I made a new thread as I didn't want to hijack the previous one and thought this was an interesting discussion. See here: https://forums.dovetailgames.com/threads/station-names-on-map.18196/#post-114928 A very good question. Just to give you an insight, the train driver rulebook is 961 pages long. Then you've got the traction manuals which all of mine are between 200-400 pages depending on the traction. Also, there are working instructions, depot books and various other publications. Obviously, I don't expect TSW to produce anything like it but just trying to give an idea of 'how deep the game can go' as synthetic.angel nicely puts it. However, I would expect a small manual of 10-20 pages just to explain the basics including signalling guide, how AWS and TPWS work, how the DRA works, how to secure your train when stopped at a station or immobilising the cab and other very important and fundamental operational procedures. Edit: I have just seen that they do have a signalling guide. I'll give one example of one such procedure: 'Running Brake Test' (RBT). Whenever someone posts a video on here, the first thing I look for is whether a RBT has been carried out. This is such a fundamental procedure that happens on every single train journey that gets carried out in the UK- no exaggeration. This is the first thing a Driver Manager would be looking for when he/she does a download of the On Train Data Recorder. It is very simple and not hard at all to understand yet 99% of people I suspect reading this post don't have a clue what it is. (By the way, a RBT is just testing/getting a feel for the brakes at the first available opportunity of your journey- e.g. leaving Paddington, when I get to 50mph, put it in step 3 and lose 10mph to bring it down to 40mph and RBT complete.) Another example that I just remembered is the coupling/uncoupling procedure of the Class 377. There was a member here thinking that you just couple by pressing the 'couple' button as in the trains will automatically move closer together and she didn't realise that you have literally got to drive in to it- not blaming her obviously but it just proves your point that some people genuinely have no idea and a simple manual or guide would help them. Route learning isn't a big issue as you can have the HUD on and you will eventually pick it up naturally if you keep going over the same route. If doing 125mph, typically it would take 1.5-2 miles to make a controlled stop and 0.9-1.0 mile for an emergency stop so you can use the 'miles to next station' to help you with this. The main issue is that there are so many fundamental operational flaws with the game that I don't even think TSW making a manual would even be much of use. Take the latest flaw with the flashing yellow sequence for Newhaven yard on East Coastway for example; I could forgive the poor HST handling and braking performance, TPWS that doesn't work properly, other issues with signalling system, lack of functionality (Selective door opening, etc...) because I realise TSW may have had software issues or difficulties trying to implement it but this flashing yellow issue that came with latest update is really taking the biscuit to put it extremely politely. Even right now, I am genuinely shocked how badly they've got it wrong. This is why when I see threads asking for something that really is pure aesthetic and doesn't affect the driving experience (e.g. PIS display, destination boards, etc...), I see it as a non-issue. I know I am quick to criticise TSW for operational issues but let me just that I think the aesthetics of the game and basic handling of modern units is superb so minor details like destinations boards is a non-issue for me when there are so many major operational flaws and/or functionalities they could add that would very much enhance the gameplay and give it a realistic experience. Then you've got the people that ask for too much. E.g. Automatic Train Protection (ATP) on the Great Western Railway. Again, I would much rather they fix the signalling and implement other important features before they start working on something additional that probably isn't going to work properly anyway. Also, as ATP is a very specific thing to GWR (and Chiltern Railways that operate out of London Marylebone), it is not something that is going to be transferable when they build other British routes. Whereas if they can implement, for example, TPWS grids on the approach to buffer stops to be set at 10mph (i.e. if you go over 10mph over the grids, you will get an intervention and emergency brake will apply), that is something they can just transfer on all (modern) British routes on approach to any buffer stop platform- again, the grids are in place on all Paddington platforms but they don't work if you overspeed (I've tested them haha). With the start up procedures, etc... again as the functionality and most of the cab buttons/indications are not in use, there isn't much you can do apart from put your key in and set exterior lights. Train Management System (TMS) has basically zero functionality on the Class 377s; GSMR radio doesn't work and even if and when it does, I suspect it will just be that you can register your head-code but won't be able to test it, use it, etc... SDO is not operational. DOO (Driver Only Operation) screens and/or CD/RA indications and/or automated bell buzzer are not operational. The sander button doesn't work and nor does it need to as the train handles the same in all weather conditions. Brake cylinder pressure gauges are very simple to understand on the current traction although I'll be very interested to see how they do on the Class 390s which separately displays dynamic braking effort and how they incorporate it with the brake cylinder gauges. All other indications such as dragging brakes/locked axle/brake computer fault, TCA fault, Hot axle box, Parking brake fault, Passcom pulled/emergency egress by the passenger, bogie instability fault, etc... won't ever illuminate as TSW has not implemented any train faults to occur. This final point about faults and failures I wouldn't expect or want TSW to implement but all other others should be gradually phased in. As well as improving or fixing functionality of the cab, signalling equipment and systems that I have described above, I would like TSW to have more scenarios that improve variety. For example, have more traffic so that you are not just running on greens all the time but rather, sometimes you are following cautionary aspects or being crossed over onto the relief (slow) lines thus also being able to see and learn how the signalling system, flashing yellows, splitting distant signals, approach-release signals work. I have a feeling there would be a lot of SPADs on this forum if you actually faced cautionary aspects due to not understanding how the signalling system works and not being aware of all the SPAD traps. This would also bring TSW to life seeing lots of (AI controlled) trains running around as well as your own. Ultimately, I hope a lot of the stuff I have spoken about will be gradually introduced in TSW on future or current routes as I think they will significantly enhance the driving experience thus making it realistic as possible. Some of the stuff definitely needs fixing before they release more routes because it would be shame to see another British Intercity (high speed) route with a broken HST again, etc... If anyone has any questions or would like me to expand any of the above, please let me know. Otherwise, thanks for reading.