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Station Names On Map

Discussion in 'Feature Suggestions & Proposals' started by BjornGroen02NL, Sep 3, 2019.

  1. BjornGroen02NL

    BjornGroen02NL Active Member

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    So, I have a lot of hours in TSW now and there are not many things that are bugging me. Apart from this: if I press the "9" key to bring up the map, the stations are blue colored which is nice. But there are no names on it so it is very hard to remember them. TS20XX has names for the stations on the map, but why doesn't TSW have this? Especially on long routes such as Rapid Transit with a lot of stations this is a frustrating issue. I hope DTG reads this and takes note of it.
     
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  2. Factor41

    Factor41 Active Member

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    The more I play, the more I want this. Would be good to have a dot or blob on each station too, since the blue section isn't always clear when zoomed out, alongside the names.
     
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  3. Cael

    Cael Active Member

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    I second this. The best way would be to add a button on the map to toggle the descriptions on and off.
     
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  4. synthetic.angel

    synthetic.angel Active Member

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    Station names on a map is one of those things that seems so stunningly obvious, you can't help wonder why they are not already included... But, I can think of a few reasons why this could actually be quite difficult to do with scaling text, depending on the way they've drawn the (zoomable) map. But the effect that you desire can be achieved, with a bit of work...

    They have managed to get the blue icons on the map (scenario markers, etc.), so it should be possible to have a large wide icon image, that happens to be made out of text that reads as a station name, pinned to the right location, or possibly a small plain icon, with some hover-text.

    This would be a massive improvement to the map... in fact, it would make the current "map", an actual map....
     
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  5. ARuscoe

    ARuscoe Well-Known Member

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    I've wondered why they haven't (or cannot) do this, as it's been a feature in TSx since I've played it (in both the main game and editor)
    If you can do it in Dx, why not UE?
     
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  6. byeo

    byeo Active Member

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    Adding this,more, I’d like to see junction names added.
     
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  7. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Perhaps, but that would require both the names themselves and an on-off toggle, which really doesn't seem necessary.
     
  8. LastTrainToClarksville

    LastTrainToClarksville Well-Known Member

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    Adding place names to the 2D map has already been suggested numerous times . . . to no avail. Perhaps when elephants fly?
     
  9. ARuscoe

    ARuscoe Well-Known Member

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    IF it works the same as TSx (which it probably doesn't) then the markers on the track which act as stopping or waypoints can be named, so no reason why junctions couldn't get the same treatment, though they don't by default in TSx.
     
  10. synthetic.angel

    synthetic.angel Active Member

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    I would be quite happy if they just added a static map (as an image), for each route (like the blue splash screen for the route, or the collectable maps), that you could access when driving in a module. It is important for route learning. A basic need, in fact.

    As for the live map - I am not sure how they have done it. If it is a UE widget, then they should be able to put sub-widgets in (the place names), or add overlays. They have a lot of switches and signals, and train sprites running around, actively linked across many game tiles.. which isn't totally straightforward in itself (because the "map" is covering a huge area, well over a hundred "tiles" or UE "levels"...) - so a bit of text might seem easy enough to add in, but this scale of mapping could also be why it isn't easy.... If they did add place names, then you might lose the lightning fast zoom, or some other functionality - the map in TSW is quite dynamic.

    I would have the station stops represented by a red circle, and then have the names appear at max zoom (and only at max zoom) - I am fairly sure that is an easy solution - to add to the live map.

    All that said, it might be dead easy, but DTG might have just not bothered, as with a lot of other aspects of the UI....

    If the live map is not a UE HUD/widget, but some sort of other plug-in (it does stutter a bit when it loads in), then depending on what that is, it might be tricky, or easy. Don't know.
     
    Last edited: Sep 19, 2019
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