Route Pfälzische Ludwigsbahn - Feedback Thread

Discussion in 'Player Feedback' started by DTG Alex, Jan 30, 2025.

  1. AmityBlight

    AmityBlight Well-Known Member

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    Just noticed something about this distant signal, right outside of Kaiserslautern. It's not a repeater, but doesn't have a PZB magnet. Regardless it has to be acknowledged, if necessary.
    [​IMG]
    This route is still missing quite a bunch of PZB magnets...
     
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  2. vendys#6021

    vendys#6021 Well-Known Member

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    PS5
    There was a small map update today, but the faulty tunnel segment at Frankenstein still remains.
     
  3. DB628

    DB628 Well-Known Member

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    DTG Lukas or cwf.green Can help with this maybe?
     
  4. AmityBlight

    AmityBlight Well-Known Member

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    RE 28034, leaving Neustadt at 18:53:
    When approaching Karlsruhe, the distant signal and its repeaters ahead of the main entrance signal show two ambers (expect stop). PZB magnets are working properly. The main signal itself shows one red (stop). No additional lights, no Zs1, no Zs7, no Sh1.
    The map instead shows the signal as green, and I was able to pass it without penalty using "PZB Befehl".
    Somebody gotta check those additional signal lamps...
     
  5. Oelix

    Oelix Active Member

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    I just did the first of the two BR 103 railtours (the one in early afternoon) on PC / Steam.
    When arriving at Neustadt on platform 2 and slowing down, I passed a green signal that is not far from the end of the platform, with a red signal waiting further along, and about 5-10 meters left for a perfect stop. Even though the signal I passed was definitely green, I got a SPAD. Highly annoying. Will try again to see if it persists.
     
  6. neonym#9140

    neonym#9140 Member

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    There is "10" speed sign in Neustadt Böbing in the direction from Mannheim which makes no sense. I think it should not be there. I don't know, if it is missing somewhere else.
    upload_2025-7-1_8-27-17.png
     

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  7. solicitr

    solicitr Well-Known Member

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    ICE-T (BR 411):

    GNT and tilting seem not to work on this route. Am I doing something wrong, or is this a track-installed system like LZB, or is it just a bug?
     
  8. Puddington Bear

    Puddington Bear Active Member

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    That's exactly the case. GNT needs trackside equipment just like PZB and LZB and Ludwigsbahn simply is not equipped with it.
     
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  9. astafic#8452

    astafic#8452 Well-Known Member

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    These set of stairs at Kaiserslautern leading up to Platform 5 still result in your character no-clipping through the ground and into the endless void beneath.

    Thankfully I had fast travel to just teleport back to the station.
    IMG_2649.jpeg
     
  10. DTG Harry

    DTG Harry Community Manager Staff Member

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    Not loving an endless void. I'll get a ticket raised for this - what's your platform?
     
  11. neonym#9140

    neonym#9140 Member

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    OMG, I was ready to write "platform 5", which is clearly visible in the picture, but then I got it.
     
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  12. astafic#8452

    astafic#8452 Well-Known Member

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    I am playing on PS5.
     
  13. vodka#2734

    vodka#2734 Member

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    Maybe someone already wrote, but the problem is still there. I play on PC, Steam, control from Xbox gamepad. When pressing the Sifa confirmation button or when exiting the map menu, together with the confirmation of Sifa itself, the PZB confirmation key is triggered. With the corresponding confirmation sound. The problem is on BR425.
     
  14. solicitr

    solicitr Well-Known Member

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    Has anyone else had the wipers in the 425 fail? I'm trying to run the Merry Blizzmas scenario and of course it's completely impossible without functioning wipers.
     
  15. Jo_Kim

    Jo_Kim Well-Known Member

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    Maybe you've gotten Early Access to the TSW 6 fault simulation?
     
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  16. solicitr

    solicitr Well-Known Member

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    First impressions: a "cozy" route, not stop-the -presses ambitious but comfortable in the way Bremen or Maintal are.. Part of it looks very nice indeed- the scenery west of Neustadt is commendable, reminiscent of RSN but with modern assets, textures and lighting. Also, the urban buildup around Mannheim-Ludwigshaven is well done.

    On the other hand- the scenarios are really ill-considered. In Journey mode, one starts the first run on a new route, eager to see the sights- and you are stuck in a raging blizzard with 10m visibility. WTF? Not the way to introduce a route. Save the winter storm for late in the journey.

    Even more inexplicable though is the "rush" chemical train. As has been mentioned, why on earth in such an emergency, does the driver stop ten minutes along and take a coffee break, and not get back in the saddle until he has to clear the platform (incidentally, the "S-Bahn" you're supposed to be making way for doesn't exist).

    Weirder still though is the train. You have double 185s at the front of no fewer than 38 loaded tank cars - a huge train by German standards. But wait- are they loaded? Um, NO. consist weight is just over 1000 tons, and the calculations authorize Mode M at 110 km/h with all-P brakes. WTAF? (If they were loaded the train would weigh three times as much, and it would be GGG, U, 80).

    All right, I understand what's going on. The game's 185 doesn't have working ZDS/ZMS and can't actually be operated doubleheaded. And since it's only one loco, the consist weight had to be cheated. But driving this scenario is NOTHING like wrestling a massively heavy train with marginal power (something we all know from Clinchfield).

    NB: the trailing loco, with a flammable immediately behind it, should be on front panto,
     
    Last edited: Sep 3, 2025 at 9:02 PM
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