Route Cardiff City Network - Feedback Thread

Discussion in 'Player Feedback' started by DTG Jamie, Mar 18, 2025.

  1. marcsharp2

    marcsharp2 Well-Known Member

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    So, the GWE HST sets are forming London services...why are the four coach sets used? It should be the eight coach sets.
     
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  2. rshifflet#2142

    rshifflet#2142 Active Member

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    one graphical failure is so stupid a Alpha test miss yet alone QA handoff to Beta testers and ANY final acceptance test that i revuse to report it.

    I AM NOT a DTG Beta-Tester !!

    I am a full price Day One PAYING customer !!!
     
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  3. IvyJoanTurner

    IvyJoanTurner Member

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  4. IvyJoanTurner

    IvyJoanTurner Member

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    yeh I tried both before and after it trips, I just sit and wait and eventually it unlocks the break demand and carry on but then I get stuck at another signal anyway (the next issue on my list)
     
  5. trainguy#6029

    trainguy#6029 Well-Known Member

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    Another little issue I've noticed is that the headlights on the 153 will just turn off.. the marker lights stay on but the actual headlights just turn off on their own; as a result of this, the AI are often driving with just markers on....
     
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  6. steve08

    steve08 Active Member

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    HSTs GWR are 8 coaches not 4.
     
  7. Oli_k123

    Oli_k123 New Member

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    The same faults which I have noted above also occur on the 150/2. In addition to that the BILs (Bodyside Indicator Lights/Hazard Lights) Also light up on the entire unit/formation when a local door release is given. This is incorrect and they should only illuminate on the vehicle on which has the door open.

    If a 150/2 or 153 is coupled with a 142, 158 or 170 and you do a local door release on one of those other units then the non cardiff units behave as expected but all the BILs on the two new TFW units light up when they shouldn't.

    Edit:

    On the 150/2 the hit box for the single leaf doors at the ends of the units is so big that you can't stand on the platform and press the door control buttons like you can with the 150. Would be good if the door hit box was adjusted so you can stand next to the unit to control the doors.
     
    Last edited: Mar 20, 2025
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  8. ethanafro#1375

    ethanafro#1375 Active Member

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    Timetable doesn't seem to be all that great, particulary later into the evening - See below

    Some services also seem to be marked wrong (Merthyr-Aberdare) which is actually Aberdare-Merthyr and vice versa

    Cardiff Bay seems to have a train missing so the service is half hourly then hourly (for example xx:20, xx:50 then next one is xx:50 the following hr then xx:20 ect.)

    Had a look at Cardiff Central in the evening. The service i'm driving is labelled and on the screen incorrectly (Aberdare vice Merthyr). I found the 20:00 Treherbert (P7) & the 20:30 Treherebert (P6). but there was no sign of the 20:11 Rhymney or 20:26 Merthyr.

    I find a lot of trains seem to go into the depot much earlier than they should do which essentially strips the service down to severe levels by about 7:30-8PM

    PC Player
    Steam

    upload_2025-3-20_20-39-13.png upload_2025-3-20_20-39-26.jpeg
     
    Last edited: Mar 20, 2025
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  9. ethanafro#1375

    ethanafro#1375 Active Member

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    Yep i got this same problem. Asked in TSC discord and no help whatsoever.

    - Steam
     
  10. ethanafro#1375

    ethanafro#1375 Active Member

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    I've had this on the 153. The AI also get posed in a similar problem
     
  11. ethanafro#1375

    ethanafro#1375 Active Member

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    upload_2025-3-20_21-10-49.jpeg
    Wipers on the 150 are not working

    PC
    Steam
     
  12. railz#1856

    railz#1856 New Member

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    Here are some more issues I have noticed:
    1. Exhaust effects disappear half way through a run on the Class 153. I was using the 153/9 but assume this issue will also be on the 153/3.
    2. The lifts which are interactive at Cardiff Queen Street do not work. Two of the three lifts are stuck and the other lift does not open both doors.
    3. The GSMR headcode disappears after about 20 minutes on the Class 153.
    4. When coming into Penrath the HUD shows a speed of 90 where the buffers are.
    5. When pressing the T key to view timetable it says on foot instead of the train's headcode.

    Also the audio popping in the cab detracts from an otherwise fantastic experience as previously mentioned.
     
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  13. bengarrett#7621

    bengarrett#7621 New Member

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    Hi, I am really enjoying the route. I am finding it difficult to get in and out of the seat in the cab. On Xbox Series X
     
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  14. railz#1856

    railz#1856 New Member

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    Another mention is that the AI drivers on the Class 153 only drive from the bigger cab no matter the direction of travel.
    I observed that the Class 153 in real life revs for a couple of seconds before taking power rather than the engine revving as it starts to move as seen on this route.
     
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  15. railz#1856

    railz#1856 New Member

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    After a 4th run using the Class 153 I have also noticed that trains departing next to or near the class 153 can not be heard when in the cab, for example when a Class 150 train was leaving nearby it was silent. On the other hand, in the cab of the player train the doors opening and closing can be a little loud inside the cab. Also did a quick run on the Cardiff Bay branch and there were no pick up passengers instructions from the starting station on all services to/from Cardiff Bay.
     
  16. coursetim

    coursetim Well-Known Member

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    One of those areas of poor foliage between Llandaff and Cathay's the lineside is just very bare like they've just thrown the odd bush in here and there down the section with the fence and the road. Just could've taken time and put in a bit more detail.

    In TrainsimTVs video on the 150 he also pointed out this section and that it seems to have been just done with the train painting standard grass which you can't really see unless you're right on top of it and again there could've been more care and effort put in there. (He does a lot of scenery for JT and is very familiar with the tools).

    But again as you get towards Cardiff Queen Street I believe it is the scenery looks great. The sections around the station look really good too. Just needs a little quality control and consistency :)

    IMG_20250321_110327.jpg
     
    Last edited: Mar 21, 2025
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  17. marcsharp2

    marcsharp2 Well-Known Member

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    Same, PS5
     
  18. janousekm03

    janousekm03 New Member

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    Noticeable audio crackling/popping in the Class 153 when revving up or down. Steam
     
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  19. KatiaBLR

    KatiaBLR Well-Known Member

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    One of the most frustrating things for me, is having the visible portals on platforms instead of actual underpasses modelled.

    This should either a) have the underpasses between platforms modelled as soon as possible, or b) give players the option to remove these hugely immersion-breaking bright blue floating portals, as they're really frustrating to see!
     
  20. DJsnapattack

    DJsnapattack Well-Known Member

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    BAY BLOCKAGE scenario - PC Player on Steam

    Impossible to complete the scenario.

    After connecting to the second unit you are held waiting on a 4 car class 150 heading into Queens Street, but the unit is held at a red signal and you cannot proceed, you cannot delete the other service and going past the signal results in a SPAD.

    spad.png
     
  21. Mark Moreton

    Mark Moreton Well-Known Member

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    Not a major issue or anything but a shame you can’t use the Engineering Express 66s on the handful of Class 66 services, especially as it’s presumably from the same team.
     
  22. Ben_Broomfield

    Ben_Broomfield Well-Known Member

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    Overall im quite enjoying the route, minus the quality/detail issues outlined below;

    Route:

    Overall its alright scenery wise in most areas, minus the poor quality bits/bobs already mentioned by other users.

    Service wise, im not sure how accurate it is but one thing i do know is that GWR hardly serve Canton TMD for shunts; which is a big inaccuracy and again ruins immersion. GWR services shunt to Brickyard Sidings and change ends in there. Lets not forget the Class 66 with containers in the depot for some reason?! However the timetable seems busy with a bit of AI which is nice to see.

    Lack of bridge audio occlusion when going under them.

    Signals:
    Whilst an attempt has been made to get all the signals mostly right, theres still no LED route indicators (theatres) in-game. Whilst i appreciate its a 'minor' detail, all you see is Halogen throughout most TSW routes, even though they are sparce in the real world!

    The horrid 'Close Doors On Red' issue is still present on this route (and probably future routes too!), causing immersion to be lost - closing doors shouldn't initiate a signal to step-up or a objective completion for that matter!

    The placement for gantry/signals CF2896 & CF2602 is questionable, given the placement of the TSS grids (more in relation to CF2602)

    Conflicting magnet placements on some more complex lines, where you'll receive an AWS for a signal that doesn't apply to you (aspect depending).

    There seems to be a use of non-permanent AWS magnets for fixed distant boards instead of permanent magnets, meaning the AWS cancellation indicators have no real use.

    Stuck 'OFF' indicators at Queen Street (unsure about other stations), showing 'OFF' whilst
    signal(s) at danger.

    Poor signal visibility in some areas (on approach to CDQ on the down is one area) owing to overhanging trees.

    Receiving a Single-Yellow aspect when routed onto a branch - shouldn't this be green, owing to Fixed Distant Board's being present before the buffers?

    Class 150:
    (FYI: i sign class 150's IRL, so opinions/feedback will be based on that, albeit they are green! Happy to provide support as always.)

    Drivers Seat Buggy - unable to sit in the seat sometimes!

    No DSD simulation (DVD simulated)

    Master Key bugs - doesn't always insert/turn (via keybind)

    Lack of guard buzzer when doors close is disappointing as previously mentioned, regardless of the 'reasons' , especially for a guard operated stop/start route!!

    Sounds are the biggest let down for the 150. I've never ultimately been satisfied with the AP soundset to start with, and when its not mixed 100%, it wont make it sound any better! Dont get me wrong its better than the original WCL 150 but still not there to being on par to a real 150 (IMO) ; no real bass & sounds high-pitched almost! As a result i really struggle to drive it owing to the lack of decent sounds...

    Physics wise, again its miles better than the original WCL 150, however it feels like theres hardly any tread brake simulation going on at all, especially at low speed where they bite! Also the brakes come off real fast (visually its displayed accurately on the brake gauge) but in practice the brakes ain't fading off, so you dont see a minor reduction in speed after a brake release.

    Also the cab controls sensitivity/reactiveness (especially the throttle) need upping, it takes a bit long to go from Notch 1 - 7 on keyboard (or hurry up support for external controllers *cough* TS Controllers)

    Doors:
    • BILs still lit on all coaches when doors are closed.
    • Door buttons illuminated regardless of interlocked state or panel keyed-in state.
    • A Local Door shouldn't initiate a hustle alarm when you open/close your local door, only if you key out from a crew door a certain way.
    • There appears to be confusion regarding the guard panel labelling & its functions;
      Crew Door Panels - 'Door Interlock' light appears to be labelled incorrectly - should say 'Local Door Operated' (edit: this is correct, stickers have been applied on our units to cover these up) and this is illumined when the local door switch, labelled 'Crew Door' in-game, is operated; regardless of panel's keyed-in state.
    • You’re able to 'Key-In' in multiple places - in IRL you wouldn't be able to and would hear a constant buzzer going off!
    • Shouldn't be able to obtain brake release with 'Local Door Switch' operated.

    Class 153:

    Overall is a great little unit to trundle about in, bar a few gripes here any there regarding detail & quality (similar to the 150):

    The model is stunning!

    Speedo is off by 3-4mph compared to the HUD

    You can endlessly spin the reverser around for some reason?!

    GSM-R doesn't seem to want to work! (153/9 variant)

    Able to start engine in forwards - this shouldn't happen.

    DRA remains illuminated in a non-active (keyed-in) cab

    Cab controls need a sensitivity speedup - again takes ages to keyboard to go from Notch 1 - 7!

    Power doesn't cut-out when brake applications are made in Step 2 or Full Service.

    Compressor Speed-up button is not toggleable and have to hold it down?! Should be a simple push for on or off like the rest of the sprinter family!

    Master Key bugs - doesn't always insert/turn (via keybind)

    Lack of guard buzzer when doors close is disappointing as previously mentioned, regardless of the 'reasons' , especially for a guard operated stop/start route!!

    DVD/DSD seem to only work when moving (not whilst in forward, at a stand for example).

    Markers turn themselves off randomly.

    Sounds are a step up from the 150! Only real gripe is the higher speed running sounds which can be heard looping.

    Physics wise, again similar stance as the 150 - it feels like theres not much tread brake simulation going on at all, especially at low speed where they bite! Also the brakes come off real fast (visually its displayed accurately on the brake gauge) but in practice the brakes ain't fading off, so you dont see a minor reduction in speed after a brake release.

    AI units sometimes have no headlights/tails visible whilst on service.

    Doors:
    • Door buttons illuminated regardless of interlocked state.
    • A Local Door shouldn't initiate a hustle alarm when you open/close your local door.
    • Your able to 'Key-In' in multiple places - in IRL you wouldn't be able to and would hear a constant buzzer going off!
    • There appears to be confusion regarding the guard panel labelling & its functions;
      Crew Door Panels - 'Door Interlock' light appears to be labelled incorrectly - should say 'Local Door Operated' and this is illumined when the local door switch, labelled 'Crew Door' in-game, is operated; regardless of panel's keyed-in state.
    • Shouldn't be able to obtain brake release with 'Local Door Switch' operated
     
    Last edited: Mar 23, 2025
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  23. Volvo B10M

    Volvo B10M Active Member

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    I have been trying to use the 153 in free roam but after a while I encounter a problem with the interlocking holding the brakes on. This affects all units coupled to the affected 153(s) but when uncoupled then only affects the 153 as I am able to operate the 158 on it's own that was with the two 153s this last encounter. I tried resetting the simulation physics but it didn't make any difference. I have noticed the GKS indicator turns in the opposite direction to the GKS when the issue is manifesting but in the same direction in a working 153, irrelevant to which GKS is being used. I can't figure out what exact move causes this to happen but it seems to be either changing ends or operating doors with one of the guards panels.

    Edit: Platform = PC Steam
     
    Last edited: Mar 21, 2025
  24. slenderman7676RBLX

    slenderman7676RBLX Active Member

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    150 inner ends should be BSI couplers WITHOUT the electrical connection blocks and not a bar coupling.
    This is how the hybrid 150/1/150/2 3 car sets are able to be formed. (Cab end of middle car coupled to non-cab end of end car)
    Picture is of non-cab end of a class 156 car. But the same is true for the rest of the Sprinter families. upload_2025-3-21_20-14-33.jpeg
    This is the reason the cab ends of sprinters also feature an electrical jumper socket. For the cable of a non-cab end because the non-cab end’s BSI coupler lacks the standard electrical connection block that would normally carry electrical signals between cars.
     
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  25. iriv#7314

    iriv#7314 Well-Known Member

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    upload_2025-3-21_21-40-57.png
    Missing a bit a variety in the lights in the buildings.
    They don't all buy the same light temperature lamps :)

    This is a core thing probably

    also: flickering tv screens
     
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  26. adamiszcza

    adamiszcza New Member

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    Canton Depot - trains are colliding. Also, 5F20 service is impossible to be completed as you hit another unit as well when entering the depot. 20250321210837_1.jpg 20250321211108_1.jpg
     
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  27. IvyJoanTurner

    IvyJoanTurner Member

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    Same issue when returning to freeroam after ending a timetable run, swapped to other end of the 153 cab after shutting down the other cab.
    Other cab brake step 3, reverser off, master key out, taillights set, aws/dvd isolated etc. go to other cab to begin the route in the opposite direction, set everything up and open doors, passenger load then cannot move as brakes are stuck as if the doors are open or or the DRA was on. Neither was true, the train should have released brake but didnt. This was after finishing 2C02 from penarth to coryton. Issue occuring when trying to continue from coryton.
     
  28. IvyJoanTurner

    IvyJoanTurner Member

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    this is true but the seat is already lowered, if the seat sprung back up after standing then it would be reasonable but you have to lift and relower the seat now in order to trigger the "press x to sit in drivers seat"
     
  29. IvyJoanTurner

    IvyJoanTurner Member

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    Major issue: AMD Frame Generation not working since 21/03/2025 update. It says unsupported graphics API despite the game running in DX12. This does not happen before the update.

    This could be a problem on my end but I will do further testing tomorrow
     
    Last edited: Mar 22, 2025
  30. IceBoxCool

    IceBoxCool New Member

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    On this route, the PIS does not display any content when the language is set to Chinese, both on the trains and at the platforms.

    PC
    STEAM
    屏幕截图 2025-03-22 171309.png 屏幕截图 2025-03-22 171323.png 屏幕截图 2025-03-22 171558.png 屏幕截图 2025-03-22 172048.png 屏幕截图 2025-03-22 171341.png
     
    Last edited: Mar 22, 2025
  31. WelshTM

    WelshTM Well-Known Member

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    Not sure if this has been raised. But the 153 allows you to key into more than one Door Key Switch at once. IRL, this would make a buzzer (typically the guard buzzer) sound. It is the same on the 150.
     
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  32. eagel

    eagel New Member

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    For me it´s annoying that you have to close the doors at the end of a service. When you change ends you need to reopen them after a minute. It think that should not be the case for a network route.

    Also the track speed, going from Queen street to Cardiff Bay, is wrong for a bit.

    Besides that (and the scenery at Whitchurch) i really enjoy the route, especially the 153.
     
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  33. OldVern

    OldVern Well-Known Member

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    Not direct feedback, but just watching the DadRail video two things to mention…

    TPWS over speed grids not working approaching buffers at Penarth.

    It is possible to open doors on the Class 153 by clicking on them even when not releases on that side.
     
  34. warpshell

    warpshell Well-Known Member

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    I am starting to get the feeling that we are paying for the privilege of being beta testers, another outstanding product that has arrived unfinished!
     
  35. WelshTM

    WelshTM Well-Known Member

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    You’re only now feeling like this? :D
     
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  36. warpshell

    warpshell Well-Known Member

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    I had it for a while, but I was in denial :)
     
  37. steve08

    steve08 Active Member

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    Ps5 153 crew doors should not have the door alarm sound when opening and closing. Also the passenger buttons stay lit.
     
  38. WelshTM

    WelshTM Well-Known Member

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    I’ve said this…. The door that’s being used as the local shouldn’t have the hustle alarm. It’s the same on PC.
     
  39. Oli_k123

    Oli_k123 New Member

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    You should also be able to turn the local door switch off after giving a full door release without the local door then closing in your face! Used when changing to a different panel etc.
     
  40. Jake Didcote

    Jake Didcote Member

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    Also noticed how good the door interlock is on the 153…can open the doors on the go! Can jump out when I’ve had enough of the locals!
     
  41. WelshTM

    WelshTM Well-Known Member

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    To be honest I’ve not even tried that :D
     
  42. Oli_k123

    Oli_k123 New Member

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    You can also lose your interlock completely on the 153 if you do a full door release from one panel, key out the DKS and the cab, change ends for both the cab and DKS and close the doors from the panel at the opposite end to which you released the doors. The doors will close as expected but the BIL remains lit and you can't get a brake release, and the interlock light on the panel remains extinguished.

    ( - This has actually been reported as a random fault previously by a few people but it is easily replicated and it is also very easily fixed by keying the cabs and DKS back to the same config you had when releasing the doors, then close the doors and then change ends once you have interlock.)

    You can also use the buzzer on both the 150/2 and 153 from the door panels without having any interlock which shouldn't happen.
     
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  43. WelshTM

    WelshTM Well-Known Member

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    I know.
     
  44. padruig

    padruig Member

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    Overall i am enjoying this route and hope it’s not the last of a network style route and there’s more Welsh routes to come. I do agree, it could have been just a little bit longer but i am happy with it, and if these faults get fixed then I’ll be extremely happy. It is disappointing there is no “AI” guard like on the Skyhook 158, or even the two beeps like on JT pro cuts. Hopefully this can be implemented.

    • 150
      • Poor textures in cab for the switches for the lights
      • Door open and close buttons illuminate when the train is stopped on both sides and doors are not released
      • Guards panel at the passenger doors, one side the on off switch is the wrong way
      • All the BIL stay on even with only a local door open
      • Can touch the doors to open/close, bit annoying when trying to use the door control panel/buttons
      • DSD/DVD (not sure what it’s called) goes off when while using the break lever
      • You can have a guards key active on multiple panels
      • DRA Should always be on when starting a service
    • 153
      • No labels on the throttle and breaks in the small cab
      • Door open and close buttons illuminate when the train is stopped on both sides and doors are not released
      • Lots of audio popping when the train is starting to move
      • If using a guards panel to open doors, if you turn the Guard key off with wha was the local door still open (but the crew door switch closed), the door will remain open even after using another panel or using y/u from a cab to close the doors. Once the guards key is off, the door should act like any other door.
      • Saloon lights are too bright
      • Wiper control the wrong way around in big cab? Left for slow, right for fast.
      • All the BIL stay on even with only a local door open
      • You can have a guards key active on multiple panels
      • Can touch the doors to open/close, bit annoying when trying to use the door control panel/buttons
      • DRA Should always be on when starting a service.
      • Can’t couple to the 158 or 170 (or i couldn’t get it to work, a 150 did work though)
      • Small cab GSMR doesn’t work
    • Stopping positions dont match the stop boards
    • A lot of invisible walls affecting the external camera views, seem to be right next to the track.
    • Dingle Road 4 car stop board is not in the right place, rear door of a 4 car will hang off the platform.
     
    Last edited: Mar 24, 2025
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  45. OldVern

    OldVern Well-Known Member

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    Well that used to happen quite frequently on the 155’s from which they were converted. At one point (just before I started working in the Control in May 1989) the entire fleet was grounded for a period. Even after mods were carried out the problem still occurred. Luckily no one ever fell out and the interlock kicked in as soon as the “Door open in traffic” occurred, but not exactly great engineering!
     
  46. neilwatson2007

    neilwatson2007 Member

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    For some reason when I do an end to end run on the Class 153, I've just finished a Penarth to Coryton run, got to Coryton and got to the other cab for the return run doing all the necessary set ups but I cannot get power to go forward and find myself stuck and unable to move, this is the same in a one unit set up or a two car unit
     
  47. steve08

    steve08 Active Member

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    I don’t think I’ve ever seen a HST with 4 coaches. It’s always been 8 even when it was FGW with the pink doors.
     
  48. OldVern

    OldVern Well-Known Member

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    A few years back when the Hitachi cucumbers arrived, a small number of HST's were retasked into 2 + 4 formations for use on regional services in place of DMU's. Same in Scotland.

    However Inter City services at Cardiff should be represented by 2 + 7 or 2 + 8 formations.

    And as previously pointed out, GWR have no access to Canton so their turnrounds are generally done in the Brickyard Sidings, not as depicted in game. There was a brief period in the mid 90's when two full length sets stabled overnight at Canton for the two morning London services that started at Cardiff. However that was still in the twilight of BR and now long gone.
     
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  49. marcsharp2

    marcsharp2 Well-Known Member

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    Four coach sets have been common for several years now, In Scotland with the Inter7city sets and Now Cornwall with the Castle sets.

    GWR used them on the longer stopping services between Cardiff and Penzance, now they only operate between Plymouth and Penzance. PXL_20240316_072804910.jpg
     
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  50. WelshTM

    WelshTM Well-Known Member

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    upload_2025-3-23_15-32-36.png
    mmmm JPEG textures
     
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