What Would You Want To See In Tsw4

Discussion in 'TSW General Discussion' started by olly.smail, Jul 14, 2023.

  1. antwerpcentral

    antwerpcentral Well-Known Member

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    Someone stopped dreaming? Someone gave up on life?
     
  2. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    One base route is an international route Germany to Netherlands Belgium or former Czechoslovakia
     
  3. solicitr

    solicitr Well-Known Member

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    I think perhaps the most practical international route would be Germany-Austria, since almost all the rolling stock is already in-game and Austrian safety systems are essentially the same as Germany's. Rosenheim-Innsbruck? Or, for the scenery, Garmisch-Mittenwald-Innsbruck.

    Another possibility would be (part of?) the Aachen-Paris run, since they can recycle the bahnhof, and make use of the extant BR 406 (slightly tweaked as the ICE 3MF). That would allow top-speed running, something the ICE 3 can't actually do in Germany, and could bring in another TGV (the Talys). And French safety systems have already been done, although they would have to do a new country's (Belgium).
     
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  4. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Speaking of München Hbf Garmisch Partenkirchen Innsbruck Hbf route what locos should that have? Freight I see this being an ÖBB Baureihe 1016-1216 with the 1016/1116 being able to run both ÖBB Wiesel Doppelstockwagen & DB Doppelstockwagen 767.2 766.2 780 785 Nordrhein-Westfalen Hamburg 767.2 766.2 781 786. EMU 4744-4746/425 or go retro with DB Baureihe 169 141 Knallfrosch 491 Gläsernerzug. Speaking of the 169 and 141 you can finish the 46.3 km requirement N-wagen Steuerwagen achievement because they are compatible with it for München Hbf Innsbruck Hbf via Edelweiss Resort Garmisch Partenkirchen 1960s-1990s.
    For the Belgian routes I actually suggested Brussels to aachen L36 & L37. New features NMBS/Société Nationale Chemin du Fer Belge HLR77 HLE18 Alstom HLE16 HLE28 Bombardier being able to run into Germany from Belgium
     
    Last edited: Jul 18, 2023
  5. rennekton#1349

    rennekton#1349 Well-Known Member

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    They are from 2 different time periods. Dcz is 2012. Dra is modern day. Route mergers are also extremely difficult than what you would think it is.
     
  6. OldVern

    OldVern Well-Known Member

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    When I travelled from Innsbruck to Garmisch in 1983, can’t remember the loco type but the stock was the ocean blue and cream painted variant of the Silberlinge, wretched uncomfortable for such a scenic route!
     
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  7. kentjjee

    kentjjee New Member

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    • TOILETS!! (its a train simulation game right, and toilets are part off a train so)
    • ICE3NEO/ICE4
    • NEW ACELA
    • NEW EUROSTAR
    • SIEMENS DESIRE HC
    • DB INTERCITY 2
    • Ditch gen 8 consoles
    • MORE MODERN ROUTES 2020+
    • ANNOUNCEMENTS ON TRAINS AND STATIONS (Please)
    • Better graphics
    • MODERN DUTCH ROUTE (Please)
    • Less old content
    • Beter timetables on old and upcoming routes
    • Better train sounds/Ambient sound
    • THE SOUND U HEARING WHEN A TRAIN IS RIDING OVER A BRIDGE OR IN A TUNNEL (How did they miss that)
    • Multiplayer
    • 60fps
    • CONTROLLER VIBRATION/ADAPTIVE TRIGGERS (Like every other game)
    • Ebula
    • LONGER ROUTES
    • SEHS extension to France
    • Dresden extension to Leipzig
    • Trenton extension to DC or Boston
    • CLASS 700 ON LONDON COMMUTER
    • Binding existing routes together
    • Jump option
    • Sitting option on stations bench
    • All buttons in the cab off the train must function
    • Random events in timetable mode
    • Passengers with phones/laptops/bags/and bicycles (Did u ever see a group off people standing dead still on the platform for hours)
    • Let passengers open the doors
    • That sound u hear on the train tracks before the train is passing
    • More German routes
    • Less bugs
    • LESS FLAT TEXTURES (Really a immersion breaker)
    • Better weather
    • Graphics/improvement on the old routes
    • Acces to the whole station
    • Train suspension (Let the train wobble around a little in a curve)
     
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  8. 1dart Mart

    1dart Mart Well-Known Member

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    Lol if it had all these updates TSW4 wouldn’t be out until 2040 :o:)
     
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  9. matt#4801

    matt#4801 Well-Known Member

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    Oh yes, I was more reffering to chemical plants exploding not being a common occurance. Over the years I have learnt that there is no such thing as a simple lineside fire. I genuinely wouldn't know where to start being up in control!
     
  10. Pipe

    Pipe Well-Known Member

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    Toilets? You mean as in usable toilets? I wonder what exactly you want to simulate there?
     
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  11. Wivenswold

    Wivenswold Well-Known Member

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    I'll also vote for;
    Random events in Timetable mode
    Longer routes
    More modern traction and routes
    Better weather, it's nice that we have changing weather but the sun is still too bright and pale and many of the weather effects and transitions just don't act like real weather.

    I'd like to add:
    *Ability to swap traction from your library or the livery designer in the timetable and save it. Obviously limited to suitability for the route and train length limitations. (ie UK 3rd rail trains on 3rd rail duties).
    *Realistic start and finish to duties, either standing waiting for the train to arrive on the platform for a change of driver or the option of walking from the staff room at the station or depot.
    *Retro F3 hud from TSC, some of us have gotten used to the low-fi version having used it on MSFS and then TSC and when on it's lowest lighting setting is far less intrusive and useful than all the gubbins on screen atm. It's all or nothing with the TSW hud.
    *I will never miss an opportunity to urge for a first East Anglian/Eastern Region electric route at long last.
     
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  12. 1dart Mart

    1dart Mart Well-Known Member

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    Like the realistic start and end to duties, cool idea ;)
     
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  13. Fawx

    Fawx Well-Known Member

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    I assume they mean being able to open the toilet door so it's actually modeled.
     
  14. jack#9468

    jack#9468 Well-Known Member

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    Yeah, but for what gameplay reason?
     
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  15. Princess Entrapta

    Princess Entrapta Well-Known Member

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    Yes, keep us on our toes with things like other trains breaking down or being delayed, etc. Buuuut maybe get singalling up to an acceptable standard and not have the timetables that bug out and get you stuck, because rtight now adding such a feature, it'd be impossible to tell it apart from the bugs.

    This is the kind of immersion I like. Yes please. Maybe incorporate it into set points along the daily timetable.
     
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  16. rennekton#1349

    rennekton#1349 Well-Known Member

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    Some of your requests are not realistic. An extension to dc or boston is hundreds of miles long. France is also extremely long. Dtg can't do that in a reasonable timeframe and charge a standard route price for it. While that is happening, they can't make other content for a while since that takes up all the resources.

    Less old content: Tsw has very little old content and it's not always about the shiny new stuff. There's a whole history in how the trains changed you know so it is important to represent the entire spectrum.

    All buttons being functional: That would mean it would take several years to build a single train since everything needs to be built in simugraph.

    There will always be more german routes since dtg has a db license, so yea.
     
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  17. Jpantera

    Jpantera Well-Known Member

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    Signalling should be right from the start unless we are modelling one engine in steam operation. Having the rigid set paths is my number one bugbear with TSW and do wonder if it will ever change.
     
  18. 1dart Mart

    1dart Mart Well-Known Member

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    I wonder how difficult it would be to essentially change the start point from the drivers cab to the station platform ?
     
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  19. Wivenswold

    Wivenswold Well-Known Member

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    It's probably one of those things that seems really simple tweak but actually breaks the entire game.

    I am fascinated by that leak where it said something along the lines of "TSW4 will include hundreds of new models". I assume that's referring to assets and passengers rather than 100 new items of rolling stock.

    Imagine that. "Coming Soon TSW4 - The UK Intercity network 1964-2024"
     
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  20. Princess Entrapta

    Princess Entrapta Well-Known Member

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    The game does it often enough by accident when an update is broken XD
     
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  21. 1dart Mart

    1dart Mart Well-Known Member

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    Well I really like your idea, pity that nothing is straightforward anymore. :(
     
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  22. Fawx

    Fawx Well-Known Member

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    For the same reason you can open a window, use the horn, turn on Saloon lights.
    Because it's part of the train, and people like to see everything usable.
     
  23. matt#4801

    matt#4801 Well-Known Member

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    I'll have some of what your drinking please! :D
     
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  24. sbberger#9515

    sbberger#9515 New Member

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    What about when you install a route that's originally from TSW2 it doesn't ask you to Press "E" to continue after each piece of completion. Such a simple thought....
     
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  25. jack#9468

    jack#9468 Well-Known Member

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    What I mean is, apart from opening/closing the door and pushing buttons, I don't see the point.

    Having usable toilets is just a pointless addition and distracts from the purpose of the game IMO.
     
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  26. marcsharp2

    marcsharp2 Well-Known Member

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    I'd love to see Exmouth/Exeter/Paignton/Plymouth
     
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  27. 25262

    25262 Well-Known Member

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    I don’t care about toilets but what I do care about is opening windows for mk2s & mk1s and that you could actually look out so say you are behind a western or peak and the driver goes wide open you can have a good bellow
     
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  28. matt#4801

    matt#4801 Well-Known Member

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    In the 70s or early 80s with a hoover on Paddingtons and peaks on XC runs and that would be sheer perfection. The sound and sight of those beasts rubling along that coast is something that would be great to have in game. Imagine the layering as well.

    Don't worry Wivenswold I think I have found my own special drink!;)
     
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  29. theorganist

    theorganist Well-Known Member

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    It would help if it was the same station that the train was supposed to start from though ;)
     
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  30. pengi#8913

    pengi#8913 Active Member

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    - WCML or ECML route.
    - Longer routes, preferrably full lines with major stations/termini at each end.
    - Radio/GSM-R functionality with radio chatter or even being able to recieve orders or information using pre-recorded voice lines.
    - More realistic interior sounds like creaking, talking and other noises both in the cab and seating areas.
    - WAY louder and more accurate horns. TSW horns sound so quiet and dull compared to real train horns, and a lot of trains have quite unrealistic and reused horns.
    - Fix for the weird lighting when entering tunnels, mainly on the exterior.
    - Speed restrictions because of things like construction work or heavy weather, both in scenarios and timetable mode (togglable)
    - Cold starts when taking a train from depot or a freight train.
    - More branchlines if possible.
    - Having to contact the dispatcher and recover the train or being able to rewind when you SPAD.
    - Class 700 on BML.
    - More routes from more countries (the game is literally called "Train Sim World"). Countries like Italy, Holland, Spain, Japan, China, African, American and Scandinavian countries and many more could produce great routes but lack representation.
    - Fix for the weird shadows that appear around the rails further ahead of the train and dissapear when you get closer.
    - Get rid of the training centre in tutorials, honestly I prefer doing train tutorials on the routes they belong on over the training centre.
    - Less reused rolling stock so often, it makes them boring to drive (BR 185 and 146, Dostos, Electrostars)
    - Guard and Dispatcher modes as well as AI Guards and Dispatchers.
    - Less useless gimmicks like a self playing piano or cats and more focus on adding things that make the game better.
    - Devs getting the time to actually finish DLC without leaving any major bugs and issues instead of forcing them to rush them.
    - Scenarios that actually use the emergency stop feature.
    - Ability to bring items into the cab like a cup of tea or a paper/tablet with your timetable (bit of a gimmicky feature but still)
    - AI blowing horn/whistle at whistle boards (aswell as crossings in America)
    - More realistic flyby sounds, like the sound of the wheels running along the metal rails or the wind of a high speed train

    I don't expect all of this to be in TSW 4, but I hope that the devs take notice and implement some of these points.
     
    Last edited: Jul 18, 2023
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  31. rennekton#1349

    rennekton#1349 Well-Known Member

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    Creating routes for other countries require licenses and some companies don't want to be in tsw at all. It's also down to 3rd parties since dtg can only do soo much by themselves. Union workshop recently joined and they are making Asian content at the moment

    Getting rid of the training center would mean loco dlcs would be coupled with their routes again. The reason for creating in the first place is to detach them from the route.

    The team that makes the art and the team that creates the stuff to make tsw a better game are both very different. And within each team is probably smaller teams. Like there might be an art team that does 2d art vs 3d art vs environmental art. One team doesn't do everything.
     
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  32. pengi#8913

    pengi#8913 Active Member

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    How would it couple them to their routes, and is it even that big of a deal?
     
  33. Fawx

    Fawx Well-Known Member

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    Because if you want a training scenario with a train, it needs to be anchored to a route. It therefore needs a guaranteed route, either a training route that everyone has, or you bundle it with a route.

    It's a big deal if you want to buy a loco, but don't want the route it comes with. It can be the difference between £12 for a loco, and £30 for a loco. There is literally no reason to remove the training center, if you don't like it, don't use it. It serves a purpose.
     
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  34. jack#9468

    jack#9468 Well-Known Member

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    They added the training centre because people were complaining about having to buy a new route just to be able to use a loco dlc.

    Get rid of the training centre, and you will have the same problem.
     
  35. pengi#8913

    pengi#8913 Active Member

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    First of all I didn't mean that they should remove the training center, I meant that tutorials should be done on the route the train in the tutorial is from, which you're right, wouldn't work with DLC trains. I wasn't thinking about DLC trains though, I was thinking about trains from TSW 3 routes like the class 395 or ICE 1. Also I'm pretty sure that you do need to have the base route of any train you buy even with the training center. I bought the BR 101 without buying HRR and it didn't work at all. Sorry for being unclear in my previous message
     
  36. pengi#8913

    pengi#8913 Active Member

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    Sorry, I didn't conisder DLC locos in my previous message. I was thinking about locos that are part of a route like the SEHS class 395 or the KWG ICE 1. Also I bought the BR 101 without HRR and it did not work, not in the training center, not on DRA, so I would have to buy HRR even with the training center.
     
  37. solicitr

    solicitr Well-Known Member

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    Route-independence only applies to TSW loco DLC- of which so far the Acela, SF F7 and Class 700 are about it.
     
  38. Inkar

    Inkar Well-Known Member

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    It would be something like Toilet Simulator 2020 :D:D:D.

    Disclaimer: You might need to use your own real life toilet after you see that game.
     
    Last edited: Jul 19, 2023
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  39. jack#9468

    jack#9468 Well-Known Member

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    No thanks. Cleaning toilets is part of my job. I'd rather not also do it virtually.
     
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  40. Inkar

    Inkar Well-Known Member

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    Guess you didnt look at the gameplay video. If your work includes cleaning toilets do not watch it or you will have nightmares tonight.
     
  41. Hiro Protagonist

    Hiro Protagonist Well-Known Member

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    There are plenty of scenarios in the game already where you start on the platform or the ground in the depot and have to walk to the loco or wait for the service to arrive
     
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  42. Blacknred81

    Blacknred81 Well-Known Member

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    One standard for modern US Freight content. (Both DTG and SHG)

    -All locos use the same airbrake and dynamic brake physics.

    -Better/improved freight car substitution system with in game stock and livery designer w/o breaking loaded cars.

    -If possible, decouple BASE freight cars with the DTGX liveries from route DLCs, so the base game has a set of stock to play with, would also help with CC and livery designer (We don't need 500 copies of the same tank car)

    -All stock uses proper modern FRA reflective safety markings (Some stock have them that are just paint or incorrect)

    -Improve loco substitution so run thru power is realistic, but not out of hand. And ONLY modern mainline power (No Geeps or SD40-2's) Bonus points if trains that originate on another railroad has a high chance of those locos appearing (Like CSX K-Trains from BNSF locations with BNSF power or BNSF Z-trains to/from NS locations with NS power)

    -Fix the UP Heritage Unit pack liveries.
     
  43. pengi#8913

    pengi#8913 Active Member

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    Oh. Well I don't understand why older locos don't have the same functionality?
     
  44. rennekton#1349

    rennekton#1349 Well-Known Member

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    Because that's how they were built. There are assets in the home route that is required in order for the loco dlc to work. It was a limitation back then. But now with tsw3 exclusive dlc, you no longer require the home route because loco dlcs are tied to the training center. There are no plans to bring that functionality to older routes
     
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  45. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    I said this earlier DB BR141 Knallfrosch Deutsche Bundesbahn Bahndirektion München
     
  46. driverwoods#1787

    driverwoods#1787 Well-Known Member

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    Speaking of a Chinese route you're looking at Union Workshop routes like Hong Kong Guangzhou HSR which has a TSC CRH 2A in operation
     
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  47. Pipe

    Pipe Well-Known Member

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    Uggghhh, you will forgive me if I do not look into that link, right?! :D

    Back to topic.
    Said it many times: Clean up and fix the mess and the piling bug lists in TSW2 & 3. Then, only then, you think about TSW@%$&%#)(/!".
     
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  48. jack#9468

    jack#9468 Well-Known Member

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    Noted.
     
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  49. locobilly

    locobilly Well-Known Member

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    Many good points already re. game mechanics etc. So I'll talk about the 3 routes that would come with TSW4 if it were to happen:

    For the UK route the obvious one for me would be West Croydon/ (with short branches to Crystal Palace and New Cross), to Highbury and Islington, London Overground Class 378 Capitalstar. The reason it's obvious is because all the other rolling stock this line needs is already in game for much of that route; Thameslink Class 700 and Southern 377.

    For the US I would like to see a retro freight line such as the Baltimore and Ohio or Pennsylvania RR so we can get more older locos such as the GP9 in the game.

    I'm going to be a bit controversial with the "German" route, I'd actually like to see it replaced with a French route, and I'm sure DTG's buyers from France would feel the same. I think Germany is becoming a little stale because of the sheer number of red trains we see everywhere often repeating over and over, the only real freshness being the scenery. The retro ones were good though.
     
    Last edited: Jul 19, 2023
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  50. 1dart Mart

    1dart Mart Well-Known Member

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    Yes, well that was my point really. I’m not technically gifted but if they can do it for training and for certain scenarios, it could be worth them considering the suggestion. I don’t think anyone would argue that it would definitely add to immersive gameplay.;)
     

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