What Will Work In Tsw7 In Dx11 Vs 12?

Discussion in 'TSW General Discussion' started by OldVern, Sep 17, 2026 at 11:47 AM.

  1. OldVern

    OldVern Well-Known Member

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    It has been suggested in another thread that one way round the performance issues and severe stuttering some PC users are experiencing is to drop back from DX12 to DX11. So as above, what do we lose? I’m assuming 11 doesn’t support DLSS so that’s gone? How about the enhanced lighting as I believe when that was a mod the advanced features also required DX12?

    So if that’s the trade off to restore performance to an acceptable level, kind of begs the question unless you’ve invested in the new content, might as well stay with TSW6 for the time being.
     
  2. Bryer

    Bryer Well-Known Member

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    Is the stuttering affecting you? If so, what are you PC specs? If you've got a gfx card that supports DLSS, it should really be a no-brainer to utilise that technology.

    I've got a PC that's more than capable of running epic in native 4K, however I've noticed huge issues with TAA giving me massive lighting problems throughout the new routes, it's almost like a strobe light in the distance, and can only stop the issues be going to DLAA where everything looks superb.

    I think TSW 7 has been rushed to release again if I'm honest, could of done with another month of polish and optimisation.
     

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