The second FAQ on the TSW 2 page states "We need to bring Train Sim World forward – advance the engine..." Does that mean a newer UE4 version?
Just out of curiosity, how do you know TSW 2 will be on UE4.2x? Was it on a dev stream or a forum post??
It's being updated to UE 4.2X (I cannot recall the X exactly so won't guess - we'll have a precise answer on the stream.)
Glad I saw this post! Lots of people have asked me why on earth is it considered a new game, but this makes much more sense now that I've seen it! Maybe DTG can add that to their article as well so people truly understand why it's a new game and not an update.
It's not an unprecedented move. The shift from 4.15 to 4.16 was a free update despite being an extremely labourous change.
Well according to this tweet it's 8pm BST. Why DTG can't just post these details on the forums for those of us who don't live on social media is beyond me.
Agreed not all of us have social media accounts and rely on these forums for our info. I think it would best that DTG did their stream at their regular time today as Sony is having their stream today a hour after DTG's.
It was stated that the 4.23a is the aim for the unreal engine as it was the up do date version when they started the work 9 months ago. For those interested there is a graphical changelog for each version: https://www.unrealengine.com/en-US/release-notes/unreal-engine-4-23-released
All those changes they have no intention of using you mean? Cool that, well worth it. I mean I am sure they have good reasons for doing it but the entire stream was a list of things people actually want and some smug dude going "no" and failing to give a single reason why the answer was no. He even sits there going "yeah we've updated the engine but no, there wont be any of the enhancement that engine brings, no, no ray tracing, no, no, no" It barely sounds like an update to the end-user other than a few new routes, a very basic livery and scenario editor that may or may not be any good, and wont allow sharing, and maybe some barely noticeable performance improvements purely due to the engine update itself and that's it. Oh, but they've spent a bunch of time making clouds more realistic guys. Remember, that one major issue people wanted fixing? Clouds. Yup.
Actually... yes. The clouds as they stand look horrendous and I usually run without any clouds or full overcast. Anything in-between looks horrendous. You can see in some of the teaser screenshots that they do look better now. Not the volumetric art that you find in flight sims, but they are more wispy and interact properly with sunlight now.