Thoughts About Removing Ai Trains And Reduced Timetable Series S

Discussion in 'TSW General Discussion' started by lexie, May 28, 2026 at 6:42 PM.

  1. vodka#2734

    vodka#2734 Well-Known Member

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    My suggestion in one of my many posts about blurry textures that improving the situation on consoles would hurt the PC version is justified. DTG couldn't come up with anything better than simply cutting parts from the PC version of the game. And the question of why the PC version of the game depends on the console versions has never been answered.
     
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  2. dal#7945

    dal#7945 Well-Known Member

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    So on the evero wcml south timetable its gone from 350 tube jobs to 14 on xbox series x. And why only 11 freight jobs
     
  3. jonnyd7

    jonnyd7 Well-Known Member

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    PC and Console will never be split. Most games are built for PC and then scaled down for console to match the settings of a mid-tier PC. It would be a waste of development resources to have 2 separate games and maintain both. Just needs better optimization testing for the console version, especially since it’s a fixed set of requirements they are working with vs varied requirements for PC.
     
  4. redrev1917

    redrev1917 Well-Known Member

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    Gen 8 and series S aren’t equivalent of mid tier PCs, Gen 8s are 14 years old tech, my mid tier PC is 3 years old. Gen S might be slightly closer but are still lacking the punch needed for 2026 simulation games. These are the black and white truths. Gen 8 needed dropping 2 or 3 reiterations ago but DTG are seemingly chasing revenue which is at the detriment of PC players with even a moderately decent rig.
     
  5. sam5166

    sam5166 Well-Known Member

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    Correct me if im wrong, but some DLC's haven't been released for GEN 8 including this route. It's not GEN 8 that has caused the problems plaguing routes that haven't even been released on that platform
     
  6. redrev1917

    redrev1917 Well-Known Member

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    The core is still gen 8 compatible even if some routes aren’t, I’m no IT expert so I might be wrong and if I am then I’d happily accept alone but if this has any substance then this fact alone must be hindering the game in some way mustn’t it?
     
  7. sam5166

    sam5166 Well-Known Member

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    I don't see how that can be the case. There have been DLC's that have not been released on last gen consoles. Also, the game is developed on PC and then scaled back for consoles. There is a PC version and a console version of this game. Whatever issues that are on PC are not the fault of consoles. DTG have effectively buried their head in the sand and allow issues to pile up. This game is also poorly optimized compared to more intense games.

    To be honest, if DLC's aren't being released on last gen consoles, I don't get why DTG still supports it
     
    Last edited: May 29, 2026 at 7:32 PM
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  8. GeraltDW

    GeraltDW Well-Known Member

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    I think it's kinda sad, that the essence of "performance optimisation" turns out to be basically just little more than "remove stuff" and "turn freight-stations and depots into ghost towns / lost places" :/
     
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  9. redrev1917

    redrev1917 Well-Known Member

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    That was always my understanding but AABS have stated in this very thread that they had to remove the rail tours from the PC version because of the mounting limitations of the PlayStation so now I don’t believe that to be the case. If there was 3 different versions of the game then there’d be no reason to do this and I don’t think they are making this up.
     
  10. jonnyd7

    jonnyd7 Well-Known Member

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    I was talking about Gen 9 consoles (XBSX/PS5/PS5Pro). Even if/when Gen 8 is officially gone, they will still have to scale it down for Gen 9, which is pretty much a mid-tier PC (Although that is going even lower by the month as more powerful hardware comes out).
     
  11. jonnyd7

    jonnyd7 Well-Known Member

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    That’s what optimization is though. Something has to give in order to scale it for a lower tier system. The hope is that it can be texture based, but that may not be the best approach.

    What also hurts consoles vs mid-lower end PCs is the blended memory architecture. It was a big issue at first for MSFS and still somewhat, but they seem to have been able to support it better in 2024 since much of the content outside of the base stuff can all be streamed now and only load the immediate near scenery/objects.
     
  12. brett#9670

    brett#9670 Member

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    On PS5 it says 14 on the underground but when you actually go on it there’s defo more than 14!
     
  13. lexie

    lexie Well-Known Member

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    If I remember correctly from a post from a 3rd party dev, 3rd parties do make and test a DLC for PC, then deliver it to DTG, who ports it over to console. So if this is the case, then they actually work with one version for all platforms.
     

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