PC Tsw 5 Enhancement | Lighting & Graphic Ep V2.3.0

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. joffonon

    joffonon Well-Known Member

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    Has anyone got God Mode running with Birmingham-Crewe using this, and successfully loaded in some lighting settings? With it added, I can use God Mode fine (zoomier zoom, etc.), but if I load in an Ultra preset from another route (I've tried both BCC and WCMLS settings), the game crashes with an access violation error at the same place, a little north of Birmingham New Street. If I don't load a preset, no crash.

    Only tried a couple of different Pendolino runs so far, will test further with different locos and runs, but I'm curious if others have also experienced this.
     
  2. jesper2805

    jesper2805 Well-Known Member

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    What do you have for pc Specs? Im asking this, the shared settings by JetWash are only for PCs with a high-end build. So they are not suitable for lower PCs. I mean you need an expensive GPU. I have 24GB GPU for example and i have other high end system specs
     
    Last edited: Oct 27, 2025
  3. zappatime

    zappatime Well-Known Member

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    I loaded in the WCMLS settings and, so far, it has been ok, though I havent made many runs in it yet.
     
  4. JetWash

    JetWash Well-Known Member

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    To reiterate, the settings I’ve placed above will need adapting for any preset other than ‘beast’
     
  5. DB628

    DB628 Well-Known Member

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    Why is Foobian Not Updating the Mod?
    It’s just a easy work to make the new routes compatible
     
  6. JetWash

    JetWash Well-Known Member

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    I don’t know, you’d have to ask him, but I’d imagine that like me he’s busy. FWIW updating godmode is a significantly quicker process than updating this by a significant margin.
     
    Last edited: Oct 28, 2025
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  7. joffonon

    joffonon Well-Known Member

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    Ryzen 7 5800X, 64GB RAM, RTX 4070 Ti Super 16GB, M.2 NVMe SSDs. Good enough that I can run Jetwash's excellent mod with Ultra settings, with everything in game set to Ultra apart from Sky Quality (Very High), and get at least 60fps (often more) across all routes on my 1080p 144Hz monitor. Without loading a preset I was getting upwards of 70fps across a lot of the rest of the route, so there's no issue with my setup here.
    Indeed, I didn't use those settings (as mentioned, I tried a couple of existing Ultra settings from other routes).
    Thanks, that's good to know. I'll experiment further when I get the chance, and hope that the incoming patches for the route help.
     
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  8. Es4t

    Es4t Well-Known Member

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    Isnt he busy doing something else? :p
     
  9. joffonon

    joffonon Well-Known Member

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    Looking at the map graphic, my crashes were happening just past the Soho Depot heading towards Smethwick Rolfe Street, in the area which others are reporting causing crashes. My guess therefore is that whatever is going on there is pushing things over the edge, but is just about coping when I don't have the extra fidelity from a preset.
     
  10. jesper2805

    jesper2805 Well-Known Member

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    Yeah and you used the ini settings above they have been shared by JetWash for the latest TSW6 core and Birmingham to Crew Route? This settings are not for Ultra but for Beast mode users. Thats the problem youre pc is not strong enough to run those settings
     
    Last edited: Oct 28, 2025
  11. joffonon

    joffonon Well-Known Member

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    I've already said twice now that I'm using an Ultra preset from other routes, not the Beast settings for this route:
     
  12. jesper2805

    jesper2805 Well-Known Member

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    joffonon Sorry i have misunderstanding you there! What you can do is to try 2 options.... Check youre mods, maybe its caused by outdated ones or change from Ultra to High. Youre CPU is not very strong and thats why the game crashed due to the amount of layers. Crewe ask for a high amount of CPU Power. I will say for 99% sure youre CPU is too weak to handle crew with a Ultra preset
     
  13. joffonon

    joffonon Well-Known Member

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    I don't think it's the CPU, it's overclocked and bear in mind I'm only running at 1080p; the 5800X may not be top-of-the-line but it's still a fairly decent 1080p-capable CPU. My rig can handle graphics-intensive routes like WCMLS with all the enhancement mods, with Ultra ini settings (I run on DX12 too). Also, I haven't got all the layers (no Voyager) and as I said I can get a very good frame rate for this particular route in 'vanilla'. Pretty sure it's not other mods either, as the route ran fine from end-to-end without issues without a preset loaded.

    As I say, I'll experiment further, but the fact that the crashing occurs at exactly the same spot, in an area that others are reporting causing issues, points to it being an issue with whatever's happening there rather than my CPU.
     
  14. jesper2805

    jesper2805 Well-Known Member

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    Thats the point where i can say this engine.ini tips youre pc over the max and it will crash. So without this engine tweaks it works without problems but when you add this extra amount of graphics (what used a lot more power) youre game crashed. When it will be the route it self it should be the same crash result but it doesnt
     
  15. joffonon

    joffonon Well-Known Member

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    Well, I'm getting the same crash error you and others reported in the same general area... https://forums.dovetailgames.com/threads/birmingham-crewe-feedback-thread.94801/page-4#post-1056315
     
  16. jesper2805

    jesper2805 Well-Known Member

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    Sorry my crash has nothing to do what you describe when you arrive at Crewe ... Better read a little better what i describe there ;) Its also not near by....

    Its correct its the same message but thats a general message that not described what the problem is. This is a message that can have several meanings and you will not get any awnser out of it.
     
    Last edited: Oct 28, 2025
  17. joffonon

    joffonon Well-Known Member

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    With all due respect, asking me to "read a little better what I describe" when you have misread several times what I've described is, to say the least, a little rich.

    And where did I say anything about a problem arriving at Crewe? I said 'a little north of Birmingham New Street' initially, then later narrowed it down to 'heading towards Smethwick Rolfe Street, in the area which others are reporting causing crashes' - you being one of the others!
     
  18. JetWash

    JetWash Well-Known Member

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    If you’re running in 1080p that will be putting ALL the load on your CPU (it’s why all CPU benchmarking is done at 1080p, to stress the CPU to its limit). You may well be better trying a higher resolution if your system is becoming CPU limited. Are you running DX12?

    ps I’d bet you could pick up a secondhand 5800x3D fairly cheap and that would make the world of difference to your gaming
     
    Last edited: Oct 28, 2025
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  19. joffonon

    joffonon Well-Known Member

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    Yes, DX12 (always have done).
     
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  20. JetWash

    JetWash Well-Known Member

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    I would strongly suggest using the preset above and adapting the non-lighting parameters to match other Ultra presets
     
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  21. joffonon

    joffonon Well-Known Member

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    Thanks, I'll give that a go when I get the chance (away for work much of today and tomorrow).

    I'm intrigued at what you say though about 1080p being more CPU resource-intensive than higher resolutions. Your edited suggestion noted, thanks - I'll also see what running the game at a higher resolution looks like when downscaled to my monitor.
     
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  22. raptorgb#8593

    raptorgb#8593 Active Member

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    I run a 5900x CPU (got lucky and mine boosts to 5.1ghz on 6 cores) and I'm not in any way cpu bound, running at 1440p using your beast pre set on a 4070ti 12gb (core @3ghz and mem @11500 undervolted to 1050mv)), in game graphics settings are a mix of high and very high (ultra is a waste of time, you get very little for a huge performance hit) the biggest thing I've found with amd CPUs is make sure your running the ryzen power profile otherwise windows scheduler messes with what cores to use, i.e. running games on lower clocking cores while parking the high performing cores, this is especially relevant to the x3d chips with the larger cache.
     
    Last edited: Oct 28, 2025
  23. joffonon

    joffonon Well-Known Member

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    So, the limited amount of testing I was able to do at lunchtime today revealed that at 1440p, my system would cope very well overall and the frame rate wouldn't be much, if at all, lower than 1080p - so thanks JetWash for the advice there, a 1440p monitor will very much be on my radar for Black Friday sales.:)

    As for this particular route, with Ultra settings it still crashes at that one particular point near Smethwick Rolfe Street, whether 1080p or 1440p. However, if I don't load the settings until just after the point where it crashes, the rest of the route up to (and including) Crewe runs fine - as ever, this mod elevates this route even higher, and with shaders already cached I only had the occasional stutter. So my CPU is not at all "too weak" for this route, and I very much expect that once that area around Smethwick is sorted by AAS, I will have no problems at whatever resolution.
     
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  24. jesper2805

    jesper2805 Well-Known Member

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    joffonon By any change did you have other mods installed? So more then Godmode and JetWash settings? And how did you have this crash at Rolfe Street? The point that i have mention was when i get of the train walk to stairs there is a poster at the bridge wall and when you walk over you get caught by a crash. Did you have the same or did you stay on youre train and drive by and get a crash? So if the last thing is happen thats not reported sofar so maybe there is a incompatible mod that creates that crash....

    I have test and the problem that i had before the patch from this week is fixed so no crash anymore at Rolfe Street. If you have this bug after Tuesday then you have a different issue so maybe a mod is causing this problem
     
  25. joffonon

    joffonon Well-Known Member

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    Thanks jesper2805 - yeah, plenty of what I think of as 'baseline' mods, such as the better signals. Haven't had a chance to test without them yet, but being able to run the rest of the route without issue doesn't scream mod conflict to me.

    The actual crash point is just past the curve after Soho Depot, as the track straightens up heading towards Rolfe Street. My guess is that with the longer draw distance with the mod, something is loading in at Rolfe Street at that point that is causing the crash.
     
  26. jesper2805

    jesper2805 Well-Known Member

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    joffonon okay yeah that sounds for me maybe a mod is giving a conflict. Try to take them out and start without mods (except godmode) and test again. If it works then test the mods and put them back and check if there is a mod that brings the trouble
     
  27. joffonon

    joffonon Well-Known Member

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    Yeah, already planning to do that. Have done plenty of mod troubleshooting in my (very long) time!
     
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  28. drdelorian#5980

    drdelorian#5980 Member

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  29. jesper2805

    jesper2805 Well-Known Member

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  30. JetWash

    JetWash Well-Known Member

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    It pays to understand the interplay between CPU and GPU.

    I just noticed at Crewe that my fps was way down and my CPU was absolutely maxed out at 97% usage. I then noticed for some reason my screen percentage in the settings menu had reset to 100% (so standard 4K). As soon as I returned it to normal (150%) my FPS came back and my CPU usage dropped to 40%.

    Just a real world example of what is meant by balancing your system. Lower graphics settings don’t automatically mean better performance or experience.
     
    Last edited: Nov 1, 2025 at 7:01 AM
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  31. MadduckUK

    MadduckUK Member

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    If you go back to 100% scaling does the usage go back to 97%? Is this repeatable?

    If you use DSR to increase desktop/game Res to 150% rather than the in game slider does this give the improved performance?
     
  32. JetWash

    JetWash Well-Known Member

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    100% repeatable. It’s all to do with which part of your system is bottlenecked, at Crewe it’s clearly very CPU heavy. Increasing the resolution made my GPU take more of the load
     
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  33. MadduckUK

    MadduckUK Member

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    Nah, they don't share work in that way.

    I'm gonna have to try and get it to happen myself, AMD card though so if it's an Nvidia driver overhead thing or just a bug in their driver's I won't see it.

    Doesn't pass the sniff test though, something else is going on.
     
  34. JetWash

    JetWash Well-Known Member

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    Oh they do. Not in the sense of ‘sharing’ workload, but you’re always better off with your GPU being the bottleneck rather than the CPU. Always.
     
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  35. MadduckUK

    MadduckUK Member

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    Not in any way that explains what you are experiencing.
     
  36. JetWash

    JetWash Well-Known Member

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    I disagree. It’s the same across many games, particularly simulators that are demanding of the CPU, FS20 and 24 particularly.
     
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  37. DB628

    DB628 Well-Known Member

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    Please don’t use Grass.culldistance in your new ini and in GodMode Save, because it’s the reason for floating trees on multiple routes
     
  38. joffonon

    joffonon Well-Known Member

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    Just to tidy this up - definitely no mod conflicts. Same crash happened with just God Mode and Ultra ini settings, no other mods. But, no crash with a full set of mods if I go to 8 cam just before the crash point and leave it there until just after the train passes that spot - full run completes to Crewe with no other issues. And my CPU usage throughout the route never went above 45% while my GPU usage was on average around 70% (with periodic peaks of up to 95%), according to MSI Afterburner.

    So definitely nothing to do with my CPU, my system can cope fine with Ultra ini settings, and it's clearly an issue with that part of the route near Rolfe Street that's causing the crash.
     
  39. JetWash

    JetWash Well-Known Member

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    I use it where appropriate, and not where it causes problems. It’s kinda the point of the mod, one size doesn’t fit all
     
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  40. Thorgred

    Thorgred Well-Known Member

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    the only mod that caused crashes for me was tmSpikeesCabCamFixesTSW5.pak
     
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  41. TKessel

    TKessel Well-Known Member

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    MadduckUK
    At lower display resolutions (for example 1080p), the GPU has less work to do per frame because there are fewer pixels to render. When the GPU is lightly loaded, the frame rate can climb until some other part of the system becomes the limiting factor, typically the CPU. In that situation the CPU becomes the bottleneck: it cannot prepare draw calls, run game logic, or feed the GPU fast enough, so the system sits at high GPU idle time while the CPU is near 100% on one or more cores.

    At higher resolutions (1440p or 4K) the GPU workload increases significantly because it must render many more pixels each frame. That shifts the performance limit toward the GPU: the GPU becomes busier and the CPU no longer runs at 100% preparing frames, so the CPU is less likely to be the bottleneck. In short: raising resolution increases GPU load and can relieve a CPU bottleneck; lowering resolution reduces GPU load and can expose a CPU bottleneck.

    A very powerful GPU like your 4070 Ti can be “overkill” for 1080p.

    Some games are special cases: simulation-heavy titles like TSW perform lots of CPU-side work for tracks, physics, AI, and object simulation. These CPU-heavy operations mean that lowering resolution actually shifts more of the work to the CPU (because the GPU finishes fast and waits), making the CPU bottleneck even worse.
     
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  42. MadduckUK

    MadduckUK Member

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    Nothing you have said is wrong but nothing you have said would explain MORE frames at a HIGHER resolution. I just want to see benchmarks that show you can increase your framerate by increasing your resolution?

    Edit: "A very powerful GPU like your 4070 Ti can be “overkill” for 1080p." - I don't have a 4070TI?
     
    Last edited: Nov 3, 2025 at 8:11 PM
  43. JetWash

    JetWash Well-Known Member

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    I assure you it isn’t AI, just someone who knows what he’s talking about. Everything he said is entirely correct.

    I’m not entirely sure what you’re trying to achieve here, goading people into an argument maybe? Popping up with a new username and hijacking a thread to which you’re contributing nothing but taking it wildly off topic is an odd way to pass your time imho.
     
    Last edited: Nov 3, 2025 at 9:25 PM
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  44. MadduckUK

    MadduckUK Member

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    Sir, I have had this username for nearly 30 years, this is my username, it is not a new username.

    It was, of course AI. The big clue was the AI had repeated Tkessels GPU back to them as they were asking it for a response to give me.

    I asked you for an example of the phenomenon you have described having in TSW, increasing resolution to 150% improving your performance, you told me it was common and happened in FS2024, i asked for benchmarks and am still waiting. FS2024 is a well benchmarked game unlike TSW so that shouldn't be too hard.

    The game is doing the opposite of the expected, I don't see why you are so uninterested.
     
  45. TKessel

    TKessel Well-Known Member

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    [Deleted; inappropriate - DTG Harry] I didn’t read the entire thread, but I thought you had a 4070 Ti.
    [Deleted; inappropriate - DTG Harry]
     
    Last edited: Nov 3, 2025 at 10:00 PM
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  46. MadduckUK

    MadduckUK Member

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    No, you have a 4070 Ti.
     
  47. TKessel

    TKessel Well-Known Member

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    Nope, not even an Nvidia card.
     
  48. DTG Harry

    DTG Harry Community Manager Staff Member

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    Morning folks, just a reminder to please keep discussions civil. If a conversation isn't going in that direction, disengage and be sure to use the report tool function for things that break the forum's code of conduct.
     
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  49. w2sjw

    w2sjw Active Member

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    JetWash - Just looking for some clarification again. I'm on a 5800X3D with an RX 7800XT at 1440p. What would you suggest as a screen percentage setting on this setup?
     
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