Xbox Wrong Speed Limit Sign After Km 62.0 In Main Spessart Bahn Towards Gemünden

Discussion in 'TSW Troubleshooting & Issues Discussion' started by FD1003, Oct 2, 2020.

  1. FD1003

    FD1003 Well-Known Member

    Joined:
    May 10, 2019
    Messages:
    2,662
    Likes Received:
    3,966
    A couple of meters after Km 62.0 there is a speed limit sign which reads "10" meaning a speed limit change to 100 km/h, however the HUD gives a 120 km/h speed limit just after passing that sign, so, if we believe the HUD information to be correct the sign should say "12".

    b291fd6d-7712-4250-ae7c-25bdb1483daf.PNG

    This is the sign in question, my train is not visible as it travelled a couple hundred meters forwards and is just out of sight, but I'm still in the speed limit section enforced by that sign and the HUD gives a max speed of 120 km/h in contrast with the sign.

    As said before the sign is just 5/10m after Km 62.0

    Direction of travel Aschaffenburg towards Gemünden.

    If needed I can provide a clip of the HUD speed limit changing to 120 km/h but I think it's not really needed...
     
    Last edited: Oct 2, 2020
  2. Matto140

    Matto140 Well-Known Member

    Joined:
    Oct 11, 2017
    Messages:
    602
    Likes Received:
    787
    Preserved bug! (it's there since route release)
     
  3. FD1003

    FD1003 Well-Known Member

    Joined:
    May 10, 2019
    Messages:
    2,662
    Likes Received:
    3,966
    Really??? How did I fail to notice that? I've run this route a lot on the old sim... I guess it's just me starting to rely more on signs and less on the HUD
     
    Last edited: Oct 2, 2020
  4. Matto140

    Matto140 Well-Known Member

    Joined:
    Oct 11, 2017
    Messages:
    602
    Likes Received:
    787
  5. FD1003

    FD1003 Well-Known Member

    Joined:
    May 10, 2019
    Messages:
    2,662
    Likes Received:
    3,966
  6. Matto140

    Matto140 Well-Known Member

    Joined:
    Oct 11, 2017
    Messages:
    602
    Likes Received:
    787
    Maybe Adam can explain (or now when his team exist, they deal with it in time DB BR 204 go out as preserved)
    As issues are are handled in way: More Publicity - More Priority, this post can help.
     
    Last edited: Oct 2, 2020
    • Like Like x 1
  7. fabristunt

    fabristunt Well-Known Member

    Joined:
    Dec 23, 2019
    Messages:
    637
    Likes Received:
    1,221
    I too would like to see these bugs fixed...
     
  8. Ps4Player

    Ps4Player Well-Known Member

    Joined:
    Feb 13, 2020
    Messages:
    262
    Likes Received:
    269
    Me too!
     
  9. Valdez

    Valdez Active Member

    Joined:
    Dec 5, 2019
    Messages:
    108
    Likes Received:
    133
    I’ve already suggested via an extensive bug report that DTG play test the routes using the signalling and signage on the route rather than just relying on the HUD. That would go a long way to fixing a load of issues. (You see it on their streams all the time, slowing down for signals the driver wouldn’t even have seen yet.). I know the HUD makes up for not having proper route knowledge, but playing as a simulator isn’t great at the moment.
     
    • Like Like x 1

Share This Page