the 143.
     
  47. OldVern

    OldVern Well-Known Member

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    In some cases though too small to easily read or poor contrast on the digital display.

    Or on some of the steam locos where even in the cab view unless you (presumably) use Track IR it's not visible let alone in head out view. Or during shunting when you might be working in one of the external views.

    It's called accessibility. Fair enough if you wish to run without any aids but don't disparage those who feel the need for an optional assist.
     
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  48. JetWash

    JetWash Well-Known Member

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    I don’t, I’m just saying we didn’t all ask for it. It turns out to be toggle-able which is all that matters. I agree it is useful for steam trains particularly. The rest of the time I don’t want it there.
     
  49. JetWash

    JetWash Well-Known Member

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    Can I ask why the red icon was included at all if it isn’t able to be toggled? Why not just leave it out completely until it was fully ready? We’re now stuck with it forced on until an undetermined point in the future.

    The changes are welcome, it’s just that this one is an odd one. When you consider we have a throttle/brake text readout on the right hand side of the screen (that you can’t get rid of unless you disable the HUD entirely), I struggle to see the need for this intrusive red thing in the first place?
     
    Last edited: Dec 11, 2023
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  50. Yorkshirelad

    Yorkshirelad Well-Known Member

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    Would like the ability to turn the current speed off on the minimal hud, its kinda of distracting
     

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