Traffic Jams

Discussion in 'Suggestions' started by argyle_smurf, Oct 28, 2020.

  1. argyle_smurf

    argyle_smurf Active Member

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    Hear me out...

    I completely understand when it was mentioned on stream that "mission breaking" faults would not be included because it would be unfair to steal success from the player. I agree, nothing would be more frustrating.

    However, what about minor things? A random event in timetable mode that causes an AI train to be slightly delayed (no more than ten minutes) that could cause you to have to ride the yellows. Other things like that to just bring the network to life a little more rather than every service running perfectly to time
     
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  2. muham.a.423

    muham.a.423 Active Member

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    Mhm! This is exactly what I want for all routes. Yellow/red signals add realism that no other thing can.
     
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  3. stijn.claessens

    stijn.claessens Active Member

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    The riding the yellows was one of my favorite microsoft train sim activities.
     
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  4. hibiki

    hibiki Active Member

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    Since I mainly just play the timetable services, I think it would be an excellent idea. Also add TSRs to the line as well.
     
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  5. Ras

    Ras Member

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    Excellent idea! could we tag any Dovetail staff to make sure they read this suggestion?
     
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  6. Stephen Crofts

    Stephen Crofts Well-Known Member

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    Would love this.
    timetable mode is brilliant, but the AI are unrealistically punctual to say the least :)
     
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  7. Lightspeed

    Lightspeed Active Member

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    Yeah! I’m in for this! Could it be done on this generation of consoles though? I have a feeling that this would demand more resources from the consoles to pull this off.
     
  8. Patrick Kolinski

    Patrick Kolinski Active Member

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    Yes i agree! Finally some random events..something to happen...not just from point one to point two..and that all..
     
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  9. ARuscoe

    ARuscoe Well-Known Member

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    Depends on how they've programmed the scores to work. If it's always based on a strict timetable then maybe they'd have to write a different rule for this sort of scenario
     
  10. breblimator

    breblimator Well-Known Member

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    They could do ZUSI style scoring. And introduce interference in the movement of trains.
     
  11. ARuscoe

    ARuscoe Well-Known Member

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    What's that based on?
     
  12. breblimator

    breblimator Well-Known Member

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    The starting score is 100%. Later, the grade is lowered in the event of a mistake. A bit different than in TSW, and there are more criteria.
    obraz_2020-10-29_124615.png
     
  13. ARuscoe

    ARuscoe Well-Known Member

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    There are similar scenarios in TSx where you start at 1000 points and then lose points for faults. May be replicable in TSW
     
  14. Ras

    Ras Member

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    Surely we could sacrifice collectibles and a few timetables, for a long route (British) with dynamic weather daylight to night and chasing realistic signals vibration on the controller for wheel slip wouldn’t go amiss either
     
  15. ARuscoe

    ARuscoe Well-Known Member

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    Collectibles probably take a few hours to make and place as they have no other interaction
    Each major station has to be modelled, laid out, track and signal interactions, line speeds etc etc
    And of course "long routes" tend to have more varied trains running on them, especially the local services out in the sticks, so to get them to be immersive would mean more trains, consists, service patterns...
    All a headache
     
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