About The New Visual Effect In Tunnels

Discussion in 'TSW General Discussion' started by erg73, Aug 18, 2022.

  1. cadeshr6s

    cadeshr6s Well-Known Member

    Joined:
    Aug 2, 2020
    Messages:
    504
    Likes Received:
    511
    it was
     
    • Like Like x 1
  2. londonmidland

    londonmidland Well-Known Member

    Joined:
    Nov 8, 2017
    Messages:
    3,521
    Likes Received:
    19,116
    JD posted a few things here regarding tunnel lighting. Make of it what you wish.
     
  3. WVUadam

    WVUadam Well-Known Member

    Joined:
    Oct 7, 2018
    Messages:
    727
    Likes Received:
    812
    The Gameworld is still far to bright.
     
  4. tsw2

    tsw2 Well-Known Member

    Joined:
    May 31, 2022
    Messages:
    964
    Likes Received:
    1,935
    They have gone from way to dark to way to bright it seems. But other areas still look to dark. Lighting is just really strange in TSW, TSW2 and TSW3 and im not even talking about the bugs like the sun shining through the solid roof of the locos.
     
  5. Vograx

    Vograx Active Member

    Joined:
    Oct 28, 2021
    Messages:
    73
    Likes Received:
    102
    Entering a tunnel it should be very dark.

    Dark like looking into a bottomless hole or pit.

    And when you enter you should not be able to see anything in the tunnel itself. You should still be able to see stuff in your cab (assuming lights are turned on of course).

    Then as your eyes adjust... or in DTG terms... your eyes are adapting to the darkness then it should gradually become brighter as your eyes take in more light and allows you to see in the dark.

    And when exiting the tunnel you would be near blinded by brightness for a moment until your eyes, again, adapt to the light by taking in less light and allowing you to see better in the light.

    The way DTG has implemented this it looks like their eye adaption is using the same exact procedure when ENTERING a tunnel as it does when EXITING a tunnel. That is; it creates a bright flash (henceforth called the flashbang effect) when you enter which it absolutely shouldn't.

    The flashbang effect should only happen upon exiting the tunnel (or any other dark or poorly illuminated area) and entering a brighter one.

    It's almost like their ENTER effect has it's values inverted. So instead of MINUS to brightness effect when entering a tunnel or dark area they are using the same copy-paste PLUS brightness effect as seen when exiting tunnel/dark area.

    They should just invert their numbers for the entering part of it and boom... fixed. (yeah, yeah, I know it isn't that simple, but it 100% looks like their enter dark area is same exact code as exit dark area).
     
    • Like Like x 2
  6. anarchy99

    anarchy99 Well-Known Member

    Joined:
    Feb 7, 2021
    Messages:
    170
    Likes Received:
    502
    Note this post. I have requested a preview of the improvement.
     
  7. Anthony Pecoraro

    Anthony Pecoraro Well-Known Member

    Joined:
    Dec 11, 2016
    Messages:
    3,791
    Likes Received:
    4,411
    That "flashbang" as you call it is NOT part of eye adaptation. It's caused by the transition from the world lighting to the baked lighting in the tunnels.
     

Share This Page