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Wishlist For Scenario Planner Version 2 In Tsw2

Discussion in 'Suggestions' started by paul.pavlinovich, Feb 26, 2021.

  1. paul.pavlinovich

    paul.pavlinovich Well-Known Member

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    Since there has been talk on streams about starting to think about what version 2 of scenario planner should be able to do in TSW2 I thought I would put together a bit of a wish list of things that could be done without having access to a route editor. These are in (my) priority order of things I would like to see.

    • Put trains anywhere on the tracks even if they can’t be driven

      • Scenic value for player - a feeling of an operating railway - immersion
    • Start in platforms

      • Passenger services
    • Start anywhere on driveable track

      • for Setting up taking over of services -and-

      • Setting up for relief trains -and-

      • Scenic value for player
    • Start in sidings for freight services and depot starts

    • Light engine moves

    • Time based starts for setting up a time table and non player services

    • Trigger based starts

      • Set up things that happen when a train (player or AI) reaches a point - e.g. setting up a cross on single line running - train A sits there until train B arrives then train A departs on the track train B arrived on
    • Rule based starts e.g. check all cars are loaded/unloaded

    • Couple/Uncouple anywhere

    • Allow building of a train - this would get used for all kinds of other services - its an enabler

    • Build long distance services that set out and pick up large cuts of cars

    • Build local services where a freight or mixed travels from point A to point B and back to point A picking up and setting out cars on the way

    • Adding additional locomotives for banking - i.e. player arrives at a place and has to go and start and add another locomotive to the consist to bank it through the next section then surrender it after the climb and then AI drives it back

    • Being able to get past red signals deliberately to allow for relief trains to collect disabled trains in section

    • Fueling so player prepares locomotives before a run or before stabling at the end of the day

    • Turntable

    • Switch lists - Player gets a car list in a yard and they have to find them and get them into their train before they leave - this implies cars are individually labelled and there is a way to see those labels so this is probably too hard for now as it needs game changes not just scenario planner

    • Being able to set the lay of points/switch to default a yard

      • Forcing the player to follow a path I want not what the dispatcher wants - and -

      • To avoid it being annoying for the player - and -

      • Shunting puzzles in yards
    • Tasks e.g. Loading/Unloading (commodities and LCL)

    • Adding tasks for LCL (less than car load) freight to mixed trains e.g. picking up small freight on interurban and urban services e.g. picking up milk cans in the 50s, picking up parcels from passenger stations

    • Being able to pass trains that are too long for sidings - Short train goes into siding, longer train goes around

    • Ability to build a working timetable for multiple days where you can work your way through it as a career for interesting challenges over time
     
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  2. Tonto62

    Tonto62 Well-Known Member

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    It's quite simple. We need the same flexibility and operational possibilities as we would expect from a sophisticated model railway layout. They don't have sidings to which entry is forbidden. They don't have loops that can't be used. They don't impose arbitrary limits on train length. They don't have fixed formations. Any locomotive can haul any train and a train can consist of any combination of suitable rolling stock and can take any route to it's destination. Locomotives can run round their train ready for the return run and shunt stock as desired. Until these things are achieved, real railway operation isn't possible in TSW2. Let's hope these things are being addressed.
     
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  3. ScottN

    ScottN Member

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    How about not having length restrictions for it since in service mode you can run them easily? The formations for some of the packs are too long but are the same trains that are in scenarios and services.
     
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  4. finntd#7891

    finntd#7891 Member

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    I feel like this should be Advanced Mode for the scenario planner. more of a timetable editor and since we are getting a new multiple timetable system with Diesel Legends that would be perfect for this kinda thing
     
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  5. paul.pavlinovich

    paul.pavlinovich Well-Known Member

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    This is true. A simple mode so that people don't get buried in complexity when they try to build and an advanced mode for people who want to get their hands dirty. Good idea.

    Paul
     
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  6. davejc64

    davejc64 Well-Known Member

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    A consist editor/creator would be a good addition to the scenario planner.
     
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  7. saltychipz#3569

    saltychipz#3569 Well-Known Member

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    I would love custom formations in scenario planner
     
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  8. paul.pavlinovich

    paul.pavlinovich Well-Known Member

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    Absolutely yes, a consist editor would be very important... a question ethics wise davejc64 saltychipz#3569 should I edit the original post to include this idea (with a credit nod to you on the same line) or leave DTG to this and hope they read the entire list?
     
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