Traingeek08's Creators Club Roadmap 1st Sep-1st Oct 2026

Discussion in 'Creators Club' started by TrainGeek08, Aug 4, 2026 at 12:20 AM.

  1. TrainGeek08

    TrainGeek08 Well-Known Member

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    Introduction:
    Welcome back to the October edition of the Creator's Club Roadmap, I'm TrainGeek08, and today I am going to announce what mods I'm releasing over the next month from a variety of different routes around the world :).

    I am going to experiment with a new format for this one, so any feedback on the format would be appreciated, as it could form the basis of the Roadmap going forwards into 2027. The old format will return for the next Roadmap :).


    Let's get onto it, shall we?

    Status Indicators:
    A - Announced
    S - Awaiting Screenshots/Ready To Be Announced
    D - In Development/Testing

    Planned
    D - Delayed



    LIVERIES:
    NS (Kinzigtalbahn - BR 193) ⚪ - Sunday 6th September 2026
    GBRf '66734' (Southeastern High Speed - 66) ⚪ - Sunday 27th September 2026

    GBRf '66746' (East Coast Main Line - 66) ⚪ - Wednesday 14th October 2026


    SCENARIOS:
    Early Riser (Boston Sprinter - 2026 - CTC-3) A - Sunday 9th August 2026
    5B28 EDB-XHA (Fife Circle Line - 2026 - 158) A - Thursday 13th August 2026
    Parkup (San Bernardino Line - 2024 - MP36PH/Rotem CC) S - Tuesday 18th August 2026
    Arrow Farewell SP (Morristown Line - FICTIONAL - Arrow III) D - Sunday 23rd August 2026-Wednesday 26th August 2026

    2A28 NOT-MAT (Peak Forest - 2025 - 158) S - Tuesday 1st September 2026
    1G46 NOT-BHM (Midland Main Line - 2024 - 170) S - Saturday 12th September 2026
    Harlem 920 GCT (Harlem Line - 2025 - F40PH-3C) ⚪ - Friday 18th September 2026

    Dessau Express (Rapid Transit - 2026 - BR 403) ⚪ - Friday 2nd October 2026
    1C79 PAD-PNZ (West Cornwall Local - 2017 - HST) ⚪ - Monday 19th October 2026
    Talent Substitute: (Semmeringbahn - 2024 - BR 1116) ⚪ - Sunday 25th October 2026


    FORMATIONS:
    F40PH-3C + Coaches Long (Harlem Line - player consist - F40PH-3C) ⚪ - Friday 18th September 2026
    BR 1116 + Coaches + BR 1116 (Semmeringbahn - player consist - BR 1116) ⚪ - Sunday 25th October 2026


    At A Red Light: (Isn't planned to release for a while or when a mod is delayed/cancelled)
    N/A


    Side Project(s):
    LIVERIES:
    S - Riviera Line: Lumo (220) - Tuesday 22nd September 2026
    S - Riviera Line: LNWR (150) - Tuesday 22nd September 2026

    D - WCML South: Virgin '390040' (390) - Release date TBC


    SCENARIOS:
    S - WCML South: 1M01 STG-EUS (222) - Tuesday 22nd September 2026


    SCENARIO PACKS:
    ⚪ Various routes: Backdated TT Scenario Pack - Release date TBC
    - Recreating services from the in-game timetable mode, albeit set in the 1980s. Six scenarios. Three countries. Two routes per country.

    D - WCML Crewe-Preston: WCML Crewe-Preston SP1: (2012) - Release date TBC
    - A recreation of the WCML between Crewe and Preston in the year 2012, featuring a variety of services from many operators from around that era.

    D - WCML South: WCML South SP2: Passenger (2004) - Release date TBC
    - A sequel to my successful WCML South Scenario Pack 1: Passenger (2013) pack that released in July/August 2025, but this time set in the transition period between loco-hauled services and Pendolino services.


    NOTE:
    These release dates can change and I'll make you aware of the new release date and why it was delayed and it will go into the 'At A Red Light' or 'Release Date Changes' section until I can attend to it :)



    August's 'Featured Project of the Month + Development Insights':

    I'm going to do one featured project of the month, and two monthly development insights I release within the current month (e.g. August for this one) whether they have released or not to explain what goes on behind-the-scenes ;).

    Featured Project of the Month:
    WCML South SP2: Passenger (2004):
    Historical era: 2004
    Rolling stock: HST, 313, 390, 321 (323), 87, 90, 66
    Focus: Transition period between 87/90-hauled services and Pendolino services
    Status: In Development


    This Month's Case Studies: (TG08) Early Riser (CTC-3) + (TG08) 5B28 EDB-XHA (158)

    We chat to the OP of this thread, TrainGeek08, to firstly talk about the scenario (below) '(TG08) Early Riser (CTC-3)', that will release this upcoming weekend!


    [​IMG]


    What made the "Early Riser" service interesting enough to become a standalone scenario?

    TrainGeek08: "I hadn't made a scenario on Boston Sprinter in a wee while, so decided to make another one, and Early Riser is the result of that."

    How closely does the scenario follow real MBTA operating practices?
    TG08: "Very closely I guess? I mean, you could use the safety systems to drive it like a real MBTA engineer would by reacting to the line-side signals to control your speed."

    Were there any compromises made between realism and enjoyable gameplay?
    TG08: "Mainly the amount of AI around Boston. However, this is no fault of my own, but more a flaw of the route as it was created before portals in SP 2.0 existed."

    Were there any challenges recreating the busy morning atmosphere around Boston?
    TG08: "I alluded to it in the previous question. Lack of portals on Boston Sprinter compared to newer routes within the TSW franchise so it isn't as busy as you'd expect."

    What environmental details were added to make the early morning feel authentic?

    TG08: "I had to set the time of day and weather to time it correctly for the player to experience a sunrise heading along the NEC towards Boston to give it that morning feel."

    If you revisited this scenario today, what would you improve?

    TG08: "Nothing. I used the real life timetable. What more could you ask for?"


    We then ask TrainGeek08 to discuss another scenario (below) '(TG08) 5B28 EDB-XHA (158)', that will release next week.


    [​IMG]


    Why was an ECS service chosen instead of a passenger working?

    TrainGeek08: "To be different. I know this scenario won't do well, but it's something different to do."

    Were real ECS movements used as reference material?

    TG08: "Yes. I used Realtime Trains to create this scenario as I always do with modern-day UK scenarios. A fantastic resource indeed!"

    Were any unique signalling sequences scripted specifically for this scenario?

    TG08: "I had to chain paths at Haymarket, hence creating a sequence where I stopped at Haymarket on a red, before it jumped to a yellow once I chained onto the new path. It is a common occurrence when you chain paths, but on this occasion, it is very realistic."

    How much interaction with AI passenger services occurs during the scenario?
    TG08: "You get held up in the Mound Tunnels just outside of Waverley for a Leven-Edinburgh service to clear the line ahead of you. You only get held for a minute or two, but it is still influenced by an AI service."

    What was the biggest development challenge for this scenario?

    TG08: "The duration of the scenario being so short. However, this isn't my fault. Haymarket Depot isn't far away from Waverley, so trying to combat the urge (internally) to call it quits was a bit difficult to resist."

    If given unlimited development time, what would you add to this scenario?

    TG08: "More AI. If I had access to the PC Editor, I'd make the scenario properly with static AI at Haymarket Depot for argument's sake!"


    Thanks to TrainGeek08 for taking the time to answer those burning questions for us :).

    Community Corner:
    A new section of the Roadmap where you can request scenarios or liveries for me to make. Put your ideas either below or in my dedicated CC Releases and Updates Thread and I'll see what I can do for you.
    (just an example)


    Conclusion:
    Anyway, I hope you enjoyed this one, put your thoughts below as ever :cool:. Any feedback on the new format would be appreciated! From me, TrainGeek08, I'll see you soon for another CC release announcement, enjoy the rest of your day and goodbye ;).


    Release date changes:

    N/A
     
    Last edited: Aug 4, 2026 at 12:23 AM

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