Discussion in 'General Discussion' started by Exxan, Feb 4, 2019.
Steam profiles ingame (steam avatars and friends comparison)
There is always DLC in production.
Their production still goes at a snails pace with the end product lacking several features.
*More* instead of moar
And i would like to see more Steam integration like this:
1 - Game name: Train Sim World
2 - Route / Scenario name
Do you want them to rush them?
Pretty sure that was on purpose, for effect.
They're already rushed, that's the problem. They need to take a bit more time before releasing these.
How long do you think a route should take to build?
Even given the issues people have, when you get that level of realism I would say that a bit of a wait is justified.
Yes! That post is awesome!
And yet the first thing I noted was the bridge on Byshops lydeard should be straight not curved
I really am a pedant
I am saying that with the time they take and with the quality of the content that they release isn’t lining up. The sounds are awful, the physics aren’t realistic (especially with braking), and the length of the routes are so short it’s ridiculous.
The sounds are quite good. I do slightly agree about the braking, and if the routes were built longer, then it would take much longer and people would complain more. Routes are gradually getting longer btw, because they are getting faster.
The sounds aren't awful. The sounds were not great to start with but have improved and the sounds on TPE are very good and I don't feel the physics are particularly bad. Some longer routes would be nice but I am not that unhappy with what we have so far.
Look not to absolute length, but the number of assets requiring to be generated, placed, interactions linked etc etc
Given that just about everything they're building is bespoke and HAS to be realistic else people will complain it is a painstaking task. It's not like they can cut and paste "stone bridge" every time there is one, because someone somewhere will note the bridge is curved when it should be straight...
100% of the train physics in any simulation are going to be "simulated" and feel off, to a layperson, perhaps not so bad.
But as a driver, I haven't come across a single example of close to the real thing yet in TS20XX. TSW looks and feels better and the newer stuff is getting there. Of course, all from the comfort of an armchair, not a 40-year-old oily seat
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