During the adverse conditions scenario, (haven’t tried this in timetable etc yet), the wrong GPL’s come off in/out of canton, they come off for the road adjacent to the one you’re one, but still lets you past them. Happened on the way in and way out of the shed. Xbox series X
Coming out of canton at CF2324 there’s an odd indicator, I can’t imagine IRL it’s an off indicator directly above the signal it relates too, but correct me if I’m wrong!
Same issue on Series S I believe as well, I noticed this. Was thinking why is my train coming to a stop randomly!
for 53$ CDN + 15% tax for this PS5 DLC, i am on platforms with Teal-coloured Star Trek cones of light for Go To Other Platform because for 53$ there is no underpass ? Who decided to take the World out of TSW ? Oh ? World just means disconnected routes in this country and that ?
Good to see those Xbox beta testers are hard at work before release. I'm starting to think this whole we have beta testers on Xbox isn't true.
I do regularly wonder if there actually are any, as DLC after DLC is released with several glaringly obvious bugs and issues on Xbox
Is it that the beta testers don't test thoroughly enough or is it that DTG draw the line under the feedback with the release date in mind? Surely they can't be missing all of this?
The last one. It's all about the money. We have this at work as well, got given a smaller version of the same hoover rather than the one we requested because, it was cheaper. For DTG, it was easier to release this DLC as soon as, so they could get a fancy paycheck.
No occlusions in the tunnel after Cathays (Win11 PC) Also you can't change ends in the 153 after completing a service, you cannot get a brake release. I drive with AWS/TPWS unisolated.
I don’t know if it’s supposed to be like this but at Grangetown at the end of the platform (away from the entrance) there’s two pillars that look like they are supposed to hold a station sign. Xbox series X
Hi all. First time posting in a while. Playing on PS5 version. Some feedback on parts of the route. Cogan is really nicely modelled and includes the original walkway footbridge recently repainted in original colours which is nice. Though buses do not stop in the car park (a bus is featured outside the station fence). Services starting in Cogan is inaccurate though as it is a through station to Bridgend and Barry Island through the Vale of Glamorgan. Starting the 150/2 (masterkey and reverser) is thus inaccurate and disappointing the route doesn't go to Barry or Bridgend (over Porthkerry Viaduct) to Rhoose (home of Cardiff International Airport) and beyond. The route is too short and not reflective of the capability of the area. I think it might've made more sense to offer a complete route to Aberdare, Merthyr or Pontypridd than the branching which barely leaves Cardiff. Cogan to Grangetown the scenery is inaccurate and disappointing. Looking right is Penarth Marina - the models are inaccurate and reminiscent of London Council Block towers rather than the modern redevelopment penthouses visible from the train. Penarth Marina is likewise disappointing although some boats are visible here. It is nice to see the dis-used gas storage container and IKEA modelled, and Grangetown is nicely modelled but far-scenery is disappointing here. From Grangetown to Cardiff Central the foliage is wrong. Left hand side you have inaccurate foliage and a disappointing view into Cardiff Canton Depot (normally the depot is full with TFW trains outside and the sheds normally include trains. The last run I did the sheds were empty with only a few rolling stock dotted outside). Cardiff Central itself is modelled fairly well. Though the benches are inaccurate on the whole as the original benches featuring the GWR metalwork are a unique feature of Cardiff Central not modelled here. The underpass is likewise inaccurate - some entranceways are almost only 1 person wide when in real life are 2-4 person with railing in the middle. It seems only the platform linking to GWM London or Swansea is accurate in this regard. The underpass also has recently been fitted with departing service information screens which do not feature here. Overall the underpass is about 3/4 the normal scale you would expect in real life. The main concourse of course is not modelled which is extremely disappointing - especially considering the recent press release regarding its renovation to its art deco style. It is nice to see the BBC Wales, Bus interchange and Cardiff University journalism school modelled, but the River Taff on the approach from the south of the station is disappointing, poorly modelled and least of all inaccurate. Heading from Central to Queen St it is nice to see the John Lewis modelled, the CIA (previously motorpoint arena) and the Glamorganshire Canal (which has recently been uncovered in a Queen St development) but overall the modelling is low resolution and could be improved. Queen St is modelled nicely overall Penarth is modelled OK - the outside is appalling though. Penarth is a market town and features artisan shops outside at the car park - the flat JPG modelling features on this route is immersion breaking. Dingle road is modelled OK and nice to see it's challenging gradient featured. The approach from Dingle Road to Grangetown is badly modelled. Missing is the Park and Cogan Leisure centre usually visible, both landmarks. In terms of the rolling stock. The class 153 is well modelled and looks and feels true to life. The class 150 is unfortunately disappointing. The sounds are inaccurate and are immersion breaking. Considering the 150 is the prime mover on the routes featured (if we ignore that the new Stadler FLIRTS are replacing these) it brings the entire experience down. The 150 physics are still inaccurate and it pulls off too quickly. Though the interior on both trains are well modelled and accurate to real life. The 150 should have been remodelled and sounds sought and brought to current standards but currently it's still a let down. More generally it is disappointing to see red to green signals when passing certain checkpoints which is immersion breaking. Guards feature heavily on TSW services and having no guard buzz is disappointing and does not feel like too much to ask for or to implement, considering the cabs do not feature DOO and all routes feature guards on the trains. More generally 150s are in 2 car formation more often than 4 car. I noticed 4 car formations form a lot of the services visible. Overall as a Cardiff resident I felt obliged to buy the route but am disappointed. There are some areas which clearly saw a lot of love and attention but others were neglected and passed off as "good enough". Most of the services are short (10-20mins) and are depot shunts. I am sorry to non-Cardiff residents who get a feeling of blandness from this route outside of the Cardiff Central thoroughfare Considering the region has a rich history in being the capital of coal for the world during the Industrial revolution (mentioned in the opening gambit of the route) it is sad to see the erasure of GWR features in the station and a lack of inclusion of the Valley lines (Taff Railway) which effectively made Cardiff into what it is today. Barry/Barry Island's lack of inclusion also stings considering the huge publicity Gavin & Stacey recently had. Barry was also home to Woodhams Yard, which scrapped a massive amount of Steam locos during the British Rail modernisation period. This history has been covered extensively in books on the Barry Docks (which at one point were the largest coal export in the World). Gameplay wise the route is lackluster considering the poor quality of the 150. The 153 is a nice drive but Coryton to Penarth is not very interesting. None of the services travel far enough to give a sense of stop-start service which most of the TFW lines travelling through Cardiff Central give. Overall I just wish this route had been given more attention. It is poorly priced at £30 considering its length and its major shortcomings. Yes Cardiff Central is modelled incredibly nicely (bar the few exceptions mentioned) but the further you leave Central the worse it gets. Generic scenery outside of the stations is immersion breaking and not up to the standard of £30. Edit 1: 4 car stop marker is not included on platform 8 as in real life at Central. Edit 2: cannot enable TPWS/AWS on the class150 (it says normal/not isolated but AWS isn't working). Edit 3: GWR benches included on platform 1+2
I've said for a while, DTG don't actually have beta testers, just an AI script. If real people played the dlcs, 90% of the bugs and glitches would be found before release.
Platform - PC Specific Information (Loco, Services, Scenario Name and Times) - 150/153. Guard mode when entered from free roam will cut out mid service and train will depart leaving guard on platform
I just did the last night service (before depot runs) in the class 150/2 from the top left to Cardiff central and then depot (i forgot the route code). Run was fine but as I then started the return to depot Run and I entered the depot, I could not enter the depot as the AI 150’s had collided and merged into one another meaning my siding was blocked because of a parked 150 which had merged with another 150 on the next siding. issue on Series S Xbox I will type the Route code in here when I wake up!
when playing guard mode if you complete a run and then resume to complete the return service it will let you get one stop in and then stop working. It will get to the next station and still only tell you to check tickets, it wont tell you to open doors etc but if you do open the doors when u close them the train drives off withoutyou. gaurd mode needs fixing. cardiff city both 150 and 153
Those pictures of Cardiff Central exterior in the other threads sum this abomination of a route up nicely. Might not be user feedback, but I will tell you this DTG - route should be withdrawn from sale and those who purchased refunded. Hand it back to whoever built it and tell them to finish the job. And whoever signed off on publication, should seriously consider their position. Not even worth it at 80% off, let alone 30 quid.
Some, of the scenery is really nicely done and it's clear that an experienced scenery artist did a good job, BUT it appears that 80% of the way through this person went on holiday and they put the tea boy to work at finishing the rest. The station assets are very nice and the 153 is a decent addition to the game. The 150 still sounds like the audio came from a 48kbps mp3 file where the guts have been stripped out of the fidelity, there's close to zero bass, also the 150 drives weirdly to say the least. The route should have gone to Barry Island and I see no reason why it didn't, I can't imagine what we got passing through LAMPOIL. Considering how much Matt P said this was something amazing and the potential start to similar great things it says alot for his integrity.
Whitchurch needs addressing. Low res building assets and zero clutter, this is what the community class as sloppy!
My thoughts so far: I am loving the route, scenery is great it is apart from one bit which is nearing Penarth or Coryton where you can spot the Buildings Rivet use, which is a shame because lot of the scenery seems to of had effort in then you get to that part where they just seem to slab it on without any care. Class 153 I am Thoroughly enjoying driving the 153, it feels great and the model inside and out is spot on in my opinion, it really would be nice to have Automatic announcements, makes it feel more immersive, AI Guard would of been nice where you get the Buzz back, makes it more immersive. CymruGiard When I was doing Guard mode on the 153 does the Interlock light flash because I was finding that the light wasn't flashing and I thought they normally do. You will know as you are a guard on these units. PIS in and out of the train is really good and works really well. I find it a shame we can't change the PIS on the trains, give us more control. I am yet to try the 150. Other than that I am really enjoying the route.
AH this what I was referring to in my post I just posted. This is just unacceptable, its like a bloody prison block and makes the route ugly. This is Rivet part which I just find so odd.
So far, off one run in a 153, the following. (2P08 if anyone else wants to copy) Whitchurch is awful. Said before, said again, but MSTS wouldn't have made it that ugly. Either the stop car marker or the objective mark at Queen Street Platform 2, possibly the others as well, is wrong, theres an S stop board by the signal but the objective wants you stopping mid-platform. Same at Central. I know in real life a dispatcher would come out and stop the train, but if that's not going to be represented I shouldn't be punished for missing the stop mark by 200ft because I went up to the S board. Central is WAY too quiet. I know it's hard to fill a major station but it has shades of New Street. Received clear signals through Central and out the other side. No chance that would happen in real life, it's extremely rare that you get in without being held outside and you'd certainly never get the road out until ready to start. I have no idea if this is correct or not, I don't sign the route, but receiving a single yellow onto the Penarth branch, only to get a fixed distant later, seems contradictory to me. Any locals confirm if this is correct or not? Dingle Road doesn't have a 1-2 stop board at all, only a 3-4. As others have said, unable to change ends on the 153, could not get brake release even after using the 'reset simulation physics' button. I know a lot of those are fussy, but I shouldn't be able to list all that off one service (that would have been two if only I could go back the other way), on a route that I haven't even seen all of yet. Like a lot of other 'busy' routes, sadly it isn't. I know we were spoiled by London Brighton, but this, like Birmingham, feels anaesthetised. It needs to be busier and more chaotic. That being said, the area around Central, which is the only bit I know well, seems pretty accurate, and apart from some poorly chosen assets in a couple of places, it's a nice, pretty route. Fix the changing ends for a B, fix the traffic at Central for an A-. Until then, sadly, D+. A network route that you can't stay on is pointless.
The PIS is monolingual when in reality it is bilingual on both train and platform Welsh and English. The train destination indicator will scroll with both English and Welsh versions (Barry Island / Ynys y Barri). The PIS flips between English and Welsh. I suppose it might be a limitation with the system involved? If someone at DTG could clarify that would be great.
Hi Alex, apologies this is off-topic for Cardiff but related to the artefacting. Just wanted to say this artefacting is also still present on the Eanos Wagos (which I think came with the BR 193 Vectron loco DLC). Is there any chance this artefacting bug for the Eanos Wagons could also be logged too? Thanks.
Service number 5C28. Class 153/3 Service. Went over the first set of Joints, says Service Failure Vehicle has derailed. When it didn't derail. Used the Contact signaller option and it says proceed.
- The BILs on the whole train illuminate when only local door is open (should only be vehicle with local door open). - When driving and you close doors the guard doesn't give 2 on the buzzer which in my opinion really lacks immersion.
One thing that needs looking into, is often at both Cardiff Central and Cardiff Queen Street, you need to close the doors in order to get a clear aspect.. if not you are constantly stuck at a red light. obviously this is not how it should be, and something i thought was fixed across routes a long time ago, so can this please be addressed? otherwise overall it's a really enjoyable route, on PS5 there is frequent stuttering or complete freezes for 1-1.5 seconds before it continues, but not is one specific area rather than every mile or so, especially in the busy central area of the network. but for me having to close the train doors in order to change the signal from a red aspect is a major issue and really needs addressing
quite a big error in the timetable stopping twice at the same platform and skipping the previous one? service 1A28 (starts with another number) Radyr to Radyr
Not much to add that hasn't already been said. One issue i find annoying is that when the doors are locked, the door button lights are still illuminated.
Now, sorry having to put the nail in the coffin. Really enjoying it. So I go and do a Rush hour run in the Summer. 2P52 Coryton to Penarth. Was going all smoothly till I left Cardiff Queen Street. Where I was stuck at the red signal waiting for Platform 8. This was just after i left and on the bridge with the big down and up hill gradient where another service was blocking my path ( Didn't realise till I realised why I was waiting so long) I can't remember the service name but was blocking my path. Seemed like the signalling hasn't been tested properly and it is causing train paths to be blocked. Then Get into Cardiff Central. Leave Cardiff Central fine then the signal after P8 at Cardiff I have another red and a Train to Barry Island (2Y40) Is waiting for a freight train to leave and it was already 20+ minutes late so a Freight train had a danger signal for whatever reason and nothing was Infront of it. Caused me to be delayed now.
Xbox series X, whilst at the end of a timetable service, when you return to free roam to work the back working (turning around a penarth for example), the schedule doesn’t update to the new service. So if taking 5Mxx out of canton, when you continue the service at central as 2Mxx, the schedule doesn’t update and load the 2Mxx. V
Driving Cardiff Queen Street - Cardiff Bay service 2B48 now, and couple of things - As soon as you start the service, your next task is to go to Cardiff Bay, not pick up the passengers at CQS - The speed limits are different to the speed boards! Leaving and arriving at CQS, the speed board says 20mph, whilst the game keeps you at 15mph. Similarly to when it becomes a single track to Cardiff Bay, there is a 20mph board but the game seems to think the limit is still 25mph
Although all the issues discussed on this forum are true, i still enjoy this route, a lot of different services, and nice trains Even though.... I've seen signalling errors, timetable errors, GSMR not working in one of the 153's. It lacks foliage at places, signalling is wrong or showing something different, timetable errors, i encountered them all, for a full list i refer to TSW Nathan and still, this diesel slowish network type is appealing to me, as i like networks. The trains seem to be quite good (i won't say anything about sounds, as i have no clue). Scenery is quite good from inside the cab (which i am usually looking at). i haven't noticed the hedges (yet) The network seems busy, lots of AI. Passengers in some station are a bit low In-cab sounds seem to be too low (no clue). The route feels a bit too short. many services have a destination that isn't included. Also, not because i am satisfied enough with the graphics, they are ok for everyone. In my opinion a bit too expensive (but that's too late now) It is ideal for when i have only a half hour of time though. Disclaimer: i am not anti or pro rivet. i bought the fife circle route on launch, with low expectations and with a promise of a patch. it was the best time i had on that route (no expectation). When the patch came, i was disappointed for the few things they fixed and mostly stopped playing it then. Leven branch upgrade was even worse, as the signalling into leven was just not there and i went 70mph though the switches! Still, i believe in DTG, and even Rivet. I bought this on launch in the hope improvements come. I wasn't going to do bug reports for this route, as with rivet, that has no use. I still wait for Bernina and WCL I still did in the hope something will change, either by rivet, or at least by the standards that DTG poses on 3rd parties to fix bugs! Now i hope the 3rd party will fix these things mentioned, and that DTG will maybe apply more QA and bugfixing rules on their 3rd party partners. It is needed!
The Class 153 passenger saloon is almost silent, also the audio pops in the cab when powering to notch 3 and above from idle. I am using it on a PC
Bought the route today and so far am happy with it. Can we get the 150 headlight switch relabelled though. On the WCL the switch is labelled for day and night lighting so i don't understand why DTG in their infinate wisdom would use the model from WCL and change the labelling to left and right instead of leaving the labelling as day and night
PC Bugs I've noticed so far: Names overlapping in pause menu P̶l̶a̶t̶f̶o̶r̶m̶ P̶I̶S̶ S̶c̶r̶e̶e̶n̶s̶ N̶o̶t̶ W̶o̶r̶k̶i̶n̶g̶ - FIXED 2025/03/21 GSMR in B end not turning on / not visible AWS Trips even after getting permission from signaller to pass red on scenario Bay Blockage Scenario Bay Blockage is unfinishable as a train gets stuck at a red when you are told to "Wait for the service at Cardiff Central to pass". It never passes it just sits at the red signal 2896. AWS Has snow reflection effect on it when in snowy weather. When continuing in freeroam after some timetable plays and trying to take the train on the next scheduled journey the brakes are stuck on When the seat is already in the down position you have to lift it and re-lower it in order to get the "press Y to sit down". A̶W̶S̶ a̶n̶d̶ D̶V̶D̶ a̶r̶e̶ m̶i̶x̶e̶d̶ u̶p̶ - FIXED 2025/03/21 Major issue: AMD Frame Generation not working since 21/03/2025 update. It says unsupported graphics API despite the game running in DX12. This does not happen before the update. This could be a problem on my end but I will do further testing tomorrow Additional Issues: Hedgerow copypasta job at Whitchurch needs fixing Filter and sort menu on creators club still missing Notes: T̶h̶e̶ i̶s̶s̶u̶e̶ w̶i̶t̶h̶ h̶e̶a̶v̶y̶ r̶a̶i̶n̶ b̶e̶i̶n̶g̶ l̶a̶g̶g̶y̶ i̶s̶ o̶n̶g̶o̶i̶n̶g̶ s̶i̶n̶c̶e̶ t̶h̶e̶ 1̶7̶/0̶3̶/2̶5̶ u̶p̶d̶a̶t̶e̶. - FIXED 2025/03/21 Current Opinion: It's a nice DLC but overpriced considering theres only 1 new train and it's quite a short route. I'd personally price this at £16.99 The fact that there are now hopping functions just to get to another platform is sorely disappointing and unnecessary. This needs to be rectified in this release and never considered as a viable option again. - This is unconfirmed by me, but pointed out by 2 other people here. If this isn't actually the case I apologise.
Did you press the TPWS override button? I know that was a problem with a similar scenario on another route that the game didn't tell you you needed to do that
IRL it isn’t marked as day/night. It’s marked as right/left. Some units will have an extra label or sharpie to show day/night, but how it’s done in game is accurate.