Yeah, there is more than plenty that can help fill out the CRR route, but DTG never bothered with them.... GP7: Can be used in local coal service, There is alot of coal tipples not used on the route, this loco could of served these and brought the cars back to either yard for switching, loco can also sub in as power with the F7 (Same Prime Mover and HP at it) Plus would be the 1st high hood in TSW. DTG easily could of modified the CN GP9R into a CRR spec GP7 and used the F7 sounds for it. SW7/NW2: Used to switch cars in yards. U36C: Even though the CRR didn't like them and traded them away for SD45's. they are an older GE that would of given a different mainline experience than the SD40. 3 loco DLCs, right there, plus if these also added more period accurate cars, you would have a nice immersive 1970's route for Clinchfield....
Longest routes is not really about a GPU. Because the rendering range is the same as on short routes. It's more about CPU and memory
The answer is yes, but I don't know what the timeframe would be. I did mention adding a steam engine but being aware of the big history that comes with doing so in the US.
True, I run a 3060 with 12GB, so I wouldn't have an issue, but I know my potato would. (6th Gen Intel i7 with an RX560) But still it's an idea and a minimum spec can be posted for it so people know.
I don't see much difference in RAM consumption on the Leipzig-Dresden route compared to other routes. My 16GB of VRAM is starting to run out, and I'm finishing the trip with 15GB.
It's not that I looked at the system requirements for DLC (I've never looked at them because I know the approximate performance level of the game), but PC is a separate world and a minority. Va Your 3060 is already more powerful than the one in consoles and has three-quarters of the memory available on consoles (16GB total). Yes, it's easy to say we want a 300km route. I don't think there are any technical obstacles to this. But if it doesn't work on consoles, it's a commercial failure. We need to be realistic.