Would You Willing To Sacrifice Performance For Better Immersion/scenery/gameplay?

Discussion in 'TSW General Discussion' started by RobertSchulz, Mar 23, 2024.

?
  1. Yes, I'm okay with a few FPS less getting better scenery/gameplay/immersion in exchange.

  2. No, I want the game to always run on 60 FPS, the quality of scenery/gameplay is not so important.

  3. Depends on the route/scenery/gameplay element (please give an example in the comments)

  4. I want the perfect balance between them two and I'm okay with deficiencies on both of them.

  5. I don't care.

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  1. Calidore266

    Calidore266 Well-Known Member

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    That has been said many times, but people think they have a good catchphrase and so repeat it over and over anyway.
     
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  2. operator#7940

    operator#7940 Well-Known Member

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    Or, as many devs have said in other games, there isn't an advantage to upgrading. Just because it's UE5 doesn't mean it automatically makes everything better at all times. There are situations when it doesn't improve or even hurts performance. I don't know the back end of the game, so I'm not qualified to say if that's the case in TSW, but in other game discussions it's come up as a reason for developers to not upgrade (not just UE, but many aspects of gaming in general. Newer doesn't always mean better for everything.)

    Maybe they're just saying it because it's the truth.

    Do you have detailed knowledge of how UE5 would improve the game, or are you just seeing a higher number and assuming it would be better?
     
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  3. Calidore266

    Calidore266 Well-Known Member

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    Either I wrote poorly or my reply was misread, but yes, what you said is what I've been saying also.
     
  4. ididntdoit

    ididntdoit Well-Known Member

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    I doubt ue5 would bring any performance gains. Reduce performance maybe, especially on yesterday's hardware. Tsw would definitely look a lot nicer but at what cost?
    Would dtg get ontop of the stutters that have been present on ts classic and every iteration of tsw? I doubt it.
     
  5. kilt46

    kilt46 Well-Known Member

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    TSC no longer stutters. I am running some very large routes (up to 400 miles) and see good response with AP products also being used. The models in the game from AP and ChrisTrains are high quality.
     
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  6. Dinosbacsi

    Dinosbacsi Well-Known Member

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    Once again, it would not. TSW could look miles better in UE4 as well, yet it doesn't. The engine is not the reason for the way TSW looks the way it is.

    Pretty much all of the visual issues we have in TSW are caused by the following reasons:
    • incorrectly set up material properties
    • incorrectly set up light sources
    • incorrectly used light baking (or none at all)
    • incorretly set up word lighting
    • shoddy route building
    • bad model textures
    None of the above is an engine limitation. It's just a matter of how much time someone spends on their assets, how well they build their routes and how knowlegable someone is with setting up parameters in UE.

    If you just switch to UE5 and keep making these same mistakes, your game won't look any better.
     
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  7. ididntdoit

    ididntdoit Well-Known Member

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    Yes I know I don't stutter anymore. Although it took long enough to stop it.
     
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  8. grdaniel48

    grdaniel48 Well-Known Member

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    I have to tell you... that yesterday I suffered something, I believe it was definitively fixed by DTG!

    I was driving an SD70ACE on Sherman Hill, and suddenly something strange happens with the simulator, and I was "literally ejected" from the cab of the train, to outside and landed on the terrain!
    Please notice this route does not have several buildings and objects, and even, I was not crossing with another long US freight!

    I suffered a lot about this issues, on TSW3.
    But with TSW4 they does not happened anymore - I had reported about with pictures at that time! - and even now I have a PS5 instead of PS4 as before

    Fortunately I had the "Alerter" in ON position, so the train stopped "by itself" sometime later.
    I get again the control of it and continue driving it to the stop point.

    Really strange!
     
  9. pveezy

    pveezy Well-Known Member

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    Performance is so bad on this game across the board. Some routes are almost unplayable.
     
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  10. bartolomaeusz

    bartolomaeusz Well-Known Member

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    I want Berninalinie to have more than 15 fps on approaching Brusio.
     
  11. Midnight

    Midnight Well-Known Member

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    TSW5 is running on such a Frankenstein build of Unreal Engine 4.27, that I think it's probably unrecognisable to most developers.

    It's probably impossible to fix or reverse all the changes that DTG have done to it over the last 7 years, without the entire thing falling apart.... The more they tinker with it, the worse it will get, until it finally implodes.
     
    Last edited: Apr 21, 2025
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  12. Dinosbacsi

    Dinosbacsi Well-Known Member

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    It's not that dramatic, my man.
     

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