Gameplay Timetable Question

Discussion in 'PC Editor Discussion' started by cadeshr6s, Sep 30, 2023.

  1. cadeshr6s

    cadeshr6s Well-Known Member

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    Hello together, I am currently trying to build a new timetable for RRO, but if I use "Load and unload", I do not know where I specify where this is, so which station, etc. . Can someone help me there?
     
  2. greggryan2

    greggryan2 Active Member

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    So you don't specify where it is as you would be sat in the station when this instruction is called.

    To outline you would have your GoTo (This is telling the player where to go, Station for example), Then your Load and Unload (This would tell the player to open the doors and start the process).

    Only the GoTo node specifies the location if that makes sense.
     
  3. cadeshr6s

    cadeshr6s Well-Known Member

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    Okay, but my Train do not open doors, yk why?
     
  4. cadeshr6s

    cadeshr6s Well-Known Member

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    And are the Portals on RRO? and how do I enter/leave them?
     
  5. greggryan2

    greggryan2 Active Member

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    So this is one of my load and unload instructions.

    upload_2023-9-30_17-46-30.png
    upload_2023-9-30_17-47-24.png

    If your doors aren't opening I would check if you can something not set correct.
     
  6. greggryan2

    greggryan2 Active Member

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    So you can't enter or leave them but for AI Service you do a GoTo instruction and pick location and click on the portal. It will show something like below to outline it's a portal and either entering so leaving the map or leaving so entering onto the map.

    upload_2023-9-30_17-49-43.png
     
  7. cadeshr6s

    cadeshr6s Well-Known Member

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    I set evberything like you but doors do not open :(
     
  8. cadeshr6s

    cadeshr6s Well-Known Member

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    Ah okay and If I want to start a service for AI in portal and the player can take at the next station?
     
  9. greggryan2

    greggryan2 Active Member

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    Can you show your load and unload instruction as it will better so see if something is missing please.
     
  10. greggryan2

    greggryan2 Active Member

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    You would do this, You obvs would need to do a GoTo instruction after the portal one and then you would either end the AI service or have the box ticked for Player Drivable and it might let player take it over.

    upload_2023-9-30_17-53-27.png
    upload_2023-9-30_17-53-34.png
     
  11. cadeshr6s

    cadeshr6s Well-Known Member

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    And the train also stops earlyer in station and not at my marker
    2.png
     
  12. cadeshr6s

    cadeshr6s Well-Known Member

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    Where I select the vault? If I tick the box?
     
  13. cadeshr6s

    cadeshr6s Well-Known Member

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    What is the light blue one?
     
  14. greggryan2

    greggryan2 Active Member

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    from left to right, I have my formation node, then my start service node, then my GoTo node for portal and then a normal GoTo node. And then at end of the service I have a pink node for end service. If it's a red start service node. That means it is player drivable.

    upload_2023-9-30_18-1-54.png upload_2023-9-30_18-2-51.png
    upload_2023-9-30_18-3-14.png
     
  15. cadeshr6s

    cadeshr6s Well-Known Member

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    what is connected to the 9 square one?
     
  16. cadeshr6s

    cadeshr6s Well-Known Member

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    What does Spawn withe Engineer mean?
     
  17. greggryan2

    greggryan2 Active Member

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    so that is a dependency which will prevent one service from continuing from a certain instructed until another linked instruction has been completed.
     
  18. cadeshr6s

    cadeshr6s Well-Known Member

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    Ah okay thanks I try it later
     
  19. greggryan2

    greggryan2 Active Member

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    It will spawn a character in driver seat.
     
  20. cadeshr6s

    cadeshr6s Well-Known Member

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    When I tick it the train do not move
     
  21. greggryan2

    greggryan2 Active Member

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    So check what you have set for the below. If you have set a start time so left Create after delay unticked the AI won't take over that service until starts time. If you tick the Create after delay the AI will start service as soon as the Min Dwell Time is elasped.

    Reason I say this is because if that option is unticked and start time is left at 00:00:00 the AI may never start the service.

    upload_2023-9-30_18-20-8.png
     
  22. cadeshr6s

    cadeshr6s Well-Known Member

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    Do you know how I can program of map destinations in for PIS? They are listed on the route defination
     
  23. greggryan2

    greggryan2 Active Member

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    If I understood you correctly, the GoTo nodes will form part of the PIS stops and ultimate destination. You can if needed on the last GoTo node add virtual destination if you want it to appear on PIS additional stops to look more realistic. Obvs the AI won't stop or drive to the virtual ones. Clue is in the name for them.

    I will be honest though I wouldn't know why your service isn't showing on PIS screens on stations as this is preset to show on PIS screens etc.
    upload_2023-9-30_18-24-22.png
     
  24. cadeshr6s

    cadeshr6s Well-Known Member

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    sorry I mean off map destinations which are not one the map
     
  25. greggryan2

    greggryan2 Active Member

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    So on the last GoTo node you would add them as Virtual Destinations.
     
  26. cadeshr6s

    cadeshr6s Well-Known Member

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    Ah okay
     
  27. cadeshr6s

    cadeshr6s Well-Known Member

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    Now I have the problem, that my train do not close doors and move on :(
     
  28. greggryan2

    greggryan2 Active Member

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    Again check the setting for the unload and load, have you set it to complete by a certain time or just told it to to the action for a set min duration.
     
  29. cadeshr6s

    cadeshr6s Well-Known Member

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    Yeah that was the fault. I Had to create a News Routedestination list and Route declaration for the virtual stops
     
  30. josh_the_tech

    josh_the_tech Active Member

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    Regarding doors not opening/closing. Make sure that you've set your Go To Condition to Within for your Go Via/Stop At instruction.

    Whilst the video is 4 years old, it's still very relevant, as only small things have moved or there's slightly different ways of doing things in the current version of the editor.

    Please do watch and keep this video to hand as it's a fantastic scenario creation resource.

    I've set the video to start at the time Matt adds his first Go via/stop at instruction.

    The forums keeps embedding the video link so just go to 23:14 on the video below

    Video from the beginning:
     
    • Helpful Helpful x 1
  31. cadeshr6s

    cadeshr6s Well-Known Member

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    Do I have to do the timtable as plugin because I cant copy the route definition or my created timetable in the folder?
     
  32. greggryan2

    greggryan2 Active Member

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    I would say do it in your own plugin. If the editor pulls a fresh read of the pak file you may lose what you put in there.
     
  33. cadeshr6s

    cadeshr6s Well-Known Member

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    Ah okay, do you know how I can Change the season? In editor
     
  34. greggryan2

    greggryan2 Active Member

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    The month will set the season I think. I could be wrong though.
     
  35. cadeshr6s

    cadeshr6s Well-Known Member

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    yeah and how i can change the date in editor, while play in editor
     
  36. Jasonic

    Jasonic Active Member

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    I open the console command box and type -
    ts2.dbg.SetLocalDateTime 2023.08.08-05.45.00 then enter
    Obviously change date and time to what you want.
     
  37. cadeshr6s

    cadeshr6s Well-Known Member

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    Ah okay. I got one formation that goes back the way after some time but at the time it does not spawn because its after the time the formation was created. Can I change that, so that the trains spawn on the tracks if I enter after spawn time? Or do I have to create a new formation for every train?
     
    Last edited: Oct 1, 2023
  38. greggryan2

    greggryan2 Active Member

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    Bit confused what your asking sorry. You can spawn the formation on the track if needed on the formation node. You just don't have spawn in vault ticked.
     
  39. cadeshr6s

    cadeshr6s Well-Known Member

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    I mean, I drive a formation from Hagen to Wuppertal and there into the portal and then out of the portal back to Hagen. However, if I am in Wuppertal at that time (on the return trip) then the train will not spawn in the editor, because it should be spawned in Hagen before 1 hour. But I have the time to return. does the in-game still work or do I have to create a new formation for each service? and spawn the ingame then also on the track so if I play 9:40 and the train should have left at 9:20 in Hagen, that the then for example in Ennepetal so spawns on the track and comes towards me?
     
  40. greggryan2

    greggryan2 Active Member

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    Not 100% without seeing your nodes setup and there settings
     
  41. cadeshr6s

    cadeshr6s Well-Known Member

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    That's one
    3.png 4.png
     
  42. cadeshr6s

    cadeshr6s Well-Known Member

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    And there is a warning with slow path finding and I dont know how to fix that :/
     
  43. greggryan2

    greggryan2 Active Member

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    Maybe it can't find the right path or something like that ?.
     
  44. cadeshr6s

    cadeshr6s Well-Known Member

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    It does, its working fine
     
  45. greggryan2

    greggryan2 Active Member

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    Not sure then, maybe try have the new service go to the portal it entered and to the portal it needs to leave and then onto its first stop.

    Normally for me a service not appearing from a.portal is either node settings not right or the pathing somewhere isn't correct.
     
  46. jackthom

    jackthom Active Member

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    Can anyone tell me how to view the Editor Route Map as Matt does in his 2019 Editor Preview Stream.
    I easily found the main 3D map for Leeds Manchester but cant find out how to display the 2D map in order to select a start location for my attempt at creating a Scenario.

    Edit: Ok, found it on the tool bar. It was clearly too easy and obvious for me.
    I was expecting to find it somewhere in the route content window. :cool:
     
    Last edited: Oct 1, 2023
  47. cadeshr6s

    cadeshr6s Well-Known Member

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    Thats not problem haha
    5.png

    Its like this the service from 00:07 did not drive because I spawned in at 5:50. Thats my problem
     
  48. greggryan2

    greggryan2 Active Member

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    okay so on your start service node there is a Create after delay tick box.

    Ticking it will start the service after the min dwell time regardless of the time
     
  49. cadeshr6s

    cadeshr6s Well-Known Member

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    Ah okay, I try it
     
  50. cadeshr6s

    cadeshr6s Well-Known Member

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    If I do it like this, the service will start Instantly right? But is not on time then
     

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