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Train Sim World Feedback Thread

Discussion in 'General Discussion' started by TrainSim-Jay, Sep 19, 2017.

  1. TrainSim-Jay

    TrainSim-Jay Staff Member

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    This thread is for providing feedback for Train Sim World and its associated add-on content.

    Please be as detailed as possible with your submissions, this will allow us to address and collate your feedback in a timely and effective manner .
     
  2. FreD

    FreD New Member

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    Good Patches already with more Performance and fixed Bugs / Glitches

    But on Great Western Express there are still some Bugs:

    Missing Catenary (Between West Drayton and Reading - in both Directions)
    Windows get Black Lines to the Rail (passing Train) but only for Class 43 Train (patch fixed it maybe - no more Bars)
    Motion Blur on Train Wheels is very blurry and makes good Screenshots almost impossible (i made a Screenshot)
    Signals are flickering if you are a little away from them (about 500m)
    Sky in Summer looks Strange (the Clouds) but i know it's from Unreal Engine

    I will edit this Post when i find out more.
     

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    Last edited: Sep 20, 2017
  3. Typhomat

    Typhomat New Member

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    Here is some of the feedback I have after the new patch

    First, I noticed that at least in the Class 43 HST the seats will shift position when using external and free camera views and then returning to first person view. So if I sit in a seat, use external camera views while the train is in motion, and then return, the seats appear to have moved. This is the only time I've been able to recreate this issue, but it annoying to say the least.

    Another issue I've noticed is that in blizzard like weather, visibility inside London Paddington station is low even under the roof. I don't think it should be like this, the visibility issues should begin outside the enclosed area of the train station. This can be seen in other conditions too, like summer rain. The images attached show the issue. The track ties also have snow on them under the enclosed roof even though the rest of the ballast is dry during snowy conditions.

    Going on what FreD mentioned, I for one am a fan of the motion blur, but the issue with both the wheels, and the halo like effect around the train at high speeds is also still an issue post this patch, and I hope it can be resolved.

    Lastly, I believe the lighting inside the passenger interiors is too much, and there is a lack of shadows below the seats. The reflections off the windows seem excessive and make it hard to really look out at some angles. I haven't noticed this on trains I've ridden in real life. An adjustment of the lighting in the interiors would be nice from my perspective

    I'm keeping my eye out for more issues to report, but these are the issues I've found that haven't been reported much.

    As for new features, the lack of any information on any of the display boards is disappointing. Even though Train Simulator 20xx had no real train information on these displays, they at least provided time and such. I hope that these are eventually populated and even potentially follow the real time tables, it will be a huge step, especially when just riding trains all day.

    Otherwise the game has been enjoyable and I'm looking forward for future updates and content

    Edits: Addition of some photos and interior shadow issues
     

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    Last edited: Sep 20, 2017
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  4. 1999Werdna

    1999Werdna New Member

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    1. I am currently not getting any exhaust fumes, not sure if this an error or if they aren't simulated yet.
    2. On the HST when waiting on a platform to board the train, it is possible to open individual doors and enter the train, even though the AI driver has not yet unlocked the doors. I know this because it would have been my task to board the locomotive and then unlock the doors. However, I decided to board the train before hand. Apparently the game still told me to unlock the doors, even though I was able to open them. So something doesn't seem to add up here. Squirrel had the same problem, watch his video TSW - Great Western Express - Christmas Closures (Time: 3:47).
    3. On the HST when locking the doors, they close all instantly and at the same time. This is not how it works in reality, where the guard closes each door manually and then engages the door lock. Could you maybe implement a feature for the HST where the door lock actually only works when all doors are closed, so the player would have to fill in for the guard, run a long the platform and close each door individually and then engage the door lock. What I mean is an option: 1. door lock closes and locks doors 2. door lock only locks doors, so player has to close them. Or could you make passengers open and close doors at different times on the HST (and open at different times on the 166)?
    4. I've noticed that sometimes the carriages of the HST don't seem to have any sound insulation (especially the ones closest to the locos), meaning the sound level of the engine isn't muffled as you would expect when you enter the train. There also doesn't seem to be much background noise in the carriage, meaning when the train starts to move the rolling sounds come in a bit suddenly.
    5. Stations (especially Paddington) feel a bit empty and this is not aided by the fact that they are sometimes almost silent. There is little background ''white'' noise, such as chatter, talking, laughing etc. There are announcements, but they don't seem to fill the station acoustically in the same way as you would expect them to (so very little muffling and reverb in Paddington for example). The classic British Rail announcement bell/jingle/bing bong/ sound effect that usually precedes announcements at most stations is also missing.
     
  5. andoodle

    andoodle New Member

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    Excuse me, everyone.

    I am sorry to be the one to tell all of you this, but I have a problem. A few days before the "Great Western Express" add-on for Train Sim World was released, I noticed that all of the achievements for that add-on were removed? Would you be so kind as to give the achievements back to that add-on? I am sorry for asking, but I felt that I needed to get it off my chest. Thank you for your time.
     
  6. Clive Smith

    Clive Smith New Member

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    Passengers are ankle deep in platform on platforms 12, 13 & 14 of Paddington station.
     
  7. Ian1991

    Ian1991 New Member

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    Lack off passengers from slough to paddington on commuter service, literally 0 people on all platforms for the further 6stations, missing track.....driving on a grey patch between hayes and paddington in around 5different spots.
    Every ai train causes the game to pause jitter or crash, class 43 generally causes game to crash i can drive the 166 anywhere and its fine soon as i get near paddington or reading in a HST however the game crashes so I cant drive those.
    Lack of keyboard functions for all trains.
    Lack of scenario's
    Lack of route legnth- could you guys please tell us if it is an intention to extend the route?

    Just general optimisation? Im running with a 4ghz 8core processor, 8gb ram, 2gb graphics card and I still cant get a smooth run from one to the other?
    Resolution is set at 1024
    And all settings are on medium apart from shadows on low?

    Other than the above points the update has made gameplay smoother but still needs work on ai trains/ai passengers/HST hates my computer! Lol

    If you guys coukd post a thread on what your working on so we are aware and stop repeating ourselves it must annoy you!:)
     
    Last edited: Sep 22, 2017
  8. Piussi

    Piussi Active Member

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    2gb for graphics? The minimum is 4gb so there you're crashes coming from probably?
    i never have any problems passing other AI trains.

    and yes there is a lack of passengers on some station. it seems all the people get off at one station and then no station have passengers getting on or off.
     
  9. FreD

    FreD New Member

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    I agree to Piussi, i also never had Problems with passing Trains. 2GB is way to less. I have 4GB VRAM and it works.

    Also the Problem with the Passengers, i don't have it. At nearly every Station a few gets out but not all of them.
    Is it happening in every Mode?

    Cheers
     
  10. johann.olivier

    johann.olivier New Member

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    My main issue is that in external views in both CSX Heavy Haul and Great Western Railway the views jump al over the place. This need to be stable. There also are some artifacts concerning bogey wheels which appear to be on fire at speed. I would prefer views to be selectable with the 2,3,4,5 and 8 keyboard keys like in TS 2017.
     
  11. Ian1991

    Ian1991 New Member

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    The reccomended requirements is 2gb vram, on the steam page 2gb is the minimum. Clearly it isnt enough though and the HST is a no go on my game in service mode.
     
  12. TrainSim-Jay

    TrainSim-Jay Staff Member

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    Appreciating the feedback guys! Keep it coming

    - Jay
     
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  13. Welling

    Welling New Member

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    Hi, Developer
    The sound of the engine and the environment ! The game is deaf and it's weird that this is a new game so empty.
    Models of people - the world the people terribly dark and dull.
    A pointer to the route the locomotive is not running , there is just a hole for signs of the route.

    I think this is an early alpha release of the game or what?
     
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  14. 1999Werdna

    1999Werdna New Member

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    Welling With all due respect, Jay did urge us to be as detailed and clear as possible when giving feedback. I'm afraid that you on the other hand are not making very much sense, I myself am rather confused actually... Could you please be more specific and give a more detailed response?
     
  15. Welling

    Welling New Member

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    What is not clear?
    I think everything is clear.
    1- Sounds. Sounds of the locomotive and space in the game - there are none and there is no audibility
    2 - the route signs are empty and there are no routes for them on passenger routes. so on the locomotive there is no stencil where we go
    3 - People in the game are gloomy and there is no diversity according to the models of people.
     
    Last edited: Sep 22, 2017
  16. Piussi

    Piussi Active Member

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    The destination boards are not implemented yet.. they will come later if i'm correct
     
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  17. imnew

    imnew New Member

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    Jay,

    We need more grunt / base applied to the US engines. The sounds are there, but they are not "brawly" enough, aka missing a deep base. When standing next to a US diesel, even in IDLE you can "feel" it in your chest. Its an awesome sound that would go perfectly together with such a gorgeous looking sim like TSW.

    I see there are a lot of people complaining, rightfully so, about performance / stutter in game. Performance is not stellar in TSW, please continue to improve it. After a lot of testing back and forth I came to this solution. http://railworksamerica.com/forum/viewtopic.php?f=68&t=19093

    In short, to reduce stutter: disable your ingame VSYNC option and enable Adaptive VSYNC using NVIDIA control panel, make sure your monitor is running at 60hz, limit your in-game FPS setting to 30. This will make TSW perform with "almost" no stutter. Hardware dependant but still..

    We all want TSW to be successful! So its good to see you guys are taking on some feedback from us loyal fans. Any news on the editors?
     
    Last edited: Sep 23, 2017
  18. PlatChap

    PlatChap Member

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    Been on a kick with this game lately and have been playing a ton of it. Keep up the good work with the game guys! Looking forward to that GP40 update!

    One thing that has bugged me about the game is the tunnels and how the game handles lighting whenever you go into one. These are primarily on Sand Patch Grade and I haven't really experienced this in the GWR map. Whenever I go into tunnel, the environment around my train appears dark by the entirety of my train remains lit as if it is still outside. I'm not sure if it is just a limit of the engine or not but the weather effects also behave in a similar manner. Example - rain will continue to build up on the windshield of the train even though it inside the London station and out of the weather.

    Looking forward to see what else you guys can bring to the table with future expansions!
     
  19. rwaday

    rwaday Active Member

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    If English is not your first language try posting in your native tongue others on here may be able to understand what you are saying.
     
  20. Nox

    Nox Member

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    Some feedback: the game is very very quiet. Even with my speakers on full, the noise of the locomotive is too low. AWS alarms are loud enough, however.
     
  21. Peter Hayes

    Peter Hayes New Member

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    Is there any chance that we can get modelling of "turbulence" when meeting another train or entering a tunnel. The sounds are good in this respect, but it would be great to "feel" this effect, via the controller and/or visually on the monitor!.
    pH
     
  22. J van E

    J van E Member

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    This is a known 'bug'. Most of the time you can't even hear the engine (which becomes very apparent if you have the luck to hear of for a minute or so). There is a tweak that makes some of the sounds a lot louder but imho the tweak isn't balanced: this simply needs to be fixed by Dovetail.
     
  23. DampWool

    DampWool New Member

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    I would so like it if the trees would shed their leaves in winter.
    Leaves with snow on them look silly.
     
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  24. pschlik

    pschlik Well-Known Member

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    You know, I did not notice that. Trees used to lose leaves in winter...now they don't...What the heck?
     
  25. IsambardKingdomBrunel

    IsambardKingdomBrunel New Member

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    Got the game yesterday, it needs a slider as per TS20xx to adjust the in game brightness.

    It is much too bright, it also needs an option to remove the fog\mist whatever it is.

    No horn on the Class 66, rail joint and junction sounds are unrealistic and the volume is too low.

    LOD kicks in too soon in regards the track, so the quality deteriorates to close to the camera.

    Textures on the containers have a terrible moire effect, about 3 container cars back from the loco.

    External camera, jumps about all over the place, when the player train is passing near to objects and most obviously through under bridges.

    Needs exposed surfaces, ie: platforms to darken when it is raining, to complete the in game immersion.

    Paddington station needs more ambience, announcements and back ground noise.
     
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  26. Karl456

    Karl456 Member

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    Here is my feedback:
    In general, I can agree with the statements which have been posted yet according sounds and sound volume, missing exhaust fume, stations that are not busy enough etc.
    I've also noticed some loose air hoses between the locomotive and the coaches of the HST:
    01_Loose Air Hoses And Cable.png
    I'm not sure if this is also the status in reality, but I can hardly imagine that: The locomotives of the HST were build to be coupled to Mk3 wagons, so there are only those air hoses and cables, which are needed by the coaches. It doesn't make sense to equip the locomotives with even more air hoses and cables. Furthermore, there are two brown jacks, right in the foreground of the picture, one at the locomotive and one at the coach: I wonder, if there shouldn't be a cable between them...

    Second thing I've noticed is, that in the cab of the Class 166 the warning signs for "Parking Brake" and "WSP" are constantly flashing red showing that there is a problem with the parking brake and the WSP (whatever that is):
    02_Warning Lights Class 166.jpg No matter what I do: Enabling all safety systems, releasing all brakes etc.: I couldn't make these two warning lights shine white like the others do. Next to this, the "Door Interlock" (first light counted from the top) shouldn't shine white, but blue, because this warning light is the only one with a blue and red light (I will soon add a photo when doors are open, so you can see the blue lamp), while all other warning lights have got a white and a red light. I'm sure that this is just a bug which can be fixed quickly.

    Driving inside tunnels, the cab doesn't become completely dark, even if I turn off all lights, interior and exterior. This problem is not new, I know, and it was even worse in the past. But there is still a very small, invisible light shining on the instruments or the levers:
    03_No complete darkness in cab.png
    It would be nice, if you could fix it, but I also know that there are lots of other problems being much more urgent. I just wanted to mention this one, too.

    Thanks for all the great work so far! TSW is a really great game and it gets better with every improvement and update, so I hope that there will be some more of them soon!;)
     
    Last edited: Oct 17, 2017
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  27. AlexNL

    AlexNL Member

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    I bought the TSW+GWE bundle a few weeks ago. I like the British railways and I find the GWML to a particularly interesting stretch of track as so many things go on. London - Reading is a good choice for the introduction of passenger services to TSW because of the rich variety of services.

    All in all, I am impressed. The game feels solid (I haven't experienced any crashes yet) and I really like what Dovetail have built...
    - The game looks great! The whole experience is very immersive, being able to walk around and push buttons is just awesome.
    - I love passenger mode. Riding to a station as a passenger and then driving a service, like real drivers sometimes do, is a great experience. Just being a passenger and looking out of the window can be a relaxing experience on its own.
    - I really like service mode. It's a bit like quick drive from TS, but feels more enhanced.

    However, there's still lots of work left to be done to TSW:GWE (see the 'bugs and known issues' forums). I am confident that DTG will deliver, the foundation is good! :)
     
  28. andoodle

    andoodle New Member

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    Hello again, everyone.

    I want to thank you, the developers of this game, for implementing the achievements again. However, I have another problem. I was trying the Class 66 tutorial, but when I got to the part where I had to start the engine, I am unable to set the "isolation switch" to the "on" position. Would you be so kind as to fix this up, so that I can complete the tutorial? I am sorry for posting this, but I felt that, once again, I needed to get it off my chest. Thank you for your time.
     
  29. Choochoo

    Choochoo New Member

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    Hi. (1) This sim needs a slider switch in settings for brightness. - far too bright, no depth. (2) Why is all this mist over everything, even on summer /clear I can hardly see anything, clear means clear. If I want mist or fog I can choose another weather scenario. (3) On external camera view my screen jerks all over the place every time the train passes an object. On train sim 20xx the graphics quality is stunning, Please try to make TSW as good as that.
     
  30. Ron Away

    Ron Away New Member

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    With CSX heavy haul, scenario or "free roam" mode,
    • I can't get wheel slips or break the train if I start to quickly. So there's no point in trying to start the train 1 notch at a time and do it gently.
    • The pressure build up to quickly in the train line after releasing and drops to fast when a service is applied especially with a long train. The train line is long and small in diameter. When I brake and release brake release and keep doing it, the brakes still have the same efficiency. In real life, they shouldn't (I've been a train engineer on a short line here in Canada).
    • Occasionally, the red electrical cable at the front of the leading unit start swinging around like crazy and creates lines all across the screen.
    • I have to uncouple 2 or more cars in the hump yard. When I try to uncouple a single one, it stops abruptly, the train collides with it and sometimes derail.
    • The distance meter in the GP 38-2 and SD 40-2 shows weird symbols and numbers and doesn't work.
    Thanks a bunch for your attention.
     
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  31. MikeForce

    MikeForce New Member

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    Having acquired TSW over the weekend, I'm really pleased with how much better the simulation experience is over legacy Train Simulator. The immersion is so much deeper with all the buttons clickable and functional, amazing weather effects and the sense of speed is perfect.

    I just wish that the manuals (at least the GWE one) were more detailed..
     
  32. rwaday

    rwaday Active Member

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  33. Harmsway

    Harmsway New Member

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    When loading TSW the Windows 10 Menu bar remains on screen (in Game) unless the bar is on the bottom of the desktop. This happens in Full Screen mode and Windowed Mode on my computer. This is a recent issue. Probable since the last update.
     
  34. Tristan S.

    Tristan S. New Member

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    I have played Rapid Transit a long time right after release and these are my toughs.
    Did I enjoy playing it? Yes. Does the game play smooth? Yes. Does the game look good? Yes and meh but yea. Does it have problems? Yes. Enough.

    So I the most important thing is that I did enjoy playing it. I really did. But of course, I can complain about all bugs and problems that we already know. But I don't want to do that this time. Ok, maybe just a little. I just want the devs to listen to me. I really know what the game needs. If they just listen to us it will fix everything. DTG just needs to listen.

    1. Bring the route to life. More AI as in passengers, cars on the road. Maybe even flying birds and planes. And you guy's could even bring in the AI of the other lines that are running on this route. That is easy to do and will make it so much more fun! But really. At mayor stops, there is only 1 person getting in and off. I mean like seriously. That's not acceptable.

    2. Make the editor for third-party content and steam workshop a priority. It will really wake up the whole Train Sim community. And big things will happen. That's a fact. And it could even help you guy's with ideas and DLC's.

    3. One year ago you guy's already told us that plans where to release the game with multiplayer. And still no sign of it. At least let us know something about it. Because multiplayer will also be a ton of fun. But I think we will need the editor as well for that one. Otherwise, people will get bored of playing the few routes that we have.

    4. Make me an Alpha tester (and other people that really want to help out the state of the game). You guy's release DLC's broken/unfinished all the time and it's not good. I don't know if you guy's don't play the game enough or what. But I am a pro at spotting bugs and other elements that will help the state of the game. But you guy's need to release things in a better state. Even if it takes longer. But don't give us a release date and then tell us it's delayed. That would be the worst.

    5. More tiny things you can use in the cab. Like there are a lot of buttons in the cab. But we still need more we can press on. There are small things that we should be able to play with and aren't that hard to implement into the cab. There are still buttons we cannot press that we should be able to press. We also should be able to open the windows on the side of the cab door. I mean it's a small thing. But still adds a chunk of realism to the game. The real drivers on this route us that window all the time to check if all passengers are boarded.

    6. Announcements and displays. I mean like. This should not be too hard when you already have all the times of the services. The only reason I would accept that this still isn't a thing if it would display our delays and such. That would be great. But if not, I really don't understand how this isn't in the game.

    I mean. I think following these steps would make a solid game. I know it is easier said than done. But it's defiantly not impossible. You guy's need to show us something insane to us. But I can't really remember when that ever happened. You guy's do always show something insane but it always turns out different than hoped.

    Just listen. please
     
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  35. MJLevy1118

    MJLevy1118 New Member

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    I love the ability in GWE and Rapid Transit to start at any station! But this feature is squandered by the fact once you select a station, you have zero way of knowing when the next train is going to arrive in the direction you want to go.

    To me, it's not fun to wait for 20 minutes at some random station *hoping* that a train *might* come. I'm hoping for an authentic train driving simulator, not an authentic waiting-around-on-a-platform simulator.

    This could be addressed by having the game display exactly what times trains stop at each station when you select it, taking the mystery out of the problem. Also, this could be greatly enhanced if you could pick the exact minute you want the session to start, rather than having to pick a start time of :00, :15, :30, :45, etc. It's not fun to start a session and then wait... and wait... and wait.... and wait.... for a train to come.

    Otherwise, I'm enjoying these games and look forward to more bug fixes, more life, more replayability, and more routes!
     
    Last edited: Jan 12, 2018 at 1:40 PM
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  36. SamYeager270

    SamYeager270 Active Member

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    When and if the Passenger Information system (PIS) ever gets implemented then this sort of information should be available. Sadly the latest update on this functionality was along the lines of "it's very complex and it's not actively being worked on". My view is that it might turn up towards the end of the year but is bound to have (major) bugs on first implementation given that DTG seem to have issues fixing what appear to be "simple" problems.
     
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