Game Update – Train Sim World 3 – 6th September 2022 Hello, and welcome to the first update of the Train Sim World 3 era – and it’s a monster. With a glut of Preservation Crew releases, improvements, and bug fixes, there’s something for everyone. We’ve put some highlights below, but please read the full list for all the details. This is for Train Sim World 3 only. We’ll detail the progress of TSW2 Preservation Crew releases in our Roadmaps. Headliners: Preservation Crew update for: Oakville Subdivision Rhein-Ruhr Osten Long Island Rail Road Peninsula Corridor Scottish Commuter LGV Méditerannée Updated timetables for: Bakerloo Line (600+ services) Hamburg-Lübeck (220 total services if you own Köln-Aachen ICE 3M, DB BR 101 and DB BR 363) Two additional scenarios for Luzern-Sursee Updated LZB and audio for DB BR 187 Bug fixes to Spirit of Steam: Liverpool Lime Street – Crewe Lots, lots more Read on below! Full changelog: Core: Added immersion controls to Rhein-Ruhr Osten, Northern Trans-Pennine, East Coastway, Oakville Subdivision, Peninsula Corridor, Main Spessart Bahn routes, and MP36PH-3C Baby Bullet, MP15DC Switcher, BR182 locomotives [Xbox and PlayStation] Motion blur toggle should be available in settings Note: PS4 players will have to toggle it upon each log-in – this will be fixed soon Cajon Pass: The ES44C4 introduction should no longer default Engine Run switch to ‘off Properly functioning level crossings implemented on the route Spirit of Steam: Liverpool Lime Street – Crewe: AI firemen have been playing a great game of hide-and-seek, but they should now appear in the cab for all player services Corrected mineral wagon formations to ensure brake release is possible from in the cab Reduced train sway when entering a service on the Jubilee, and when completing uncoupling Service 06:34 Liverpool-Crewe (Edge Hill shunting service) now does not derail 8F service 10:58 Edge Hill – Edge Hill can now be completed ‘Time for Scouse’ scenario should now be completable [Gen8] Updated stop markers to be more generous in Timetable mode [Gen9] Livery Designer supported within timetable, so your custom liveries should now appear in service mode Improved signal sequencing when running between Runcorn and Ditton stations Peninsula Corridor: Implementation of working PIS boards ‘California Commuter’ scenario now completable Added immersion controls Addition of Rush Hour Passengers Added fully-functioning level crossings across route Added specific train formations to Scenario Planner, and expanded available options for destinations (all 9 platforms at San Jose Diridon and San Francisco should now be available) During ‘Clean and Tidy’ scenario, passengers should now depart train at the end of the service Reworked medal rewards for FP40, GP38-2, and Gallery Car introductions MP15DC Added immersion controls Added full range of train formations available within Scenario Planner Bell and horn sound edited, so when window is open or closed the volumes are more appropriate Fixed ‘buzzing’ noise in the cab when loco is powered down Added Rail Driver functionality Added Contact Signaller functionality Automatic brake now works as intended – pushing the lever over the threshold now engages the Emergency Brake Center Console Number Light Switch now works as intended Updated operator logo to 2020 standard MP36PH-3C Added immersion controls Added full range of train formations available within Scenario Planner Removed lozenges from window reflections Updated Rail Driver functionality – including alerter, Contact Signaller, and Emergency Brake working as intended Added Contact Signaller functionality horn sound edited, so when window is open or closed the volumes are more appropriate Updated operator logo to 2020 standard FP40PH Added Contact Signaller functionality Added Rail Driver functionality Engine sound does not fade out when you power down the loco to coast Bell and Horn sound edited, so when window is open or closed the volumes are more appropriate Clicking noise when loco is running, and absent engine sounds when in the cab fixed Loco can now be fully powered-down Updated operator logo to 2020 standard Couplers should now behave correctly when coupled to a consist Players should no longer hear grass noise when walking around the cab of this vehicle GP38-2 Updated Rail Driver functionality Increased headlights brightness Improved independent brake in multi-loco consists Numbers on the EOTD no longer flicker intermittently Speedometer light can now be turned up and down/on/off using the dial to the left of the read-out Players can now turn their head all the way round when sitting in the driver’s chair, making it easier to drive the loco in Forward. Please don’t go all ‘Exorcist’ on us. Automatic brake now works as intended – pushing the lever over the threshold now engages the Emergency Brake HUD no longer displays traction lock when not in traction lock Updated operator logo to 2020 standard Glowing lights should no longer appear on side of Loco When headlights are on only the headlights themselves should glow not anything else Nippon Cab Car Headlights now turn off when the MP15 couples to the Nippon Coupler now works as expected Removed lozenges from window reflections Bell and Horn sound edited, so when window is open or closed the volumes are more appropriate Added Livery Designer functionality Deadman’s pedal now operates and animates Various art, environment, and graphical improvements Improved rendering distance of scenery Cars should now stick more closely to the roads Redwood sign now properly illuminates at night Improvements to San Francisco skyline night lighting Updated track rendering In snow and rain, platforms will appear wet or covered in snow, and dry under sections of overhang Improved quality of weather and time of day effects/lighting Manual switches should now animate correctly Our trees had been uprooted – they are now correctly planted again Improved textures within train cabs Minor bug fixes Oakville Subdivision: Leaving Dominion Road eastwards should no longer default to a dead end or derailment Level crossings are now functional More passengers added to stations Added Rush Hour passengers Added Immersion Controls Corrected the placement of platform markers for all stations on the line Changed default temperature units from Fahrenheit to Celsius Removed any instance of ‘Objective Complete’ messages during Timetable instructions Various art and environment improvements through route, including: Water effect should now be consistent between different puddles Player should no longer be able to walk through a building behind a collectible Improved fence textures Adjusted terrain to close gap between road and ground near Burlington Blue pipes should no longer allow the player to walk through them Manual junction levers should now move in the same direction the in-game prompt slides Grass material improvements Improved track rendering In snow and rain, platforms will appear wet or covered in snow, and dry under sections of overhang Improved quality of weather and time of day effects/lighting Improved signage for level crossings across route Added hi-vis NPCs to route Collisions added to various scenery items to prevent player walking through them GP38-2 horn sound edited, so when window is open or closed the volumes are more appropriate Improved independent brake in multi-loco consists Automatic brake now works as intended – pushing the lever over the threshold now engages the Emergency Brake Gauge lights illuminate faster Rail Driver should now operate as intended Added Contact Signaller functionality GP9rm horn sound edited, so when window is open or closed the volumes are more appropriate Rail Driver should now operate as intended Automatic brake now works as intended – pushing the lever over the threshold now engages the Emergency Brake Bakerloo Line: Updated timetable, with 600+ services Trains should now stop at the end of Willesden Junction and North Wembley stations 1972 Stock Added Contact Signaller and Simple Radio functionality Updated Rail Driver functionality Billboard at Wembley central should display correctly Note: There are four services, 747-3, 747-4, 747-5 & 747-6 which are spawning on foot, and are therefore currently not working as intended. These are the new Silver 72 Stock layer, and have been logged with the team. Hamburg-Lübeck: Updated timetable (220 total services if you own Köln-Aachen ICE 3M, DB BR 101 and DB BR 363) Updated PIS displays to support new timetable Added Rush Hour passengers Added Contact Signaller functionality to trackside telephones BR 112 Added Contact Signaller and Simple Radio functionality BR 182 Added Contact Signaller and Simple Radio functionality Fixed doors not opening and closing with the IC coaches Doppelstock Alerter button should now work on Rail Driver Added Contact Signaller and Simple Radio functionality to the cab Players no longer need to open doors on the wrong side at Reinfeld when operating a custom scenario Route Intro should no longer automatically load in for first-time players of this route Rhein-Ruhr Osten: Added Mastery tile to route Upgraded PIS at stations on route Added functioning level crossings to route Improved track rendering Added platform climb-up functionality Updated skybox for route Added Immersion Control Added Contact Signaller and Simple Radio functionality BR 422 All seats can now be sat down o Removed buffer with collision to prevent mainline trains running on adjacent track derailing when hitting buffer due to proximity of train lines Long Island Rail Road: Added Rush Hour Passengers Changed ‘Lightly Raining’ to ‘Full Raining’ in ‘Kings and Queens’ and ‘Metropolitan Mover’ scenario M7 Added Contact Signaller and Simple Radio functionality M3 Added Contact Signaller and Simple Radio functionality [PC] Fixed issue whereby pressing Q did not acknowledge alerter Glasgow Cathcart Circle: Added Rush Hour passengers Added Contact Signaller and Simple Radio functionality Changed ‘lightly raining’ to ‘full raining’ in ‘Extra Time’ scenario LGV Méditerranée: Added Rush Hour Passengers Added Mastery tile Level crossings across the route should now function as expected TGV Added Contact Signaller and Simple Radio functionality Updated electro-pneumatic brake commands Enabled on-board dynamic braking whilst external power is not available Luzern-Sursee: Two new scenarios added (06 and 07) ETCS now looks at next signal from magnet signal reference,, giving players more of a warning before it kicks in Changed lighting around Luzern Depot, to improve performance in Luzern area SBB RABe 523 Updated audio levels for traction motor, side heater, brake friction, and engine Isle of Wight: Adjusted water edge at Ryde Esplanade Improved foam on water Island Line 2022: Various graphical and environment improvements, including: Asphalt and concrete terrain should now make correct footstep sounds Players can now walk up the stairs at Ryde St. John’s Road Passengers should now not cluster at the doors to the loco at Ryde St John’s Road BR Class 484 should no longer be able to open doors manually when moving AI trains now have their passenger lights on when train is in use Horn should now play correctly no matter how quickly the horn button is pressed Improved whistle volume Incorrectly spelt cab labels have been corrected and should now be spelt correctly Tharandter Rampe: Added functional level crossings to route Fixed air overbraking on all locos Improved AI performance accuracy DB BR 612 Fixed brake leakage caused by oscillation of relay valve Re-tuned brake response times as the choke is moved DB BR 146-2 Fixed incorrect wheel diameter DB BR 143 Improved efficiency of application and release choke For those with both Nahverkehr Dresden and Tharandter Rampe installed, they should no longer see 2 entries in the front end menus for BR 143 Railpool DB BR 185 Removed Swiss features Hooked up unused Pantograph air usage Updated AFB to bring it in line with the Kassel-Würzburg DB BR 185 (also for BR 185.5) Dostos Fixed headlight control not working Player can now control the high beams functionality DB BR 187: Added new traction motor sound effects Updated PZB and LZB functionality Fixed issue where changing AFB would lock the traction lock Updated audio for AFB and safety systems Updated horn speed AFB can now be activated whilst the train is running Added functionality to driver’s screen so the B icon appears correctly when LZB has changed its isolation state Updated Rail Driver functionality The train brake should now set the dynamic brake as well Added Contact Signaller and Simple Radio functionality Emergency brake can now be triggered when the electric brake is cut-out Fixed a bug where the Cab 2 signal light indicator could disappear Increased high beam brightness DB BR 101: Series of physics improvements relating to brake and traction (also applies to Avmmz and Bpmmz coaches) Throttle cannot be moved out of ‘Off’ when reverser is not in ‘Forward’ or ‘Reverse’ BP emergency valve should only operate when brake is moved into ‘Emergency’ You can find a more detailed list of these from @cwf.green here. Great Western Express: Tweaked colours of random shipping containers to reduce boldness Reduced track unevenness to reduce cab sway Player can now not stand back up after sitting down in the GWE Introduction RhB Anniversary Pack: RhB GE4/4 II Added Rail Driver functionality in all anniversary liveries [Xbox Series X] Fixed Deadmans cut-out switch in ‘Christmas Delivery’ scenario [Xbox Series X] Doors were registering as open, despite being physically closed. This has now been fixed Added tooltip when unloading presents Köln-Aachen: Improved LZB activation when driving the high-speed section of the route [BR 185] – minor updates to LZB functionality [ICE3] – fixed bug whereby LZB B wasn't lit when Ü was on During ‘Snow and ICE’ Scenario, entering the exterior camera should not now result in performance issues Passenger lights on the ICE3 should now be on when trains are driven by AI Route Intro should no longer automatically load in for first time players of this route Horseshoe Curve: ES44AC Added ditch lights to loco Brake pipe charge time fixed to be accurate to reality Our Railfans got a little confused. We’ve turned their cameras around so they’re now facing the correct way Fixed several level crossings across route Long and short containers should now align, allowing twistlocks to close Updated Speed Signs with correct speed limits Added toggle to allow enabling/disabling of warning devices Scoring thresholds on all scenarios have been amended, following player feedback Journey Chapter 2, 10k Chicago-Allenstown should no longer be blocked by a red light Miscellaneous: Sand Patch Grade: Coal should now visually load during Coal Loading tutorial when in external camera C40-8W and CSX YN3 GP38-2 – independent brake should now work to correct pressure when in multi-loco consists Route Intro should no longer automatically load in for first-time players of this route Northern Trans-Pennine: Re-established pathing of trains through Huddersfield for Scenario Planner functionality East Coastway: Lowered footbridge at Hampden Park level crossing so it can now be accessed from both sides Changed interior lighting to remove visible lozenges in window reflections PIS should now correctly be aligned at Brighton station Rapid Transit: [DB Talent 2] – Lowest wiper setting now appears as ‘Parked’ and not ‘Off’ Cane Creek: [AC4400CW] – Independent brake should now work to correct pressure in multi-loco consists [AC4400CW] – Added Contact Signaller and Simple Radio functionality [SD40-2] – Independent brake should now work to correct pressure in multi-loco consists DOT117 Tank Car should now be available in livery editor Boston Sprinter: [ACS64] – Brake ‘Handle off’ position now works correctly Doppelstock wagons: Improved PIS functionality 1938 Tube Stock: Added in Underground logo to front of vehicle Tees Valley Line: Reinstated level crossings at Allens West and Redcar Central Class 313 Tweaked lighting in passenger coaches West Cornwall Local: Updated Rail Driver mapping for Class 150 and Class 37 Front-end images are artefact free Class 37-5 rail driver controls have been updated Added characteristic 2 second startup delay between rev up and move off Fix bug where longer formations would sometimes not apply full power guard buzzer can no longer be used if any doors are open added climb up transition to front end of train - added shunting cameras added contact signaller functionality to phone - fixed bug where doors could be stuck open if open buttons pressed quickly multiple times revs will no longer drop when going into forwards or reverse - throttle lock now only applies when in braking 2 or greater. In braking 1 full throttle is available. engine adjusted so that max speed works out to around 75mph and requires higher notches to maintain that speed. slower and more accurate acceleration between 0 and 30 mph München-Augsburg: AI ICE3s should now correctly turn on passenger lights BR 423 Added Contact Signaller and Simple Radio functionality Changed interior lighting to remove obtrusive window reflections Route Intro should no longer automatically load in for first-time players of this route The update will download automatically for owners when it becomes available. Players should allow at least 24 hours after restarting Steam, EPIC Game Store, or their console for the update to appear and before contacting Customer Support.
Please note: for people who have Early Access, the updates to Core and Cajon Pass will be making their ways to you now, with Preserved releases being available when the routes are downloadable from their respective platforms. Xbox may receive some of these updates slightly later than other platforms, due to certification on Microsoft's end.
Update, 8th September - added these to West Cornwall Local: Added characteristic 2 second startup delay between rev up and move off Fix bug where longer formations would sometimes not apply full power guard buzzer can no longer be used if any doors are open added climb up transition to front end of train - added shunting cameras added contact signaller functionality to phone - fixed bug where doors could be stuck open if open buttons pressed quickly multiple times revs will no longer drop when going into forwards or reverse - throttle lock now only applies when in braking 2 or greater. In braking 1 full throttle is available. engine adjusted so that max speed works out to around 75mph and requires higher notches to maintain that speed. slower and more accurate acceleration between 0 and 30 mph Apologies for the delay!