Hey all! So I've been thinking and there's plenty of small little details that are often missing in trains or around the stations that may be small, but may add a lot of realism. I have my own little things I wanna see, but I'm curious, what kinds of features that you think don't require too much work would you like to see? Specifically the smaller things, so I'm not talking about multiplayer or guard mode or something like that here necessarily. Simply put, there's a lot of small details I feel like DTG neglects that if incorporated could go a long way making the game far more immersive. Small details make a big difference. Sometimes too, a feature may hinder a little bit like I can imagine my first one will in my list below, but at the same time it will help sell people the idea that it's actually the train they know and love. For me personally there's the following few things I'd really like to see more focus on. Locked doors are locked. It's always bothered me how on some trains you can always open and close doors no matter if they're locked. At least with trains here in NL and I believe it's actually similar to a lot of trains already in TSW2, the driver only unlocks the door. Now I understand that because passenger's can't interact with anything it's better to also prompt all doors to open automatically when you do this because otherwise no train in-game would ever have open passenger doors, but if they're not unlocked, you really shouldn't be able to open them I feel like. Toilets, conductor's cabin and café cars should be opened or openable even if the buffet is unmanned. This one I feel like speaks for itself. There's no reason other than time saved modelling the space why the toilet or buffet shouldn't be open. Even if the buffet is left unattended, at least being able to open and view the space would be far more immersive. More emphasis on signal turning green before closing the doors if appropriate on that line. This has bothered me and I believe a lot of players for quite a while. To some routes/regions this is unrealistic and it forces you to play with HUD on too. But mostly, some systems require the signal be turned yellow or green first before even being allowed to close the door. That immersion is simply not possible on a lot of routes in TSW2. Being able to use every button even if it doesn't have any effect. No more duds! I get that it's very time consuming to program in every little effect that can happen in a cab, but some small things like a heater for example should always be toggleable even if it has absolutely no effect on anything other than having turned the button on. You still feel like you're able to play with it, which boosts immersiveness, which is TSW2's whole selling point over other rail simulators. Having the "give up control" be a toggleable button in the menu rather than a prompt. Sometimes you just wanna leave your service but can't cause the button isn't showing up yet, or the flipside, it keeps spamming the question and you almost click "yes" on accident an hour or so in. More interactive elements on train stations such as sittable seats. As with the feeling of immersiveness, I feel like train stations are far too static currently in the game. Similar to on-board things like the toilet, just the ability to sit in chairs on the station and other minor interactive things despite being a small detail goes a long way in selling the idea that you're there. Modeling the train station further out and being able to see the exterior. While we're on the topic of train stations I myself would also really prefer them to be build farther out so you can walk just outside of them too at least just outside of the main entrance. Some stations are such a spectacular view to walk up to from the outside, I want more of that! It's such a shame to have stations like Amsterdam Centraal with an entrance like this: But then all you get in-game is this part: Still beautiful, and I wanna see Amsterdam Centraal as well as a Dutch route very much, but it's not the full experience of such a wonderful station, and there's many stations that could be better like that I feel in TSW2. Anyway, these are some of the things I'd like to see more attention to in TSW2! I hope to hear what other features you can all think of!