PC Tsw 5 Enhancement | Lighting & Graphic Ep V2.3.0

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. SJAY_ONE

    SJAY_ONE Active Member

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    As you can see, the environment looks hazy, although the FOG parameter is zero. This occurs on different routes, both old and new (TSW5).
    P.S In the screenshot, this is less noticeable than during the game.
    upload_2025-3-13_15-22-33.png
     
  2. SJAY_ONE

    SJAY_ONE Active Member

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    I'm trying to figure out where this haze comes from, blue in sunny weather and gray in cloudy weather.
    upload_2025-3-13_15-46-8.png
     
  3. JetWash

    JetWash Well-Known Member

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    It’s built in and there’s nothing really can be done about it. It is fairly realistic though to be honest.
     
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  4. JetWash

    JetWash Well-Known Member

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    Which route is that btw? Is that a pre-TSW3 as it does look a bit odd. I’d like to try and recreate it if you can remember the details
     
    Last edited: Mar 13, 2025
  5. SJAY_ONE

    SJAY_ONE Active Member

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    First I took the SEMM route to Murzzuschlag station. On the way, I was at Semmering station, and at 8: 00 +/ -, with clear weather on the current date, the sun sometimes shines in the back.

    Then I took the Pfälzische Ludwigsbahn route at the same time. The effects were the same.
     
  6. JetWash

    JetWash Well-Known Member

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    I meant this one, sorry. This isn’t clear sky
     
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  7. Sharon E

    Sharon E Well-Known Member

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    Looking forward to running with version 2.02 beast. Again, thank you JetWash for all the efforts you put into this including individual assist to users.
     
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  8. WaveyDavey

    WaveyDavey Well-Known Member

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    Just to update on my own issues with the v2 mod..... I now look to have found what the issue was that was causing the massive drop in frame rates in locations like a full Carlisle station etc....

    Having combined and then printed out the v1.6 Medium engine.ini and Godmode.sav entries for WCMLoS and the same for the v2.0.2 Medium files for WCMLoS I found that there are indeed still various differences between the old and new versions of the Medium files as follows.....


    These three entries are all new to the v2 mod and were not in the v1.6 mod.....
    r.Streaming.HLODStrategy=2
    r.shadow.CSMDepthBias=4
    r.ToneMapper.Sharpen=0.3



    These seven entries were in v1.6 of the mod but are missing from the v2 mod
    r.Shadow.FilterMethod=0
    r.CreateShadersOnLoad=1
    r.AmbientOcclusion.Method=0
    r.MotionBlurQuality=4
    r.VolumetricFog.GridPixelSize=4
    r.VolumetricFog.GridSizeZ=128
    r.VolumetricFog.HistoryMissSupersampleCount=16



    Now removing those new entries and/or adding those missing entries made little to no difference to fps.


    But finally.......... There is one entry that is in both the v1.6 and v2 of the mod but which has been changed in the v2 mod and that is this....


    r.Streaming.FullyLoadUsedTextures=1


    In the v1.6 mod this entry is set to 0 in the engine.ini for all versions But in v2 this has been changed to 1 in all versions and as soon as I change it to 0 again now in v2 of the mod I shoot straight back up to 40-45fps from around 10-15fps in the same 10:30 timetable service from Carlisle with the same fullish Carlisle station.

    So that one entry looks to be the cause of the big change in fps in the v2 Medium files which i use solely on WCMLoS, Goblin & Cathcart. (All other routes happy running on High).
     
    Last edited: Mar 16, 2025
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  9. JetWash

    JetWash Well-Known Member

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    All of the above was intentional. If, however, you say the texture streaming entry is an issue I will edit it and include it in the next update
     
  10. WaveyDavey

    WaveyDavey Well-Known Member

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    My system is fine running the new setting on most routes except the more demanding ones when I use Medium instead of High. In those that use Medium I have just entered that entry but set to 0 in the Godmode.sav so it over rules the entry in the engine.ini.

    I wouldn't say it needs changing unless others are also saying they are noticing big changes with the medium set. Maybe just needs explaining in the manual that this entry has changed from being set to 0 in v1.6 to now being set to 1 in v2 but that users should try changing it back to 0 if they have performance issues etc.....
     
  11. JetWash

    JetWash Well-Known Member

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    What you’re experiencing is odd though. This is worth a read

    https://forums.dovetailgames.com/th...ning-off-texture-streaming.37189/#post-270838
     
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  12. WaveyDavey

    WaveyDavey Well-Known Member

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    Yeah I had seen this post myself when I was trying to work out what was now causing the issues on some routes which threw me off at one point. I've just found another instance of the command causing a drop in fps. This time on Blackpool which uses the High preset files fine with r.Streaming.FullyLoadUsedTextures=0 (At a busy Preston or Blackpool it's at the 60fps limit I have set) but when set it to 1 it drops to high 20s fps at those locations.
     
  13. JetWash

    JetWash Well-Known Member

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    It must be that your VRAM is maxed out, that is the only explanation.
     
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  14. WaveyDavey

    WaveyDavey Well-Known Member

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    Unusual with it being an RTX4070 8gb laptop card? (32gb System RAM and 14th gen i9 processor).

    Just pushed a little harder this afternoon by installing the Ultra engine.ini file alongside the High Godmode.sav and London Brighton ran fine apart from a couple of spots at Clapham and Victoria where fps dropped into the 20s but that was with r.Streaming.FullyLoadUsedTextures=1 so will try again with it set to 0 and if that improves the fps I'll also move the Godmode.sav to Ultra also (with the intensive routes still using their medium Godmode.sav entries.
     
    Last edited: Mar 17, 2025
  15. JetWash

    JetWash Well-Known Member

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    8GB is probably the bare minimum you can get away with. I had over 20GB VRAM usage on Fulda the other day
     
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  16. JetWash

    JetWash Well-Known Member

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    I’m looking more into this. I haven’t seen an issue but I’m aware it could be causing problems for other people that weren’t apparent during testing.

    I will update the mod when Cardiff releases with some additional changes and improvements and revert all pre-sets to 0 subject to further testing tomorrow.
     
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  17. Es4t

    Es4t Well-Known Member

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    20gb? Bloody hell…that may explain why that particular route keeps crashing for me then…I only have half that!
     
  18. JetWash

    JetWash Well-Known Member

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    I don’t think is is the cause but it isn’t helping. In theory it shouldn’t have any effect at all and, as I said, I haven’t seen any detrimental effects myself which makes it hard to diagnose.

    I’d only see 20GB though because I have it available. Your PC and the game engine should work with what you have, it isn’t going to use that much VRAM for everyone.
     
  19. JetWash

    JetWash Well-Known Member

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    I’m just running on Frankfurt - Fulda with the texture streaming parameter set to 0 (i.e. entirely off as opposed to fully load all textures at route start and utilise what is needed) but for me at least it makes no difference, my VRAM usage is currently at 19.5GB but that is fine as I have 24GB and my PC is managing it, as should yours. It’s also worth mentioning I’m using Kat’s better shadows mod which is virtually certain to be bumping up my VRAM usage

    To quote that other thread for background on what it does;

    This will keep the streaming feature active but also keep max resolution textures in memory only for the ones which are being used for rendering, not for the whole scene. So it’s like an intermediate step to avoid disabling the texture streaming completely and uses less memory but you will still notice the texture reloading the first time you use an object

    Clearly this command is causing problems for some however, so I’ll revert it. The good news is that even with it set to 0 the route is absolutely smooth, zero stutters or hitching.

    Cardiff releases today so I’ll likely update the mod in the morning with that included plus the other improvements I’ve made since the last update. These changes are;

    • Further reduced the infamous TSW shimmering to imperceptible levels with some new commands. I will never be able to get rid of it entirely but it’s 99% banished now. FPS neutral.
    • Made colouring improvements to Midland Mainline (I’ve also just updated this mod | TSW5 | Train Lighting & LOD Fixes - Train Sim Community to mend the EMT Class 158 cabin lighting LOD. This was fixed by SHG a while back but has somehow broken again), the newly updated West Somerset Railway, Frankfurt - Fulda, East Coast Mainline and a minor change to the bloom level on Mittendwaldbahn
     
    Last edited: Mar 18, 2025
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  20. bartolomaeusz

    bartolomaeusz Well-Known Member

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    Absolute beauty - Thank you Jetwash for optimizing the graphics of this game for us
     
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  21. Jpantera

    Jpantera Well-Known Member

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    After many months of trying multiple combos of settings. Finally tweaked the system.

    For the record I have an RTX 3080 Coupled to a AMD 5800x 32GB RAM.

    Sweet spot found finally after almost giving up.

    First issue was Resolution, tried for months to keep 4k (3840p or higher) Dropped it to 1920x1080. There was also an output setting on my windows that was kicking the screen out at 60hz, changed that to 120hz. For display I use a 55inch LG OLED with GSYNC on board which can cope with 120hz.

    Lighting enhancement set up to Ultra. All suggested addon mods put in shadows, rain, snow etc. However the one thing I havent used is Lossless Scaling. It rubber bands the FPS and have found that TSW runs smoother without it. FPS Wise I am now getting 60 to 119 (Capped at 119 in game) In some built up areas I drop to 30 to 40 which is ok. Only Frankfurt drops below 30 on occasions due to it being a massive tile with a huge amount of trains. I also have the sky set to Ultra which looks stunning. Almost tempted to give the beast mode a spin but to be honest Ultra looks amazing. Even thoroughly enjoyed a Glasgow to Edinburgh early sunrise run despite Rivets poor buildings in places.

    Absolute game changer. Best run was a midday on Semmeringbahn. Find the drop to 1920x1080 had little overall impact on eye candy but massive performance gain. Thanks to Jetwash for the hard work!
     
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  22. JetWash

    JetWash Well-Known Member

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    Morning all

    Version 2.1 is now available on TSC here

    TSW 5 | Lighting & Visual Quality Enhancement v2.1 - Train Sim Community

    and includes the following changes;
    • Updated to include Cardiff City Network
    • Further reduced the infamous TSW shimmering to imperceptible levels with some new commands. I will never be able to get rid of it entirely but it’s 99% banished now. FPS neutral. Unfortunately there is some hellish shimmering on the OHLE at Cardiff central that I can't get rid of. Other than that, on every other route I've tested there is a vast improvement
    • Made colouring improvements to;
      - Midland Mainline
      - the newly updated West Somerset Railway
      - Frankfurt - Fulda
      - East Coast Mainline
      - Minor change to the bloom level on Mittendwaldbahn
    • Despite extensive testing which didn't show any problems in this respect, I've had reports that for some v2.0 was causing performance issues due to a change I had made to texture loading and memory. Even though I haven't seen it myself and can't replicate it, I've reverted the change to match v1.6. From the reports I've had from people struggling with the issue the fix more than doubles their FPS in certain problem areas
    • Finally, an edit to the manual regarding Lens Flare. The game is deleteing lines with // in-front of them (which I'd not seen before) so I have made that a simple copy and paste if it still interests anyone
    Enjoy!

    IMG_2025.03.19-15.44.32.jpg IMG_2025.03.19-15.46.03.jpg
     
    Last edited: Mar 19, 2025
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  23. JetWash

    JetWash Well-Known Member

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    I don't know how many of you use this (I know some people are confused about how it differs from this mod thinking it was the same thing, it isn’t!) but this has had a few updates recently too, including fixing the broken lighting on both Cardiff units

    TSW5 | Train Lighting & LOD Fixes - Train Sim Community
     
    Last edited: Mar 19, 2025
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  24. Es4t

    Es4t Well-Known Member

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    I deffo use this mod too…wouldn't be without either Jetwash!
     
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  25. Sharon E

    Sharon E Well-Known Member

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    Everything in the updates seems to be functioning fine in the f-f run I just finished.
     
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  26. joffonon#1689

    joffonon#1689 Well-Known Member

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    Ditto, they're both part of my 'baseline' set of mods. Thanks for all you do JetWash in improving the game for us lucky PC owners!
     
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  27. Bahnkaktus

    Bahnkaktus New Member

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    In the latest version, the distance appears blurry during a journey. As soon as the train stops, everything is displayed normally and sharply. Motion blur is enabled in TSW.
     
  28. Es4t

    Es4t Well-Known Member

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    So Ive just downloaded the most recent updates from Jetwash and Im happy to say that I have now got my frame rates back too.
    All good now ta mate. Appreciate all your efforts fella!

    edit: thats lens flare is bloody brilliant too
     
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  29. Jpantera

    Jpantera Well-Known Member

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    Have found my nemesis route now. Frankfurt Fulda on a run between Hanau and Frankfurt Hbf UE crash to desktop about 10 mins out of Hanau. Tested many times now and only doesn't crash so far if lighting pack removed. Not so bothered as plenty of other DLC to use. Maybe settings for Frankfurt to Fulda are pushing my machine?
     
  30. JetWash

    JetWash Well-Known Member

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    Absolutely it must be as I don’t get a crash. As I suggested in the manual, I recommend you use notepad++ to copy and paste the Frankfurt-Fulda pre-set from the next pre-set down (so High —> Medium) and overwrite the one that is too much for your machine in the GodMode ini for Fulda.

    Can you also confirm you have the latest version of the mod and updated both files when you installed it?
     
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  31. Jpantera

    Jpantera Well-Known Member

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    All mods and files up to date and installed correctly. Edited God Mode file down from ultra to high for the route concerned and crash didnt happen this time. Many thanks.
     
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  32. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    How much Vram do you have on your video card? This route is quite hungry with Vram and even thought it shouldn't it can crash if it completely fills up
    I have noticed 14 Gb Vram used with the Ultra preset for example.
     
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  33. Jpantera

    Jpantera Well-Known Member

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    10gb on mine (I think) away from PC right now so will check that tomorrow. Must be noted though I run TSW at 1080x1920 resolution 100% scaled. I did for ages try to run it at 4K and got mixed results with different settings of lighting pack. RTX 3080 is the Graphics card.
     
  34. JetWash

    JetWash Well-Known Member

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    Evening all,

    v2.2 now available on TSC

    TSW 5 | Lighting & Visual Quality Enhancement v2.2 - Train Sim Community

    IMG_4356.jpeg

    v2.2

    • Spoorlijn Zwolle - Groningen added to the mod
    • A further adjustment to the colouring on Cardiff City Network to improve the lighting under cloudy skies
    • Adjustments to the lighting on Manchester Glossop to improve the look of the route
    • Amendments to the main ini's for Beast and Ultra to further improve the passenger experience and minimise the chances of seeing the same NPC pulled more than once. NPC's should pretty much all be different. Uses a little (I mean little) bit more memory hence it only being for these 2 pre-sets
     
    Last edited: Mar 25, 2025
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  35. Jetset-James

    Jetset-James Active Member

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    Thanks JetWash

    All your incredible work really elevates the user experience.
     
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  36. Train Sim Society

    Train Sim Society Well-Known Member

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    The beast preset is insane on this route (which already looked fantastic)!

    [​IMG]
     
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  37. wcwood92

    wcwood92 Well-Known Member

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    Lightning fast update! Many thanks
     
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  38. DenisJura

    DenisJura Member

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    Great ! and fast ! Thanks Jetwash for this last update..
     
  39. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    Hmm if you set the textures to Ultra try on High

    I also had an out of video memory crash on that route recently, and I got that on a 16GB card
    What is even more strange is that even if the max streaming pool for textures was set to 8000 and 10000 GB Vram, the game still went well over any limits I set, reaching 15GB of usage on Fulda - Frankfurt. I think this the only route with this kind of behavior

    Eventually I got the route running rock stable now
    Beside setting textures to high you can also try this
    Set this in your engine ini
    r.Streaming.FullyLoadUsedTextures=0
    It might lower Vram usage and prevent the out of memory crash
     
  40. JetWash

    JetWash Well-Known Member

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    All the ini’s are set that way now :)
     
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  41. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    Oh oke. It might be the safest that way for routes that for some reason eat lots of Vram and might cause instability
     
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  42. paulossj4

    paulossj4 Active Member

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    The Frankfurt - Fulda route is really the one I have the most problems...

    Even after upgrading my processor to a Ryzen 5 5600x, its performance improved considerably for a good part of the route, but when I get to the Hanau area to Frankfurt I have several stutters, even using Lossless Scaling.

    Is VRAM very important on this route? Since I have the RTX 4060 and I don't know if it's enough...
     
  43. Jpantera

    Jpantera Well-Known Member

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    Something really pushes this route which is a shame as it's very well done. But maybe that's the problem. Too much detail. I can really push the boat out settings wise on other routes. Even Beast mode on the mods works ok in 1080p. Am happy so far with Ultra mod being used in 1080p and it tweaked for Fulda.
     
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  44. dbrunner#4864

    dbrunner#4864 Well-Known Member

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    I think that the number of different trains that need to be loaded into memory together with the length and high level of detail really push the limit with the route.
    Also going trough areas with lots of tracks and trains like depot add up to the performance loss
    On top of that I have spotted another particularly thing, when a storm forms in the first minutes my GPU usage doubles and hits the power limit and does the same as the storm ends.

    paulossj4 that Rtx 4060 should be fine, I think you should do a run with the High preset. If everything is good try the Ultra and see how it goes.

    Just as fact unreal should never crash due to out of video memory issues, the memory stream manager should always unload the memory if it gets full and load new data. However this clearly is not the case and can get overloaded in some rare instances.
     
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  45. stubbsdonny86

    stubbsdonny86 Active Member

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    oh allergies!
    seriously great stuff!
    real game changer ebf5d761-62cc-41c5-a303-18124cf661cb.jpg
     
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  46. volvolover1972

    volvolover1972 Well-Known Member

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    I’m just now moving onto TSW5 after being on TSW4 using your ini edits. I was using your "high" preset on TSW4 and was getting 100-150 FPS depending on the route at 4K without lossless scaling. I'd like to achieve the same performance in TSW5 again without lossless scaling (I can't stand the input lag it creates). Would you recommend the high or ultra ini preset and what are the main differences between those two? My specs are 7950x3d, 4090, 64GB RAM.
     
  47. Train Sim Society

    Train Sim Society Well-Known Member

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    Frankfurt-Fulda is one of the few routes where I experience access violation memory crashes, which is quite unfortunate. I kept the beast preset of course removing the lines specific to DX12 but switched back to DX11, and the crashes stopped. Naturally, the downside is increased hitching and a reduction of about 5-10% in FPS, but honestly, I think I’d prefer it this way.
     
  48. hyperlord

    hyperlord Well-Known Member

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    Could you please explain a bit how you did it? I have a similar problem (Frankfurt Fulda crashing 2km before Offenbach every time) and want to use a lower preset just for this one route :)
    Thank you
     
  49. JetWash

    JetWash Well-Known Member

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    Morning.

    I’ll address all 3 of those in one post.

    volvolover1972 Honestly, only you can determine what you’re happy with. Out of interest though, why such huge fps? In my opinion it’s not at all necessary in a sim, particularly one that is as linear as train sim. I’ve never experienced any input lag with Lossless Scaling at all so can’t help you there I’m afraid, but the fact that you’re mentioning an FPS range of 50 suggests everything wasn’t set up correctly. The base FPS has to be stable and consistent or it won’t work properly. I’m running a 4090 with Beast pre-set and 140% screen percentage. I cap the fps at 30 and use LS to double that to my monitor refresh rate of 60. My GPU operates at about 50-60% leaving plenty of headroom and keeps the noise and temps down whilst giving me an excellent visual experience, but most importantly entirely smooth. No lag, nothing.

    Train Sim Society It’s almost inconceivable this mod has anything to do with a crash of that nature. We have comparable machines and I have never once had a crash on that route, any route in fact.

    HOWEVER, I've literally just had a crash of a similar nature on the Dutch route and a bit of Googling suggests this crash is a long standing UE4/5 crash, often related to another program running in the background. The irony of me never having this crash and now you mention it I do! That suggests to me something has changed in one of the recent updates to the game and/or a mod or a background process is causing it. I'm as confident as I can be that the problem is not this mod, however. If you have a specific service, date, weather etc then I’m happy to take a look and see if I can recreate the problem but as I said, I’ve driven it end to end many times and never had a problem.

    When did this crash start happening? I have a 100% reproducible crash in the same place on the same service approaching Groningen. This worked fine before the last update to the game so suspect the culprit lies there unfortunately

    hyperlord It’s in the manual, section 7 :)
     
    Last edited: Apr 1, 2025
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  50. JetWash

    JetWash Well-Known Member

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