Edinburgh To Glasgow Definitive Bug List

Discussion in 'TSW Troubleshooting & Issues Discussion' started by Mattty May, Jan 26, 2023.

  1. Princess Entrapta

    Princess Entrapta Well-Known Member

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    My guess is that a potential ECML route to Newcastle would add that end of the station as explorable, with LNER Class 800s calling there and the westbound platforms with AI 385s cut off from exploring instead. Maybe even with the Calton Rd exit modelled. Pretty iconic street, that. Could stick in some kind of Diorama with a Trainspotting reference.

    I'm more concerned about the steps out of the station to Princes St and Market St being absent. Just blank walls where you'd normally enter and exit the station, not even some stairs with an invisible wall at the base.
     
    Last edited: Feb 2, 2023
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  2. dave from Cornwall

    dave from Cornwall Well-Known Member

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    Has anyone else encountered the sticking horn?
    Xbox.
    It won't turn off agghh
     
  3. Princess Entrapta

    Princess Entrapta Well-Known Member

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    My horn hasn't stuck yet on my Series X and S.

    Taps on desk a couple of times to be safe
     
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  4. dave from Cornwall

    dave from Cornwall Well-Known Member

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    Must be just me. Hit the horn and it gooooooooooes onnnnnnnn.
    Hmmm

    It's only occasionally. Just tried it again and it worked.
    Hmmmm
    How to repeat it.
    Hmmm
     
    Last edited: Feb 2, 2023
  5. hiromaru

    hiromaru Active Member

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    Manufacturers also respond to current bugs
    If you can grasp the situation and show the prospects of what you will do in the future, users will not be troubled, but what do you think? ?
     
  6. EricH1983

    EricH1983 Member

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    These routes are the price of a AAA title, its unfathomable how the get released like this, but if you all think these bugs will be fixed dream on, they abandon as soon as they release it and move onto the next DLC money spinner, we are the fools for putting our hands in our pockets and expecting different results each time..
     
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  7. elric#1386

    elric#1386 Well-Known Member

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    You can understand why Rivet are so proud of their Moths, Piano's, and 3 elevators, and made them a selling point. It seems that they are the only things that do what was advertised?
    I was looking forwards to owning this route, and sadly I don't think that I ever will.
     
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  8. SteveRail

    SteveRail Well-Known Member

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    Really they should do the preview minimum 2 weeks before release and even have a few select users from each platform give it a run for a few days beforehand. The sounds aside, the majority of issues are annoying, careless things that should be picked up before release.

    I should caveat that overall I think it’s a well done route and the 385 modelling is excellent, but it really only requires a bit of care to make it a very good and polished route, which needs to be the minimum standard of release.
     
    Last edited: Feb 6, 2023
  9. ivorengine#2527

    ivorengine#2527 New Member

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    I posted some more bugs in another thread (these are from playing on PS4): https://forums.dovetailgames.com/threads/rivets’-new-scottish-route.62734/page-13
    Summarised again here:
    - Lighting from cab view has too high contrast / too dark when compared to the external camera view
    - External camera does not return to its default position (head-out window) after going back to cab view but it goes back to where you left it last.
    - Empty trains and stations even at busy times of day
    - AI trains not leaving station at all (sat on train at Waverley and it just stayed there even after departure time had passed).
    - Pointer cursor is very hard to see in the TMS screen - almost identical colour to the buttons & using controller it is very hard to hit the right buttons (could be improved with 'snap-to' option for buttons)
    - Track ballast looks terrible at times (when snowing, the rest of the scenery was white but the ballast stuck out and was dirty grey colour)
     
  10. stevenwalker1985

    stevenwalker1985 Well-Known Member

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    Am glad i watched the preview stream before i even thought of getting it. Which i havent, thank god. Lol.
     
  11. SteveRail

    SteveRail Well-Known Member

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    This fictional timetable is rather annoying too, just done a 3rd service in a row that’s called at Haymarket, Falkirk then Glasgow QS and vice versa.

    This isn’t an accurate stopping pattern whatsoever, really cannot understand why they cannot just follow the actual timetable? Just makes it so unrealistic!
     

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  12. stevenwalker1985

    stevenwalker1985 Well-Known Member

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    Totally likes. Rather than having moths and pianos and spent more time on the table would have been miles better
     
  13. Bravo2six

    Bravo2six Well-Known Member

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    What services where these?!
    I've done about 20 so far and only had that pattern on the 314?!
     
  14. rennekton#1349

    rennekton#1349 Well-Known Member

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    Art team are different from the gameplay team
     
  15. SteveRail

    SteveRail Well-Known Member

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    They were in the bad weather scenarios, pretty much back to back
     
  16. Jazzar101

    Jazzar101 New Member

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    When running the only 314 timetable eastbound from Queen Street to Waverley, the first stop at Bishopsbriggs is just a standard stop marker and not a station stop. Haven't tested the only westbound service yet
     
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  17. hiromaru

    hiromaru Active Member

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    Computer environment.
    Pre-ordered with 10% off. I'm prepared for bugs every time, but the response afterwards is slow. I don't mind waiting if you tell me that you know this and that the progress is such and such, for example. If you want to say to Edinburgh, there is no welcome to the line janitor. The braking behaviour is unstable and difficult to drive. Traffic lights have strange light sources, automatic broadcasts are not clickable, etc. In the landscape, there are also missing high-voltage power lines and missing general utility pole overhead wires on side roads. There are certainly some nice aspects, such as the piano
     
  18. teide

    teide Member

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    I’m not sure if anyone else has raised this, but platforms 8 and 9 at Edinburgh Waverley (the ones to the south ‘outside’ the main concourse seem to be missing their canopies etc and look rather like they’re under construction and not available for use.
     
  19. dave from Cornwall

    dave from Cornwall Well-Known Member

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    Random question...
    When selecting the train we get the 3 or 4 carriage option.
    Yet actually the 4 is a 2x4 8?
    Am I right with that?
    Should we have a third option?
     
  20. johnmcglade17

    johnmcglade17 Active Member

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    Every time going from Edinburgh to Glasgow When we go through a tunnel It changes color I
     
  21. Sharon E

    Sharon E Well-Known Member

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    The wrong speed reduction to 80 mph before the bridge that is about 8.5 miles west of Haymarket was not fixed in the update. The speed sign clearly states MU 90, which is what we are driving. It's a small thing but a thing nonetheless.
     
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  22. Sharon E

    Sharon E Well-Known Member

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    Time to add another issue or 2, the update corrected the stop points at Haymarket for in bound trains to Edinburgh, but the ones for out bound trains are still wrong, being in the middle of the platform so 8 car trains hang off the platform. Also, the behavior of the neutral sections is now weird. When I pass the sign, my speed drops quickly 10 mph.
     
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  23. DEXCON

    DEXCON Member

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    Still don't think the cab sound is right. It's the same as the outside and doesn't feel like your in the cab. When braking you hear the air rushing all over the place.
     
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  24. SteveRail

    SteveRail Well-Known Member

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    Yeah definitely isn’t, you hear rain in tunnels etc with the cab door open, they’ve essentially just turned it down a bit but you shouldn’t have to close an internal door to make it sound better.
     
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  25. SteveRail

    SteveRail Well-Known Member

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    In terms of the no rain on windscreens, I notice that if you’re sat in a station with wipers off it does land and stay on the wined screen, it’s only when it moves that there’s no surface impact, barring the odd streak.
     
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  26. yambam#1598

    yambam#1598 Member

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    I have played a few services, the wind noise is present in the cab seems to be present in the 8 car services. The 3 and 4 car services seem to be normal (don't have to close the cab to saloon door to lower the wind noise)
     
  27. SteveRail

    SteveRail Well-Known Member

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    Played today for the first time since the last patch and definitely improved. The cameras now work properly and TMS a lot more useable on PS5 with the close up screen.

    Also notice there is now reflection on wet platforms which is much better.

    In my opinion if the below can be sorted then it would be a pretty polished, solid route that I’d happily recommend.

    • Neutral Sections power loss/heavy breaking - this was introduced with the first patch, worked fine before so hopefully can be sorted soon.
    • Rain to be visible on windscreens whilst driving
    • Weird blue flash in tunnels/lack of lighting visible from cab
    • Rain sounds are very loud & present in tunnels which I’m not sure was the case previously?
    • Cab sounds still not great & still often have to close cab door to stop it sounding like the windows open, obviously ideally a recording session will be arranged to get proper sounds but surely could make it so the internal cab door being open doesn’t sound like an open window?

    Like I say very close to being a really good route and whilst a lot of these issues should have been rectified pre release it’s defo not too late to sort. That’s as positive as I can get. : )
     
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  28. Sharon E

    Sharon E Well-Known Member

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    I ran service 1R15 yesterday and the neutral sections worked as expected, so don't know if that last patch had anything to do with it. I need to go back and run a service that did have the brake issue.
     
  29. SteveRail

    SteveRail Well-Known Member

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    I’m still getting the issue going west bound but completely fine eastbound
     
  30. Sharon E

    Sharon E Well-Known Member

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    SteveRail, just did another west bound run, 1R59, and again the neutral sections worked as expected. I really am at a loss here as to why some people are having issues, and I know I did earlier, and now I am not.
     
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  31. SteveRail

    SteveRail Well-Known Member

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    And for the first time I’ve had this on an Eastbound service 1R22. Doesn’t make any sense that sometimes it’s completely fine.
     
  32. Sharon E

    Sharon E Well-Known Member

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    SteveRail, I was planning on running an east bound today, so will do 1R22. Let you know results.
     
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  33. Sharon E

    Sharon E Well-Known Member

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    Just ran 1R22 and at both the Falkirk High and Haymarket neutral points this is the sequence of event.
    1 On seeing the black neutral section warning sign, CPBC to 0.
    2 Passing the white sign denoting the location of the neutral section, the VCB light came on, the brakes applied to about 2.5 bar, but since the CPBC was off, they immediately released so I could apply power as I would have anyway.
    The upshot of this was my speed probably dropped about 10 mph lower than what it would have with just coasting through the section.
     
  34. hiromaru

    hiromaru Active Member

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    Is the automatic broadcast still non-correction?
     
  35. rennekton#1349

    rennekton#1349 Well-Known Member

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    They got rid of the chime and the fast train approaching announcement?
     
  36. Sharon E

    Sharon E Well-Known Member

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    Ran another east bound service 1R26. Must say a fun run with me starting to follow another train from Polmont all the way to Edinburgh. Again, the neutral sections cause a brake application. What I am thinking is, the coding which should just be telling the sim to put on the VCB light, then turn it off, is also applying the brakes, then releasing them as we cross the magnets. If you, as I tend to do, have close the throttle when you see the black warning sign, as soon as you cross the second magnet at the zone, the brakes will release and you can apply power again. If you have power on, the traction lock comes on, so you have to close the throttle anyway to get the brake to release. It's annoying, but not a total game changer for me.
     
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  37. hiromaru

    hiromaru Active Member

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    Still as non-correction

    ・There is still the overhead wire omission of the high pressure steel tower by the scenery along the line.

    ・Overhead wire omission of the telephone pole made of the woodenness to form a line on the general road of the track side

    ・A signal (shape of the line in a circle diagonal a light device) to announce previously by discovery newly does not function by non-lighting
     
  38. SteveRail

    SteveRail Well-Known Member

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    Notice when in timetable mode that if you try to take over an ai service or take the train back after completing the timetabled service chosen that the announcements don’t recognise the destination, next stop or current station. So pretty much no point in using it in free roam.
     
  39. SteveRail

    SteveRail Well-Known Member

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    Is there any reason why the timetable stops earlier than in real life?

    The last service in the game is 21:44 at either end, but this should be 23:45(44 service start) from both? Adding an additional 4 services in either direction.

    As an aside the rush hour services that should stop at Lenzie & Bishopbriggs, instead of Linlithgow & Croy aren’t set correctly and just all stop at Linlithgow & Croy. The stopping pattern on services on the hour and half past the hour from Glasgow & Edinburgh between 7:30 & 9:30 in the morning and between 16:30 & 18:30 in the evening (with the additional 23:15 from Edinburgh) should be Lenzie, Bishopbriggs, Falkirk High, Haymarket and vice versa.

    It would be very good if these could be addressed, certainly would enhance the gameplay giving some more variation to services, as well as the late night services that are completely missing.
     
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  40. razmatus#2517

    razmatus#2517 Well-Known Member

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  41. Sharon E

    Sharon E Well-Known Member

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    This is a known bug with the neutral sections. My suggestion is when you see the neutral section warning sign, place the CPBC into off and leave it there until you pass over the area. The brakes will apply at the first magnet but release at the second and you can reapply power at that point.
     
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  42. razmatus#2517

    razmatus#2517 Well-Known Member

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    thanks for the suggestion :) y know, it is small things like these that make me question if my DLC is wrong or sth... and then I start checking stuff out and find out it is... surprise... a bug :D ... or sth I didnt notice :)
     
  43. feliusdrawn

    feliusdrawn Member

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    The side camera doesn't work for every loco. I mean e.g the loco with 1033 code to Edinburgh direction has the side cam but with 1066 code to Glasgow direction has not. When u use side cam sometimes you hear exterior sometimes you hear interior sound.
     
  44. EricH1983

    EricH1983 Member

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    No passengers are visible on my trains, ever.

    PC version..
     
  45. EricH1983

    EricH1983 Member

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    I agree, these routes cost the same as a AAA game. I don't mind the bugs that are found, but they need to put more time into fixing them before releasing another route, that will also be full of bugs..
     
  46. grob-e

    grob-e Well-Known Member

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    Well...

    there's something in scenario planner...all pathes from Glasgow end in Edinburgh 9. As you don't have a path from Edinburgh 9 you can't turn the trains around...so you can only let one train drive in direction Edinburgh...what is a little pity with the possibilities of scenario planner 2.0

    And...for some reasons in scenario planner, the screens in the cab say it´s the year 4042...
    20231211223907_1.jpg
    20231211214706_1.jpg
    20231211223323_1.jpg
    nothing against these locos, but I´m quite sure none of the locos in TSW4 will still be in service in 2020 years from now...and on the other hand...as you see in screenshot 3, will the 9th of june in 4042 be a monday? Don't know where I can look it up...
     
    Last edited: Dec 11, 2023
  47. Midnight

    Midnight Well-Known Member

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    The external orange coach door interlock lights don't work half of the time.

    You open the doors and the lights might come on for a split second before going off again.... Sometimes they work, but most of the time they don't.
     

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