Just noticed something about this distant signal, right outside of Kaiserslautern. It's not a repeater, but doesn't have a PZB magnet. Regardless it has to be acknowledged, if necessary. This route is still missing quite a bunch of PZB magnets...
RE 28034, leaving Neustadt at 18:53: When approaching Karlsruhe, the distant signal and its repeaters ahead of the main entrance signal show two ambers (expect stop). PZB magnets are working properly. The main signal itself shows one red (stop). No additional lights, no Zs1, no Zs7, no Sh1. The map instead shows the signal as green, and I was able to pass it without penalty using "PZB Befehl". Somebody gotta check those additional signal lamps...
I just did the first of the two BR 103 railtours (the one in early afternoon) on PC / Steam. When arriving at Neustadt on platform 2 and slowing down, I passed a green signal that is not far from the end of the platform, with a red signal waiting further along, and about 5-10 meters left for a perfect stop. Even though the signal I passed was definitely green, I got a SPAD. Highly annoying. Will try again to see if it persists.
There is "10" speed sign in Neustadt Böbing in the direction from Mannheim which makes no sense. I think it should not be there. I don't know, if it is missing somewhere else.
ICE-T (BR 411): GNT and tilting seem not to work on this route. Am I doing something wrong, or is this a track-installed system like LZB, or is it just a bug?
That's exactly the case. GNT needs trackside equipment just like PZB and LZB and Ludwigsbahn simply is not equipped with it.
These set of stairs at Kaiserslautern leading up to Platform 5 still result in your character no-clipping through the ground and into the endless void beneath. Thankfully I had fast travel to just teleport back to the station.
Maybe someone already wrote, but the problem is still there. I play on PC, Steam, control from Xbox gamepad. When pressing the Sifa confirmation button or when exiting the map menu, together with the confirmation of Sifa itself, the PZB confirmation key is triggered. With the corresponding confirmation sound. The problem is on BR425.
Has anyone else had the wipers in the 425 fail? I'm trying to run the Merry Blizzmas scenario and of course it's completely impossible without functioning wipers.
First impressions: a "cozy" route, not stop-the -presses ambitious but comfortable in the way Bremen or Maintal are.. Part of it looks very nice indeed- the scenery west of Neustadt is commendable, reminiscent of RSN but with modern assets, textures and lighting. Also, the urban buildup around Mannheim-Ludwigshaven is well done. On the other hand- the scenarios are really ill-considered. In Journey mode, one starts the first run on a new route, eager to see the sights- and you are stuck in a raging blizzard at night with 10m visibility. WTF? Not the way to introduce a route. Save the winter storm for late in the journey. Even more inexplicable though is the "rush" chemical train. As has been mentioned, why on earth in such an emergency, does the driver stop ten minutes along and take a coffee break, and not get back in the saddle until he has to clear the platform (incidentally, the "S-Bahn" you're supposed to be making way for doesn't exist). Weirder still though is the train. You have double 185s at the front of no fewer than 38 loaded tank cars - a huge train by German standards. But wait- are they loaded? Um, NO. consist weight is just over 1000 tons, and the calculations authorize Mode M at 110 km/h with all-P brakes. WTAF? (If they were loaded the train would weigh three times as much, and it would be GGG, U, 80). All right, I understand what's going on. The game's 185 doesn't have working ZDS/ZMS and can't actually be operated doubleheaded. And since it's only one loco, the consist weight had to be cheated. But driving this scenario is NOTHING like wrestling a massively heavy train with marginal power (something we all know from Clinchfield). NB: the trailing loco, with a flammable immediately behind it, should be on front panto,
The intro for the 766.2 has a bug on TSW6 (on PS5) where after opening the doors the train can’t be entered from the platform. A workaround is to enter from the opposite side (ie walk out onto the tracks).
Hi, maybe I got this wrong, but I have a question. Today I bought the route and I remembered something from the preview stream about missing parking, which I interpreted as the parking garage at Mannheim station. When I checked the place today, there was no garage, only an office building. I went back to the preview stream and found the part at 1:38:15: "we did build a parking asset here it's not in there that might also be one of things that comes a little bit later" So as I said, maybe I misunderstood, but right now there is no garage, just the office building. Could you please let me know if there are any plans to add the correct building at this location in a future update? Thanks a lot in advance!
I just picked this up for a bargain price (£7.49) in the Autumn encore sale and I think the word “cozy” sums it up nicely. As I still had a WCMLoS save I didn’t want to overwrite (thanks to the Steam hack attack yesterday I didn’t get my usual game time) I jumped straight to an ICE run in Journey which does end to end in around 40 minutes. The section through the hills and forest is beautiful, particularly with the sun going down then you get the contrast of the faster run into Mannheim with its nice looking and well modelled stations. Overtones of RSN or maybe MSB. Lots of different layers to explore in addition to the Journey and when it eventually picks up a decent discount the E94 Railtour pack to add. That said, I don’t think the route is worth £30 at full retail. No new rolling stock and relatively short, this should be selling in the £25 slot. But I actually enjoyed my ICE run down the hill and beyond more than the extended section from Riesa to Leipzig on the “new” core route.
I've had this weird thing several times before Kaiserslautern as well as before Mannheim. Signal is just pure red (Hp0) without any additional lights. The map says it's green though. It will let me pass with "Befehl 40" held down. It kind of behaves as if I'm being switched into a shunting service. But shouldn't there be 2 small white lights below the main signal? These are always just red-only. Am I missing something or is this a bug? (I'm using the 101 expert timetable if that's of any relevance)
Confirmed, I encountered the same issue twice already, when approaching K'lautern. Both times in the Expert 101 timetable. I can't recall exactly on which services it occurred, but both took place during nighttime. One could have been EC 216 with the IC cab, the other perhaps something with the 628 (RB 12740?). I'm on PC/Steam.
Thanks, good to know! This service here was with a 642 Desiro. I don't remember the exact services I used in the past but I'm pretty shure some of them were also during day time but I do think all of them were on the expert timetable. Maybe I should test the same service on the regular one and compare. Oh and I'm on PC and Steam, too.
The route the train is supposed to take was not programmed by DTG, hence the signal reverts back to a shunting aspect, which the signal head can not display, as it has no shunting lights installed I have personally not encountered this yet (at least at this station), however, if I am not mistaken there is a long and a short entry to the platform straight ahead. It could be that only one option was actually programmed and the other one can therefore not properly be displayed.
As openminded says, it's probably attempting to show Sh 1, which the signal model used in game does not have light bulbs for. This is also incorrect aspect, as Sh 1 can only be used for movements within a station, that is why the entrance signal outside of the station is not equipped for this. However, signal showing red and dispatcher giving you order to pass it is a normal procedure. Showing a clear, secure aspect requires many conditions and due to various minor malfunctions or traffic situation, it may not be possible to meet them all and the signal cannot be set. They would probably use Zs 7 (if equipped and possible) to give you that order rather than a "call", but red alone is fine and meaning is the same - pass the signal holding PZB Override, continue on sight, driver is responsible. Expect stop on next signal, expect obstacle on tracks, expect incorrect junction setting. At night, this may mean even to continue only at walking speed if you don't see well ahead, or even getting a second person walking before the train to ensure it is safe to drive. Most stations in this never finished addon have signals working properly only for the straight tracks or tracks where timetable traffic gets sent to (and often not even that), once you try to go to anywhere else in freeroam, the signalling just falls apart immediately.
Awesome, thanks for the in-depth explanation! Good to know how it works in real life. I've seen these 3 little light bulbs arranged in a triangle below and thought these should be able to show it, or are they meant for another purpose? Or maybe they're just not programmed to show anything.
Slightly disappointing to note this route does not appear to have any reverb passing through tunnels or under bridges. I thought this was supposed to be a standard feature now. DTG, tell your German route builders to get a grip! (also absent entirely on the rehashed and extended Dresden to Leipzig).
Thanks! Very insightful In this context, it would be nice to have the functionality of the dispatcher calling you on the loco, not just the other way around. Perhaps a popup in the middle of the screen "dispatcher calling" and the radio ringing, so you have to pick up and receive information for the route ahead. Could also be linked to the temporary speed restrictions That's exactly what I meant when talking about DTG's lack of care for older routes. The impression I got from yesterday's livestream is that nothing will change in this regard... routes and locos are going to be all but abandoned once release day hits.
I've noticed that some stock doesn't "hear" it in-cab but others do. It is in the Riviera line but it seems to be sporadic in most new routes ATS's route however does not have it at all, not good enough!"
I like this, especially in regards to the speed restriction. It would allow you to go Hud less, again... +1 from me!
I don’t know how it works in Germany, but in the UK Temporary Speed Restrictions are published in the Weekly Operating Notice which drivers are expected to scrutinise and familiarise themselves with. Emergency Speed Restrictions would normally be advised in the Late Notice Case which drivers should check when booking on. I’m not sure if still the case in the current Rule Book but on imposition of an ESR trains would also need to be stopped and cautioned at the last controlled signal before the advance warning board until such time as it was certain every driver working over the route would be aware via the Late Notice. In short, if random TSR’s are generated when the run starts, the initial pop up detailing the run should act as the Notice and advise drivers the location and mileage.
This will be implemented on the Liberec - Stará Paka route, where some stations have only a single group exit signal and such signal cannot be clearance for departure (as there may be multiple trains facing that signal). Then the ingame dispatcher will call you to give clearance specifically to you. So the tech will be there, and maybe others will pick up on it (cc cwf.green)
I think that's still the case, and in Germany too. But sometimes, things could happen while I'm already on my way, like a signal failing or a crossing not working properly. In that case, the dispatcher should call me and brief me about how to proceed. Overall I'd love to have a bit more dispatcher interaction than the current "click on the phone and either it says go or don't go". True! Let's see how this is gonna grow in the future
Were there always only 2 services for the BR 111 on the route? Deactivated all my mods just to check and it's still just two services on both timetables.
Seems very unlikely to me since both the BR 111 and the Dosto cabcar came with the route and the 111 has scenarios too. That would explain why it appears to be running smoother now since that whole layer isn't working anymore despite being activated. I've opened a ticket hoping for a fix. That's my 5th one today, I should join the beta team
For the carp they've given us tonight via this farce of a patch, we should all be getting a £5 voucher on the platform of our choice! I've gone to plough a field in FS25...
This is correct. Yes, they did a month-long hyping about the BR 111 being main feature of the route (despite being just recycled as all the other stock on the route), and it only runs two services (and two pushing in opposite direction) as per reality.
Oh. It seems I've got egg on my face with this one then. Which I wouldn't mind in the literal sense just now since most appliances in the ICE1 buffet car I'm sitting on right now are broken and they don't serve nothing more than candy bars and slim Jim's this morning