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Train Sim World 2 Sand Patch Grade Questions

Discussion in 'PC Discussion' started by DTG Protagonist, Jul 2, 2020.

  1. raildan

    raildan Well-Known Member

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    You do realize there's absolutely no development effort in allowing people to do this, right? The actual work is putting in a filter to keep people from putting trains on the wrong routes. All they've added is away to toggle those checks, and toggle the electric traction checks (which, again, appear to exist normally as referenced in the Q&A). This doesn't really take much away from working on other features and bugfixes. Which I agree they should be doing more of, but I still think it's way too harsh to criticize this.
     
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  2. Scorpion71

    Scorpion71 Well-Known Member

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    Development time or not, it's just too gimmicky for me, sure, put that feature in quick drive if and only if a proper scenario creator was available and not just a glorified quick drive. But hey ho, each to their own.
     
    Last edited: Jul 3, 2020
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  3. longo239

    longo239 Well-Known Member

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    A scenario is more than driving from a to b. So calling it a scenario editor is a bit thin.

    As for TSW being the follow on from TS as the future of train simulation, it's becoming more like Mario kart with trains!
     
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  4. Monder

    Monder Well-Known Member

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    I'm not usually the one defending DTG, but jeez, you can have it TURNED OFF! If you hate the arcade look of it, don't use it, nobody forces you. I agree the scenario planner needs some more depth, but even I am fine with them doing this little change because that one barely took any time at all and added something to the game. And it shows they're even REACTING to feedback, they added this retroactively after telling us it won't be a thing. That means that maybe... MAYBE we can push for some other changes and actually see them done. It's a start, hopefully not a finish as well.
     
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  5. Scorpion71

    Scorpion71 Well-Known Member

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    Yeah, as long as it barely takes any time to add to the game as you put it.
     
  6. DTG Protagonist

    DTG Protagonist Community Manager Staff Member

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    It's in already - that's where the screenshots came from.
     
  7. lucas_5_5

    lucas_5_5 Well-Known Member

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    Wow... Sure about you cant place ai consists? Or you talking about static consists?
     
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  8. bobsr

    bobsr Member

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    Using the Hump in CSX Heavy Haul.

     
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  9. Monder

    Monder Well-Known Member

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    Actually impressive, how well that works with the game not being "prepared" for it. But I guess for a proper scenario to be made out of it you would need a couple of tweaks to it as it's normally a three people job. You would probably have to put some parts of the train already into the bowl so you have something to catch the cars and you'd probably need more "car groups" in the consist to give people time for switches.
    I don't know how fast those can be changed with a controller, that has to be a hustle combined with all the uncoupling. The AC4400W is ideal for the job as you can set a slow speed cruise on it and forget about it for a while. But very cool nonetheless.
     
  10. stujoy

    stujoy Well-Known Member

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    A hump yard needs more than a hump to function. If it’s not a hump yard anymore then it can’t be used as a hump yard. Has any train simulator successfully simulated a hump yard with all the bespoke features that entails? That video is pretty good though.
     
  11. Rudolf

    Rudolf Well-Known Member

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    I rather respect what other people like to do. Probably this was a fairly small change that makes many people happy. On the other hand I fully agree with you that a scenario planner that only allows you to drive from A to B (and add AI) is not very interesting. If it is just that, further development on the scenario planner should have a very high priority.
    I am looking forward to the Q&A on the scenario planner, until then I think there are too many negative comments.

    Still, we heard some good news: I think this adhesion may make driving more interesting. We get a nice set of new services for Sandpatch, which is nice and I love the idea that we get a train report, so we know what we will be driving.

    Making Sandpatch available on consoles is also good news. Sandpatch is a good route and has a lot of features the other routes do not have. Not for me personally, but we may realize that a lot of people cannot afford an expensive Game PC. So if that attracts more customers, this may increase budget for developing the game further and I think, given all our wishes, that is important.
     
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  12. Rudolf

    Rudolf Well-Known Member

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    Yeah, I know this video. It's brilliant. I tried briefly but getting it to work in practice is not straight forward (that's why this video is brilliant). Well, we can't have it all but if we don't ask nothing happens. We will see what we can do in TSW2.
     
  13. Lenwigg

    Lenwigg Active Member

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    Hi, Thanks for the reply, that's good to hear
     
  14. fanta1682002

    fanta1682002 Active Member

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    hump yard very good video
     
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  15. Plastic Pal

    Plastic Pal Well-Known Member

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    Here's a positive view about the Scenario Planner..... you can use any rolling stock on any route, even if it is only from A to B.

    That is a major change from TSW. It's like QuickDrive in TS1 - and it is a very welcome development. I am assuming that all future rolling stock will be able to run on all future routes (the absence of this was a major flaw with TSW).

    NB:
    I would still prefer it if the TSW locos could be made interoperable on the TSW routes (and interoperable on the TSW2 routes).
     
    Last edited: Jul 4, 2020
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  16. twistedhumor40

    twistedhumor40 New Member

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    Is there going to be an upgrade to the lighting of the headlights and ditchlights? Looking directly facing the engine, you can barely tell there’s a light on other than the light on the ground. It would be nice to see a headlight in the distance before seeing the engine itself as it’s coming toward you.
     
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  17. Inkar

    Inkar Well-Known Member

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    Since it is Friday and Matt is streaming something else, I guess there has been a change of plans.
    Can you share with us what is the new expected date?

    Thanks.
     
  18. longo239

    longo239 Well-Known Member

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    That was last week. Nothing been announced for anything further yet.
     
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  19. Inkar

    Inkar Well-Known Member

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    I had just seen it. I have the "notify me" option active for the Dovetail Games Twitch channel but somehow I didn't get notified or I didn't see it.

    I will watch it now. Thanks.
     
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  20. Nathan Kemp

    Nathan Kemp New Member

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    Scenerio Planner

    Will I able to take a loco from the Tees Valley Line and use it on the GWR?
     
  21. Inkar

    Inkar Well-Known Member

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    Yep.
     
  22. redjury

    redjury New Member

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    U876-A Coal Cumberland to Shaw Mines - Train Sim World 2

    I am 5.4 miles south of Hyndman, traveling North, and currently stopped at a Red signal light. When I "tab" to contact the signaller, I receive the message "Denied. Your train appears to be off path." I verified the track path from Cumberland Station with no errors. Is this a "glitch" of some kind?

     
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  23. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

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    Did you reload a save?
     
  24. Kim1087

    Kim1087 Member

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    this is the service where a pair of locos is blocking your path and sitting on the first marker. I believe that you coupled to them and kept on driving towards Hyndman.

    What you need to do is drive up to the locos and drive over the marker. you will need to uncouple from the locos that where sitting in your way and revers back just past the junction, as you do this the pair of locos will start driving forwards and move out of your way leaving your path clear to Shaw Mines
     

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