Except it was! The official line from DTG back in 2016 was that TS20xx development was being ended - that TS2016 would be the final version of the game, to be replaced by the next new generation PC train simulator. A simulator, that yes would have a much needed new game engine, but would build upon the successful concepts of the popular and much loved TS20xx series. Note, back in 2015/16 there was not a single mention of consoles! At the outset DTG were selling their new game concept to all the existing PC players. Then out of the blue, came a 'very exciting surprise announcement' in early 2018 (that DTG hyped up for weeks in anticipation), that TSW was to be launched on consoles - which came as a big shock to many PC players. At that stage, unknowingly, they had been (effectively) testers for TSW Founder's Edition. The poor PC players at the time were hopeful that said big announcement was going to be the grand unveiling of a comprehensive editor or similar big feature. But no, it was the 'thrill' that CSX Heavy Haul was coming to console. Except 'Heavy Haul' wasn't - only then did we see the true beginnings of TSW/TSW2020/TSW2 'proper'. TS20xx annual release & support still carries on (hence now TS2021 rather than TS2016), but I believe it's fair to say this was originally not likely envisaged by DTG. It has clearly been far harder to develop TS2 than was anticipated/hoped. I think also reasonable to assume, that it was becoming increasingly apparent to DTG, that TSW2 as a direct replacement for TS2021, is going to be an increasingly hard sell for many of their existing devoted TS player base. Hence the official line now being, that we have two different produts aimed at serving different target audiences. It would certainly be interesting to know what proportion of long-term TS1 customers have truly switched to TSW. I'm sure DTG have a pretty good idea. You're correct, in that modding was never going to be simple, from the very moment they took the decision to make TSW cross platform identical. It seems (& I realise other factors also likely involved) that move towards cross platform compatibility & the focus on the console market in particular, effectively doomed the release of a true editor for PCs. Note, right up until late 2018, that PC players were actively being told by DTG that such a comprehensive editor was well on the way - in late development stages. We'd even had an extensive demo from Matt P showing off said editor; being told this was pretty similar to what would be released i.e. an all singing dancing set of tools (complex for sure, but doable for many in the TS community). So for good reason this is toolset that was anticipated by the PC crowd. Agreed, for commercial DLC it seems it can be a real headache for developers. Though its never really been a signficant problem for the long established and thriving Train Sim community producing freeware content. The same community that has played a significant role in making popular train sims (such as MSTS, Train Simulator, Trainz etc.) such a long term success. The commercial & not for profit work creations complement each other. These iconic simulators have become a true hobby for many, rather simply a one-off game. I'm not sure I would say take for granted. There are certainly a powerful suite of tools in TS20xx that significant player numbers have utilised and enjoyed over the years. Offering all sorts of flexibility to game play, and allowing for the production of some amazing player creations. This suite of tools (& the impressive outputs in what could be achieved by ordinary players) certainly set a high bench mark for any successor train simulator made by DTG. Whilst I'm sure players expected things to be different in the way the new sim was crafted & presented itself - I don't believe anyone anticipated the basic core features that made the TS20xx series so popular, would more or less be entirely stripped-out. I may be wrong, perhaps lots of pople did! However, personally I had assumed (seems perfectly reasonable based on what DTG had lead everyone to believe) that if anything players would be able to do more with the new sim, not considerably less (as currently the case). It's no good belittling PC players as silly & selfish. They were badly mislead! It's not what they were told to expect. There have been some very dramatic (sharp) turns during the development process over the last few years - that PC players (when they bought into the whole TS2 concept) didn't see coming. If as a console player you cannot see how development of TSW1/TSW2 for the PS4 & Xbox may have significantly throttled (back) the PC platform, then I'd politely suggest it's you that might be being just a tad selfish with such a biased stance. Please remember a very signficant number of PC players and have supported (with very deep pockets) and closely followed the development of TS for many years. Quite a few of the fan base going right back to approx 2008. You've lost me on this one. All I know is according to the Steam Charts, not many people right now are playing TSW on the PC platform. And considerably more are still playing TS2021. I confess to having absolutely no idea how TSW2 is doing on the various console platforms. Perhaps it has large player numbers on these platforms? If that were the case, it would seem to counter your argument that it's silly to perceive TSW as a 'console game'. I guess only time will tell what really gives. Let's keep our fingers tightly crossed, that in time, that the train sim evolution works out well for all players.