That wasn't me that said that. I was just pointing out you can't compare DTG to Microsoft. The Core/Engine team for MSFS is actually relatively big. Probably bigger than the entire team that is on TSW.
1. No to Multiplayer. Absolutely not needed, imo. 2. I don't want DTG to fix the passengers. I love that they behave so weirdly and i hope DTG never fixes them. It's too funny.
lol Cygnific you got the wrong guy, I said it not Fawx. I referred to needing Gen 11 in jest buddy, calm down!
A true nessecary improvement for tsw 4 should be the livery manager. The current system is fine for a small amount of rolling stock back in the time without creators club. My situation now is, with all nice liveries for the cl.47 for example (gbrf, virgin trains..), i have to uninstall them again when playing a BR route like ntp. Else i have modern paints spawning in the classic 1983 routes. The livery substitution is a mess and the more routes relesase, its just obvious that without a manager the entire thing ends up in chaos. 1. Variant: The manager should contain the rolling stock for example cl.37 and show the available liveries. There you can select the available route for each livery. 2. Variant. You just have listed all routes in the manager and select the liveries, which will be substituted (probably the better variant). Either way, not including this in the features will bring dtg into a huge mess of time period based liveries. (Similar to the 4 loco versions ).
I have a group of friends who really enjoy it in a variety of games. It's great having a task that's bigger than one person's abilities, that needs separate people working together and communicating to pull it off, and a super rewarding feeling when it comes together. Having a full train crew ensuring smooth operations is exactly the experience I'd love to get from a future iteration of TSW one day.
Fair enough - as long as the option was there for either type of play, I wouldn't object to multiplayer, I just don't think I myself would use it.
I do agree in the majority of the suggestion about Multiplayer and Single player. However Multiplayer or Single player should be definitely an option to choose for which should be (de)activated in the options menu by desire. This is for example possible with FSims. This option to play on- or offline should always be available to everyone playing TSW anyway. I personally should choose for Multiplayer as I already suggested. I understand the major issues that comes along with this feature but I would love to see the option to dispatch trains communicating with other signal boxes by either bell codes, (BR) or block communication equipment from the European Mainland. Setting points, roads and communicate with drivers etc, etc. An example A server runs a line If there is no player AI handles the traffic real time. The player joins the server an can start on the go. A signaller takes over and AI signaller and take control about a section, station, yard and so on whatever (s)he likes. Handling and working the levers and interlocking system. Once the players leaves the signalbox AI takes over. I would love to see this implemented in TSW4 or later
I'd love to see: - London Commuter get updated to TOD 4 with the Class 700 - More Rush Hour routes which feature busy timetables and a plethora of rolling stock - Longer routes - More modern German routes - Would like to see more older TSW routes updated to TOD 4 too - Scenario Planner 2.0 - More new routes that use existing rolling stock such as the Class 465, 700, DB BR 101, ICE 1 etc - No more newer routes with empty large stations, limited one-loco timetables or hardly any AI traffic
TSW4. Fix stuff first and check things before release. A good step in the right direction. I'm tired of catching things and seeing silly unnecessary stuff after a route is released. Its getting old. QC should be more aware and awake in the new so-called TSW. A new game means learning from mistakes. Should I hold my breath? I'm hoping for the best, but preparing for the worst.
How multiplayer works in most games is it's a separate mode you have to individually choose to set up a game in outside of the single player.
Now that the PS5 will be supporting Dolby Atmos I'm raising my expectations for TSW4 and I would like to have support for Dolby Atmos. Time for DTG to spend some extra money from all the dollars, pounds and euro's we throw at them
I suggested in an other topic to have the Rheine-Emden Route in 1970 with the class 01.10, 41, 44 and 50 with the major steam depot at Rheine. Semaphore signals and authentic scenery from that time.
I would really like a Route set in the 1930´s in Great Britain or Germany, preferably both. In England the WCML over Shap with the Duchess of Hamilton, LMS Jubilee, LMS Princess Royal Class,... for example. Or in Germany the Rhine Valley but with 1928´s Rheingoldexpress and BR 18.
I would like the ability to install just the rolling stock from a route DLC, for example layering in the LMS Jubilee to the SEHS route means adding in the entire 4.64GB Spirit of Steam route, whereas the Class 700 takes up a tiny 163.3MB. The full game is now over 200GB on PS5, I want all the AI and Rail Tour type extra services as they really bring the game to life but if I could have just the locos and not the old routes installed it would come in at less than half that. It would be great if completing a Timetable Service which also appears within a Journey completed it within that Journey. Gold scores should be achieveable on all services, many freight services have a maximum possible score lower than the target for gold, making a mockery of the 'Completed to Gold' icon on the Journey page.
1. That was the point of the Training Centre, so that loco DLCs were no longer tied to specific routes. Although to use any loco from a given route, whether DLC or not, is a good idea. 2. Doesn't it already do that. It has done for me (I don't do Journey Mode often so this may not be correct). 3. That is something which should have been there from the start.
TSW4 what I want is An ECML south or WCML south Some German freight and high speed NY Penn - New Haven for the NEC
What I would like to see: Better performance/optimization Better graphics balance - Currently we have skies that look wonderful, but trees/shadows (especially in the distance) look dated. Overhaul the livery designer - More layers, more typefaces, ways to make precise adjustments, ability to save layer groups. Photomode - a proper photomode, where the game is paused the camera can be placed anywhere and the user has access to focal lengths, exposures, etc. (Forza Horizon 5 as example of a proper photomode)
Neither of these will come unfortunately. Vr is in the minority and could cause even more problems and stress for dtg
One minor QOL I would like to see is the objective marker reflect the actual track running distance, not as the crow flies. If it can be done accurately for speed limit and signal distance, make it work for locations.
Small idea's for a bigger game.. - Picture mode to draw cool pictures - As a traveler the ability to spawn directly to other stations - More time spent on the Sounds in everything engine, speed, environment. - A complete interior base at large, well-known stations such as (London St Pancras) (Grand Central Terminal) (Munchen hbf connected to Munich tief - S Bahn). In my opinion, still a missed opportunity to convey the emerence to the player that it is about more than just driving a train - More attention to additional tasks such as dispatching and conductor mode. With conductor we have already seen something of it, not yet fully how it could be, I would also like to see the option to allow trains to leave themselves at busy times, assume at Tube lines or S bahn Connections. That your task does not always consist of being on the train itself, but also participating as Stations Operatore and seeing every train pass by, and being able to decide for yourself how it will leave. - A serious upgrade for the Scenario Planner where every player can create the same scenarios as the Developers can. It should not become an editor, just open up the possibility to act better via a 2D menu. - The option to indicate more reality: think of diesel trains where the fuel must be taken into account or after so many kilometers there is an urgent need to go to the train wash because it is not sustainable. Coming back to the option; it seems nice to be able to experience a difference in experience. In Easy: little detail, standard: signals that quickly turn red, and Ultra Realistic mode for new challenges. Perhaps the best difference is when you buy a new DLC from a number of options. Or it will be the training as always learn to drive the train, basic actions. Two get to know the full train startup/shutdown. The last choice something like an explanation about the security systems. For players who already know driving and want to learn more about it. - To close; Better game lighting, physics, weather and the sky
I still think multiplayer would be a good addition to TSW, just for the variety and randomisation of whats going to happen during your drive. From my time in Simrail, it worked out v good, better than expected. If they can't figure out how to implement AI delays etc in the timetable, this is the next best thing. Multiplayer would be in addition to the existing single player mode - so win win for both for and against.
Apart from the development time spent on Multiplayer (which would be a LOT), which could be better spent on something that benefits everyone.
I also wish every new route to be a starter pack. What I do agree with with people complaining about having to pay for an upgrade is that if none of the starter packs interest you you need to buy one if you want to play a new route you that doesn't have a starter pack. Most routes have a starter pack but not all of them.
And moderating against stupid behaviour, which we have seen plenty of examples over the months and years on the forums. Personally I see zero need for multiplayer over a decent single player game. I didn't enjoy it in Run 8 and least said about SimRail the better.
Multiplayer is quite a polarising subject, no doubt. I've forgotten (seriously), DTG ran some polls a while back, where did MP come in those?
I don't understand the appeal of multiplayer unless one is a signaller and the other a driver. Apart from playing at the same time as a mate and waving at their train as it passes, what functionality would Multiplayer bring to the sim?
I feel like whenever multi-player is mentioned, it covers 2 types of it. 1. Co-Op/small scale multi-player. Where it's like 2-4 players. Would be ideal for regular operations with an engineer and conductor (Or however it's done in other parts of the world with trains with multiple crew members. 2. Larger open world multi-player which is seen in both Run 8 and SimRail, where each train is ran by a single player with other players controlling signaling and whatnot.
It was enough 'fun' when the AI trains ran red lights in Spirit of Steam leading to service failures for the player, I'm sure multiplayer would be equally amusing.
This. I don’t understand why people have been begging Dovetail for multiplayer when to me it seems like it would be pointless. I’ve always found TSW3 as a single player game and no need for another player. Unless it’s like yard movements and short passenger routes where one drives and one does ticket checking like on the Glossip line. But other than I don’t see a need for it personally
Playing together taking on different roles aboard the train, so having a driver and a guard or brakeman depending on the trains in question.
If I recall, not very high.....on a par with how VR support ranked. I think the average TSW player would always rank bug fixes / longer routes or extensions / editor etc over MP and VR
As I’ve said before, despite being anti-multiplayer, there are two co-op scenarios I would enjoy with the right partner. Switching. One person on the loco, the other throwing switches and coupling. That would make for far more realistic switching. However, that would require a rework of the coupling mechanics to my mind. No simple ‘click to couple’. Steam engines. Have a fireman and driver. This would need proper manual firing though, which we don’t have. I’d like to see literally any improvement to TSW above multiplayer, but these are the ways I could see it being nice and maybe I’d even use it myself then.
I first have to play Guardsman World as I don't understand how this not will lead to a fight about who's taking the driver seat every time a "multiplayer" session starts. The gameplay of guardsman has to be that good that everyone wants to play as guardsman. I think most of the people buying this game buy it to drive trains so I'm afraid you gonna get lobbies full of drivers who can't find a guardsman. If you enforce that everyone has to play as guardsman from time to time most will probably immediately quit the session until they are assigned to be a driver.
See, I come from the world of playing with my friends, most co-op stuff I play doesn't really have any kind of matchmaking system we use, it's games where we set our sessions up knowing what we want going in. Where we all have preferred roles and playstyles when it comes to games. So when it comes to steering a ship in sea of thieves for example, or driving the tank in a Halo mission, or flying a multicrew ship in Elite: Dangerous, they'll pick me as the only one who doesn't get easily bored by that. One of my friends likes to take the gunner seat in Halo, mount a cannon in Sea of Thieves, or handle the mining lasers in Elite. Another gets in the passenger seat if we're playing Halo, the crow's nest in SoT, or just flies around us in a fighter canyon running in Elite, since she doesn't like being responsible for too much heavy work and prefers just to enjoy the scenery and explore for collectables and secrets (The first time she launched TSW3 with me watching her stream, I think it was over an hour before she even got aboard her first train, she spent so long exploring around the station and yards). Different people who enjoy differing levels of engagement and different tasks (At least one of these two was disappointed she couldn't just join one of my shunting jobs on Clinchfield and work trackside in the yard making sure the points were set correctly for me). We never fight over roles in games because we all enjoy different things. Just like if we were playing a fantasy MMO, nobody minds deferring to me as DPS since I am the only one of us who bothers to keep up to date with meta builds and rotations, while they will often take heal or tank. Randomly queueing for matchmaking for games isn't really something anyone I know ever does. We're all pretty social about our gaming, so we just make plans for an afternoon with friends, maybe get some snacks in, and make a thing of it.
Sure I understand what you mean but the titles you are dropping are all rather action based except for Elite Dangerous which is mostly exploration based. Most of those game have a narrative or give the sense of a narrative. With trains you are simulating a real job that is rather attainable for everyone. It's repetitive tasks over and over. No passengers will get sick or give birth or whatever random event that breaks the streak of checking tickets and making sure it's safe to close the doors. What you describe seems to me very niche. I could be wrong maybe this is what all the kids are looking for these days but to me it sounds not all that appealing to a large audience and that's what really important if you invest in building something complex like multiplayer. Is it worth it? Sure for you it will be worth it because you would have a blast but will DTG benefit by it? Edit: It would get interesting if you have to prevent other players from boarding the train
EVERY game is repetitive tasks over and over. That's the nature of gameplay. It's always a limited set of predefined things you can do, and repeating it is, not for nothing, called the "gameplay loop". Sea of Thieves is not all that action based if you aren't actively repping the Reapers, Usually for us it's fishing trips, or sailing from island to island, digging up treasure. With the odd Kraken attack breaking it up. Even in a first person shooter though, point gun, pull trigger is the same repetitive task over and over. Most physical real world hobbies are the same. Assembling a model kit and painting it, or flocking some lineside vegetation for your train set. It's no different really to repeatedly performing the button inputs to pull off a finisher in Mortal Kombat and getting good at it. You enjoy the act of performing this task, it lets you unwind, so you do it over and over because you get a feeling of accomplishment out of it.