As many of you will know, the release of Southeastern Highspeed brought along with it a new way to do the destinations of the trains. This new system is fully dynamic as it reads the stations from the current service instead of selecting the correct destination from a pre-defined list, thus shortening Development Time as it does not have to be set up for each service individually. The main advantage of this system is that it allows trains to be layered on multiple routes without the need of manually adding destinations or setting up a generic destination such as "Nicht Einsteigen", as frequently seen on the German Doppelstockwagen when a more suitable destination is not available for the service. However, while this is defenitely an improvement, this new system comes with a large amount of new problems, including the removal of a much needed interactive feature. Problems: The first problem becomes apparent on the soon to be released Hamburg - Lübeck route. In reality, all passenger services on that route have a Line Number, much like you would expect to see on a bus route. The list for HBL consists out of RB 81, RE 8 and RE 80. These Line Numbers are also displayed on the Destination Screens on the trains, however this is not present ingame. It is unclear as to wether this is a limitation of the system or a failure to set it up correctly, but I am heavily assuming the former. The other issue involves services that terminate at a station that is not represented in game, the old system would flawlessly display this destination as it was always done manually. The new system has proven to struggle with this though. While the 395 services on London - Faversham display the correct destinations, the Intercity Services on Hauptstrecke Rhein-Ruhr do not. To give an example, IC 2310 shows the service to start at Duisburg before terminating at Essen after a via stop at Essen. In reality, this service starts at Frankfurt HBF and terminates at Hamburg-Altona, calling at a large amount of stations which I will not list here. Because of this, it is safe to assume that these destinations have to be set up manually, defeating the advantage of reduced Dev-Time and still not resolving the incorrect destinations. Lastly and most importantly, the dynamic nature of this system does no longer allow the player to set the destination manually, removing this much needed interaction and further limiting immersion. As you may well have noticed, the TMS screens on TSW trains are very limited in functionality compared to their real world counterpart. One of the few things we could do with these screens was set the destinations to be displayed on the train. This seemingly meaningless feature added more interaction causing the player to feel more immersed in the experience. It was also accurate, as real drivers are required to do this when changing ends at a terminus. Removing this feature made the experience less authentic while making the already sparse Train Managment Systems useless. This will be especially obvious on the Class 377/4 when they "upgrade" the PIS for the Brighton Mainline, as the only interactive feature on the TMS is changing the Destination. Solution: Having listed the large amount of issues with this new system, it is only fair that I present a way to improve it. My solution involves the trains no longer reading the required destinations from the service but rather from the route they are currently situated on. This way, the player can set them and all trains put on the route using layers or the scenario planner will also be able to use these destinations, thus solving all the limitations of the current development. I will go into more detail here.