PC Tsw 6 Enhancement | Lighting & Graphic Ep V6.1

Discussion in 'TSW General Discussion' started by JetWash, Sep 14, 2024.

  1. class71

    class71 Member

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    Happens to me with Nvidia 5090 on this route
     
  2. vodka#2734

    vodka#2734 Well-Known Member

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    So, it's probably not the video card. It seems like a minor issue, but it keeps distracting me. If Jetwash can solve it, we should definitely erect a monument to him for his services to TSW.
     
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  3. JetWash

    JetWash Well-Known Member

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    From what we can tell this is an issue on all routes, and is because the ballast mesh pokes above the sleepers to represent stones scattered along the line. It is this that you are seeing drawing in in front of you.

    So, to re-iterate, it is no different on Medway Valley to Southeastern Highspeed as it is the same track (given we had to build off the CML section). We are looking at ways to fix it.

    May I suggest in the meantime you try increasing the r.viewdistancescale= setting somewhat. Beast is set to 2 and it’s not something I particularly notice. You could try 3 or 4 if your machine can cope with it, but bear in mind this forces better draw distances for everything.
     
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  4. Es4t

    Es4t Well-Known Member

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    No, I don’t - it’s an Nvidia 5080.
     
  5. class71

    class71 Member

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    Try this
    [SystemSettings]
    ts2.dbg.Track.SleeperViewDistanceScale=0
    ts2.dbg.Track.SleeperViewDistanceScaleMax=0

    You will have to set Engine.ini to write protect if you want to keep this setting
     
    Last edited: Mar 30, 2026 at 10:10 AM
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  6. vodka#2734

    vodka#2734 Well-Known Member

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    Unfortunately, there's no noticeable difference, even if you select a value of 10. I did my own little test. This flaw is present on all routes, but on other routes the gravel is so perfect that it's not noticeable. I tested it.I looked at Frankfurt Fulda, Liberec Stara Paka, GWR and East Coastway remaster + Riviera line.
     

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