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Extra 3014 South - Signal Meet Not Resolved

Discussion in 'Xbox Discussion' started by hawks5896, May 8, 2021.

  1. hawks5896

    hawks5896 Member

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    I am playing the CRR timetables with the CRR SD-40. Extra 3014 South - Southbound Coal

    Approximately 10 miles from Dante I get a red signal. When I stop I see another train coming the other way but stopped. About 10 minutes after I stop at the signal the engines uncouple from the cars and come to the crossover in front of my signal. They switch tracks and reverse back to pick up a string of hoppers in the siding. The engines then return to the cross over but instead of reversing down to the waiting original consist they just sit there as if waiting for a signal to proceed. I left it for 15 minutes but still no movement

    Has anyone else encountered this and is there any solution to this seeming bug?
     
  2. hawks5896

    hawks5896 Member

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    Can anyone else confirm that this has happened to them - Has someone successfully completed this timetable?
     
  3. hawks5896

    hawks5896 Member

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    Has Anyone successfully completed this run? I have submitted a ticket regarding this issue but the response was they are aware of it and to try the timetable without saving it as you go along. I did so and the result was the same - the AI train just sits there.

    It is frustrating to do all the other timetables but being prevented from finishing the entire route because of this annoying bug.
     
  4. TrainSim-Matt

    TrainSim-Matt Executive Producer Staff Member

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    I just took a look at the internal simulation data on this one - it sounds like you're running quite late?

    If I have understood where you are correctly, in the vicinity of Allen Sidings, according to the playback tool in the editor, its expecting you there around 16:43. The westbound AI (First Moss Turn) that does some switching there is supposed to be there by around 17:25 and is intended to leave after 3014 arrives in Dante - with a signal clear time around 17:04.

    My guess is that something is delaying you somewhere, so let me give you some timing points and if you can let me know where you miss these that would be useful, along with a note of any trains you see and what time etc.

    Departure from Elkhorn 16:14
    Junction with the Greenbriar Branch - clear green signal through, switcher on right - 16:30
    Meet with Train 3005 northbound, at Delano around 16:32
    Caney Storage 16:41
    Allen Sidings clear through - 16:43 note freight cars on the left in storage after you pass the cross over
    Tunnel approaching Dante - 16:58
    Dante, with First Moss Turn awaiting departure (4 locos) - 17:03
    Arrival in siding - 17:07

    If you can let me know how your experience differs from the above that would be really helpful.

    Thanks
    Matt.
     
  5. stujoy

    stujoy Well-Known Member

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    I had this issue so I have driven it again to get the timings.

    This train is heavy and underpowered so getting it going is a challenge. Once the train is set up and the brake pipe has reduced to allow departure a few minutes has passed and for the first steep section of the route it is not possible to reach line speed like an AI train would. After that I was hugging the speed limit whenever possible and would have been later than the following times had I been driving normally.

    Depart Elkhorn - 16:18 rolling slowly
    Junction with Greenbriar - 16:45
    Meet with train - 16:49 (it’s waiting at signal already)
    Caney Storage - 17:06 ish
    Allen Sidings start - 17:09 - yellow signal
    Red signal at crossover - I arrived at 17:12 - The offending Moss train that blocks the way gets there at the same time and its service ends as the driver disappears and then resume at 17:25 for the next part.

    There is no service on CRR where the player can keep to the times that the AI can. I think an extra loco would help here but I doubt a player could get to Dante before the Moss train gets a clear signal. I did notice on the map that by 17:04 the Moss train had left Dante and was well on its way up the line.
     
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  6. TrainSim-Matt

    TrainSim-Matt Executive Producer Staff Member

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    Ok, that explains what's happening - I will try and take a look, no promises when I can get a fix but I now at least understand what it is.

    Thanks!
    Matt.
     
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  7. Yerolo

    Yerolo Well-Known Member

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    It's impossible to be at the Greenbriar branch junction by 16:30 as you spend the first 10mins or so waiting for the Brake Pipe to charge from zero.

    When I ran the service (PC version btw -- Not that I think it matters); I managed to get to the branch by 16:50....I could maybe get there by 16:45 as Stujoy did if I had a bit more luck on my side during the startup...but being there at 16:30 is impossible, which obviously throws everything out with the AI/Signalling/Dispatcher.

    The southbound SD-40 services are known to be quite tricky at the start if they are loaded, as one of them is featured in the journey (in the snow no less). Many had issues with it:

    https://forums.dovetailgames.com/threads/clinchfield-journey-help.38611/
     
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  8. Bkulesza

    Bkulesza Member

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    I made it into the sidings at Potter Coal by 16:30. There is no way you get to Greenbriar junction in that time.
    (PS4)
     
  9. solicitr

    solicitr Well-Known Member

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    While there is nothing to be done about the slow climb up the initial grade, unless the service were rewritten to give you an additional loco (surely the real CRR assigned a GP7 or two to give you a push up the hill?), there are a couple of things you can do to ameliorate, though by no means solve, the lengthy brake charge-up.

    1) First thing, set the MU2A valve
    2) Indy brake fully applied
    3) Auto brake handle to release
    4) Cut in auto brake valve (in that order; otherwise you'll pop the PCS)
    5) Gen field on, reverser in neutral, set throttle to notch 2 (compressor runs faster)
    6) Now mess with your lights and whatever else

    Now, EOTDs were not yet around, and sadly the in-game air flow meter is nonfunctional- but you can use the rear 3 camera to fly inside the caboose and focus on the brakeman's gauge, which is more important here than the one in the cab. Note that when BP pressure gets to about 80 you can pull, even though the brakes aren't yet completely released.
     
  10. doublefine7

    doublefine7 Well-Known Member

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    Running the exact same service and arrived at arround 17:18 at Allen. I did that service in clear weather and managed to be around 2 mphs below the track speed limit and well, now I am standing there. Cant quite understand this bug, because the AI should be able to solve this situation by getting the dispatcher confirmation to couple to the original consist because nothing is blocking the way there. If that feature isnt implemented, it should be because these situations are avoidable.

    EDIT: I run on PC, just to confirm that it also happens on PC.
     
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