Loco Db Br 101 ‘expert’ - Feedback Thread

Discussion in 'Player Feedback' started by dtg_jan, Aug 8, 2024.

  1. Xander1986

    Xander1986 Well-Known Member

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    You do not need use up and down but type the numbers via the lower row underneath the display
     
  2. hyperlord

    hyperlord Well-Known Member

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    I think you need to toggle PZB Wachsam after you "save" to confirm
     
  3. razmatus#2517

    razmatus#2517 Well-Known Member

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    I see "Keine Fahrtrichtung...", looks like you dont have reverser in forward... maybe that could be it? dunno
     
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  4. Sharon E

    Sharon E Well-Known Member

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    That was it. So much to read and its easy to gloss over an instruction. Working fine for me now and I have practiced it 3 times and have it kinda in my head along with the GSR-R setup.
     
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  5. Isaak

    Isaak Well-Known Member

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    Make sure that the reverser is either in forward or rear position (not neutral) and afterwards confirm the inputted data with the PZB Wachsam (acknowledge) lever.

    Edit: glad this was indeed the issue. It's indeed easy to read over these tiny but important details.
     
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  6. Sharon E

    Sharon E Well-Known Member

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    Having spent time yesterday learning how to do the digital input of train data, I find out that this version of the 101 does not work with Rail Driver, while to 2 analog versions do. So guess until TSG gets this sorted, will limit myself to the 2 analog versions of the expert 101.
     
  7. B-7

    B-7 Member

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    The MFD version has a significant amount of bugs compared to the MFA variant, but most of them will be fixed in the next patch.
     
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  8. meridian#2659

    meridian#2659 Well-Known Member

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    Taking 11 Vectrons from Hamburg to Lübeck GBF, including the full train preparation. I found myself using the 101 single or double traction on many freight trains too, just to have a more realistic experience.

    IMG_2024.08.28-23.14.00.jpg

    IMG_2024.08.28-23.14.33.jpg
     
  9. fabienlimp95

    fabienlimp95 Well-Known Member

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    (PS5)

    All in all this is an awesome DLC for TSW and im really enjoying driving the Expert 101 an dealing with occasional faults.

    But i am encountering Sound problems. For me its especially noticeable on Kassel-Würzburg.

    Once I've reached higher speeds and closing windows while driving, i noticed that the wind noices aren't fully "disengaged", they are cutting in occasionally. Ive checked the whole Loco, all windows and doors where closed at this point.
    The other problem, and this actually turns into annoyance at a point, there is a constant "pop/click". Its like a scratch in a Disc.

    Ive tried to resolve this problem by letting my Train "disappear" by letting it drive away in 8 Cam, but once ive loaded back into it, the problem still persisted. As it really disturbes the experience i hope this can be looked into, as this is such a great Mashine ! Thx
     
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  10. OpenMinded

    OpenMinded Well-Known Member

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    Quick suggestion after I found myself locked out of the EBuLa entry mask of the failure menu.

    Need to explain how I usually play the expert line: Usually I set a high failure rate at the beginning, to force a failure early. When I am happy with the caused "chaos" I usually dial it down again in order for me to actually be able to deal with it and its consequences for the rest of the drive.

    Just stupid if the first fault you encounter is the EBuLa screen failing. Even worse when it is an internal fault and you cant reset the LSS. I was stuck with my chaos factor of (I believe) 55:cool:, as I have found no way to reset anything through this screen... Somwhow I made it to the end of the service.

    Anyway, what I wanted to propose is that you either let the failure display always work (its not a real to life display anyway), despite the state the rest of the loco is in, or, at least, keep the LSK "3" always active, so that you just need to hit this and reset internal faults.
     
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  11. diamondderp

    diamondderp Active Member

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    Looping on sounds on PS4 and PS5 have always been broken, they do not have a looping transition. This is on everything..
     
  12. fabienlimp95

    fabienlimp95 Well-Known Member

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    That might be but i think it's not ultimately the same problem.

    Another thing that occurred was the sound that normally plays when going over junctions didn't do so.

    It sounded quite messy like it was constantly trying to play several sound files, it gets really noticeable from around 180 km/h... Definitely hadn't this with other rolling stock so far.
     
  13. diamondderp

    diamondderp Active Member

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    That's another issue, but the thing that annoys me the most is the looping.
     
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  14. razmatus#2517

    razmatus#2517 Well-Known Member

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    managed to get an ASG thing - went into the ASG control screen and turned the one with yellow next to it on, reengaged MCB and ZS, but the ASG on the main screen was still yellow... does that mean that one of the ASGs was faulty? or if one goes yellow, you have to reset both ASGs in one group?

    another thing - manual mentions "reduce load limit by ... %"... does it mean that if one ASG doesnt work, I should redo the calculation somehow? and if yes, how? thx

    edit: in Storungen there was nothing
     
    Last edited: Sep 2, 2024
  15. Sharon E

    Sharon E Well-Known Member

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    I have to admit, this loco is fun as well as challenging. I tried to run service 216 on the Rosenheim - Strausberg today and got everything set up properly, I thought, but could not get the brakes to release once the doors closed. Had this problem before with services.
     
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  16. razmatus#2517

    razmatus#2517 Well-Known Member

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    I just managed to get a PZB Zwangsbremsung like a kilometer from Freilassing, and now I am absolutely bricked, cannot get any air into the system, tried almost anything :/

    I have no air in the system and no freakin idea how to get it back in... now I have a huge delay, which I give zero ... about, I just want to learn how to get it back into motion :/
     
    Last edited: Sep 2, 2024
  17. razmatus#2517

    razmatus#2517 Well-Known Member

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    ok, I managed to get it moving when I switched the NBU/EP switch to pn, but AFB was no longer working, like, at all... I tried resetting several circuit breakers in the machine room, but nothing worked, as nothing was tripped... but AFB could no longer be brought back... and when I tried putting the switch back to el, the air pressure again dropped to zero

    I dont really understand it, but I hope I dont run into this again cos it sucked a lot, in the end I rather restarted the service
     
  18. razmatus#2517

    razmatus#2517 Well-Known Member

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    the train got bricked so bad that nbu/ep didnt work on el, compressor didnt pump any pressure into the system and gsmr barely worked... and as I said, AFB couldnt be turned on for some reason... restarted the service and will pray to train Jesus that I don't get into this kind of situation
     
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  19. Sharon E

    Sharon E Well-Known Member

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    Did you remember to turn on train power? I always move the switch over to the 'start' position for several seconds at the beginning of a service.
     
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  20. OpenMinded

    OpenMinded Well-Known Member

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    You know that you can reset those faults, right?! If you are completely stuck or your train would need a tow loco I usually reset as well, just to be able to at least finish the service.

    The ep brake is, I believe, one of the bugs that this fault is not displayed in the error display. I had it a couple of times as well. Quite like it, though, as it requires you to disable AFB (as you have said) and makes for an interesting run. Made an entry about it here:
    https://forums.dovetailgames.com/th...teps-and-bug-fixing-status.83596/#post-876149
     
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  21. razmatus#2517

    razmatus#2517 Well-Known Member

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    my train only worked then under "pl", if I tried to put it back to "el", the air vented back out... so it only worked then with pl

    I know, but I first and foremost I want to learn the art of troubleshooting... like yea I am probably going to reset stuff or restart the service, but I want to know how to resolve most of issues that I encounter :)

    of course, I do it at the start of service or in any situation when the ZS aus light comes on :)
     
  22. Ewan M

    Ewan M Member

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    I recently downloaded the Expert 101 for TSW 4 and have been driving it with the expert mode off. However, every time I’ve tried to drive the cab car in service mode, the speed on the hud always suddenly drops down to zero and both doors release yet they stay shut.

    Don’t suppose anyone knows how to sort this out?
     
  23. OpenMinded

    OpenMinded Well-Known Member

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  24. razmatus#2517

    razmatus#2517 Well-Known Member

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    this additional question somehow got lost, so I am relocating it here - when you have to reset an LSS or MSS aka one of the circuit breakers, do you have to open the MCB first or not?

    I mean cos so far I havent gotten many faults, but when I did, almost every time the specific circuit breaker popped back into open aka the resetting failed... so I was just wondering if that happens a lot... aaand... if that happens, aka resetting fails, I am to follow instructions in the manual, which in most cases say sth like drive on?

    also, manual sometimes mentions sth like "load limit"... what exactly is it? lets say it says reduce load limit by 25%... does that mean I have to redo calculations, like reduce the braked weight number by 25%? thanks for info :)
     
  25. OpenMinded

    OpenMinded Well-Known Member

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    I am not sure I fully understand your question, but when you get an error it is always associated with the corresponding LSS or MSS already failed. I know that it usually states to reset the circuit breaker (CB), which would mean to open and close it again, but in game it always already is open.

    Nevertheless, in game it can fail in two ways. First an internal fault, which will prevent you to close the CB again (simulating a complete failure of this component) or you simply need to close the CB and the system will work as intended again. Hope this answers the question?!

    You can have faults which render some of your brakes useless. In this case you need to redo your brake calculation, as it may have an effect on the values you have to enter into the ZDE.
     
  26. razmatus#2517

    razmatus#2517 Well-Known Member

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    so if I find a circuit breaker open and try resetting it (aka closing it) and it pops back into open, that means it has failed and I need to follow manual's instructions on what to do (which usually means drive on)?
    as for MCB, I was asking if opening MCB can affect the rate of success in resetting LSS or MSS :) but juding by your answer, looks like MCB doesnt have anything to do with it :)

    as for reduce load limit, does it mean reduce braked weight in calculation? lets say it says "reduce load limit by 25%", and my braked weight for the whole train is lets say 1000t, I should redo the calculation with 750t? aka if load limit = braked weight or not :)? (I encountered "reduce load limit" in the manual, usually either at ASG or brake failure)
     
  27. OpenMinded

    OpenMinded Well-Known Member

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    Sorry, I was talking rubbish. Didn’t read properly and just wrote what I thought about at the moment.

    The limit load (or Grenzlast) has nothing to do with your brakes. Those are different faults. In short, the Grenzlast defines the load you can pull under certain criteria and on a certain route. This is nothing we have insight into in the sim, they are usually variables of the timetable. However, I think it’s safe to say that an IC consist will never fall below its Grenzlast on any route we have in game, even if you substract 25%. However, this may be very different for heavy fright consists, especially on routes with steep gradients. These Grenzlast calculation tools are actually available online from DB and you could check your consist. Haven’t got the link available at the moment, can post it later if interested?!
     
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  28. razmatus#2517

    razmatus#2517 Well-Known Member

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    it was referred to in the faults section, e.g. about one or more ASG failing, like lets say one ASG fails, reduce load limit by 25%... so what I thought was maybe usually you try not to pull with more than 50 kN per traction motor, and if "load limit" has anything to do with it, maybe that means that with one traction motor failed, you should limit pulling to around 37 kN per motor?

    I mean, it is mentioned in the manual at some faults, so I wanted to know how it affects us in the game... like what should I do if the manual says reduce load limit by xy %

    edit: since I mentioned the ASG error, I went into the ASG setting on the screen, set that one ASG to ein, confirmed, and still a yellow ASG was on the screen... dont remember if sth also showed in Storungen section :D ... I guess I will have to wait if I get that fault again to tell you more details :D
     
    Last edited: Sep 4, 2024
  29. meridian#2659

    meridian#2659 Well-Known Member

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    Here a small thing, which was i think mentioned about the Expert 101 timetable with Br 218 substitution: Since the 218 Dosto combinations open the doors on the wrong side, the task cant be completed. This results in the entire a.i traffic getting stuck because the 218 consist not moving. Lost a lot of time with train preparation, just to find myself in a broken timetable because of this bug.

    Would be nice to get this updated.
     
  30. OpenMinded

    OpenMinded Well-Known Member

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    No, this is not what is meant here. Again, Grenzlast just defines the max load you can pull on a certain route with a certain train.

    For fun I calculated the Grenzlast of a 310m IC train (11 waggons) with a BR101 going from Rosenheim to Freilassing:
    upload_2024-9-4_21-27-10.png
    You can see that the calculated Grenzlast would be more then 1700t. If you now substract 25% you end up with a new Grenzlast of 1275t. Your train only weighs about 620t, hence you are still more then legal to continue. Even if you loose 2 ASGs you could still continue here...

    You can find all this under www.trassenfinder.de
     
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  31. cwf.green

    cwf.green Well-Known Member

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    Were this while driving from the cab car? If so you may need to press the "Overcharge" button to overcharge the brake pipe. The easiest way to do this is to press the button (with the brake valve unlocked) until the lower gauge reduces from 5.0 bar (no overcharge) to 3.0 bar (approximately 0.2 bar overcharge). 1 bar drop in the lower gauge "Zeitbehälter" (time reservoir) means 0.1 bar overcharge.

    The locomotive automatically overcharges each time you release the train brake (assuming that the brake valve is in the "el" mode) but the cab car does not (it does not have an electric brake valve).

    The control reservoirs (the reference pressure used by the distributor to select between "apply", "lap" and "release") are filled by the brake pipe so if the brake pipe was recently overcharged (which can happen when taking over a service in the game or when changing vehicle from the locomotive to the cab car) the control reservoirs may be at 5.2 bar while the brake pipe is at 5.0 bar and thus you get a small brake application in the train.
     
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  32. Ewan M

    Ewan M Member

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    I recently downloaded the Expert 101 for TSW 4 and have been driving it with the expert mode off. However, every time I’ve tried to drive the cab car in service mode, the speed on the hud always suddenly drops down to zero and both doors release yet they stay shut.

    Don’t suppose anyone knows how to sort this out? The train supply was switched on before anyone asks
     
  33. OpenMinded

    OpenMinded Well-Known Member

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    I have already answered your post here:
    https://forums.dovetailgames.com/threads/db-br-101-‘expert’-feedback-thread.83414/page-7#post-890018

    Sorry, there is another link in there to an earlier post in this thread. There you will find your answer...
     
  34. Ewan M

    Ewan M Member

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  35. OpenMinded

    OpenMinded Well-Known Member

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    No need to apologise:D
     
  36. Ewan M

    Ewan M Member

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    Well your help is much appreciated as I’m no longer having any issues with the cab car :) finally did an end to end run on it!
     
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  37. Sharon E

    Sharon E Well-Known Member

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    cwf.green, no driving from the 101 and when I redid this 218 schedule, everything was fine. So who has any idea, just a random event.
     
  38. razmatus#2517

    razmatus#2517 Well-Known Member

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    so that means that as long as you have at least two traction motors working, you dont really have to change anything, maybe just drive more gently? so the load limit thing is there just for the sake of being precise?
     
  39. cwf.green

    cwf.green Well-Known Member

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    Depending on which traction motors that are disabled this may disable electric brake blending in service braking and emergency which means that the braked weight changes. So you will have to verify that the train data is current. The BR 101 does not allow electric brake blending if at least one traction motor is disabled on each bogie.
     
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  40. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    upload_2024-9-9_8-59-46.png

    I just got a failure that told me to try operating LOVE no. 18 "Hauptluftbehälter" (the bottom right one in this screenshot), but you can't actually interact with it. I wasn't able to recover the fault - pressure in the HBL was at 6 bar, HLL 0 bar, pantos were down and impossible to raise (due to lack of air, I assume).

    I did also try spawning a 111 to try and clear the line, and I'm pretty sure I did all the steps necessary to tow the 101 correctly. The 111 did get HBL pressure up to 10 bar, but I still couldn't release the brakes. The air did go somewhere as the compressor on the 111 was working hard as soon as I tried releasing the brakes, but HLL pressure never got beyond 0,1...0,2 bar.

    I'd love to know if it sounds like I did something wrong or if the whole thing was doomed from the start because of the non-interactible cutout LOVE.
     
  41. meridian#2659

    meridian#2659 Well-Known Member

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    This cutout is just the bypass if the magnetic valve failes. Its triggered by the battery switch.

    In tsw its open anyway, so if you couldnt release the brakes there must be another problem.

    If you fill the hll while there is a emergency brake, your hbl pressure will sink quickly. Try to figure out what causes the hll to vent.
     
    Last edited: Sep 9, 2024
  42. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Ooh, right. I did think it might have been open from the position it had in the schematic. Well, the next step if operating the bypass valve failed was to set the brakes to P or G, which I tried (without success) too, before I spawned the rescue 111.

    I think the AI might have tried to take over the 101 for a second while I was spawning the 111; perhaps that messed the 101 up further?
     
  43. meridian#2659

    meridian#2659 Well-Known Member

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    Nothing is messed up. Its a "regular" fault which you were not able to relsolve because you didnt find its cause. Its not about the hb18 switch. Something is venting your pipe.

    Can you provide a pic of your fault screen?
     
  44. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    I had gotten as far as "something is venting the brake pipe and I'm failing to find what it is" myself to be honest. I did check all the usual suspects, but I couldn't find anything.

    By the time I knew I couldn't figure out what was happening by myself, I had the 101 switched off (battery switch in "tow"), so I couldn't get a screenshot of the fault screen...
     
  45. cwf.green

    cwf.green Well-Known Member

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    I have some bad news and some good news.
    Let's start with the bad news first: there are a few bugs on the loco that has to do with towing mode and the pneumatics. Basically the parking brake might fail to release when charging the brake pipe on a dead locomotive and sometimes the brake cylinders won't release even when they should. The former was a me-problem while the latter seems to be a core Simugraph bug.

    The good news is that both bugs have been fixed so towing should be realistic whenever the next patch is released. The HB 18 valve is also implemented in the upcoming patch.

    The fault status you mention will pop up any time the HBL pressure is below 7 bar, so it does not necessarily imply that the battery has failed to cut-in the main reservoir to the rest of the locomotive (which would require the bypass valve to be opened), that is just a "try this and see if it works" sort of instruction. If you can't raise the pantograph it means that the auxiliary reservoir (SA/HS behälter) is too low in pressure. It is rare to occur but you can get "soft locked" here because the pantograph and MCB requires a certain minimum pressure in the aux reservoir to raise/close but the auxiliary compressor won't turn on above a certain pressure (so there is a range where you can get stuck).

    The solution is to open the auxiliary reservoir drain valve, wait for the pressure to drop (indicated on the top left pressure gauge on the pneumatic panel) and then close the drain valve and enable the auxiliary compressor (this is automatic in the release version but manual in the next patch).
     
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  46. razmatus#2517

    razmatus#2517 Well-Known Member

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    oooh ok I hope I dont get that fault again then :D sounds like a whole lot to re-calculate :D
     
    Last edited: Sep 9, 2024
  47. mkraehe#6051

    mkraehe#6051 Well-Known Member

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    Thank you! That's probably the bit of knowledge I was missing. Glad to hear about the patch too, that and fast travel should make Free Roam rescue missions much more feasible if I manage to completely break the loco again.

    Do you have any idea what might have been venting the HLL though?
     
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  48. cwf.green

    cwf.green Well-Known Member

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    Sounds like the PZB bug (but I could be wrong). If you deactivate the cab with PZB active and under some influence the emergency brakes apply instantly. That bug has been fixed but the workaround is to activate the cab again and press release and then deactivate the cab.

    This thread has a lot of the fixed bugs and their workarounds listed: Guide - Br 101 Expert: Troubleshooting Steps And Bug Fixing Status | Dovetail Games Forums
     
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  49. thirdrail#8548

    thirdrail#8548 Member

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    Just putting this in here: I am really enjoying this loco and it’s added challenge in Expert mode, but the default chaos factor might be a teeny-tiny bit too chaotic. In my most recent 90-minute runs I’ve had 2 malfunctions, which feels a little bit excessive. Or maybe that was just poor luck-of-the-draw. *:-D
     
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  50. meridian#2659

    meridian#2659 Well-Known Member

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    After 2000+ km, i have to say i rarely see me going back to other locos. The experience on this one is just perfect. Also doing freight a lot with double header etc.

    Looking forward to more expert line dlcs.
     
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