Also true for electric signals on some routes ( confirmed personally, not sure if it happens everywhere ). You can hear the relay ticking in the signal-head when the aspect changes.
In the scenario Barstow Away (Cajon pass) you need to pull an autorack car where the handbrake is broken and cannot be released. You can hear the sounds of forcing the movement of the car and you also will notice the engines loose speed very fast if you try coasting.
Bremen - Oldenburg BR110.3 Turn on the "Begleiterheizung" and the "Führerraumheizung" and watch the heaters in the lower corners of the cab. Watch the heating wires turn orange gloomy
I took a walk along SEHS extended yesterday, to unlock a Christmas mastery. I was so amazed by how so many things had their own ambient sounds. Different industries, tractor access across tracks where you can actually hear a tractor way out in the distance and cars now seem to have sounds localised to their passing. Worth taking a stroll sometime. Just a shame we can’t go far from the track usually! I’d love to walk on down to the sea at saltburn on tvl.
Those have appeared on a lot of routes lately. Best thing I had seen was on GWR, where one was standing on the singal gantry. Unforunately I was not quick enough for a screenshot at 125 mph.
There is one in Oakville as well.. even in the worst of storms: In the beginning I was always wondering what weird aspect this signal is showing when I was approaching this gantry.
Not only in Sand Patch.... I used the "hobo" method to travel on Clinchfield while doing the route tasks that were far apart and through tunnels. Too much walking, but jumping into a box car resolved that issue ;-) The map image shows me in the front of the second car while moving along the tracks on an AI train. I had to use the map as I could not see the outside during the hobo adventure due to the doors not opening.
One i just noticed, on the Class 484 (IoW 2022), the LINE ON indicaton flickers when passing over a 3rd rail gap. Initially thought it was a bug, and then put 2 and 2 together!
Always love details like that, it shows the simulator is actually working as is should. Same with the power motors and interior lights cutting out in the M3 on LIRR over third rail gaps.
I noticed (by horrible braking) that on BRO the n-wagen doors that aren't on a platform won't open, whereas the ones on the platform do.
It is used in scenarios on a few American and British routes. I was not aware it could be encountered on German routes, though!
Yeah, that is a side effect from the special door locking system these coaches have. Each door checks if there is a platform marker underneath, and when not, they don't open. They also decide which side to open since you can't select that from the loco or cab car (that was the purpose of that implementation). Unfortunately they do not work. They have wrong/no settings applied to refuel a diesel loco.
Wow. Many of us here have been asking for something like this for ages, especially for routes like LIRR and Harlem Line, where trains are often longer than the platforms, so selective door control would be needed. Pretty cool to hear it was finally achieved. Hopefully it becomes a standard feature from now on.
Hah, at least with maik i know he goes the extra mile. Not working fuel stations sounds pretty DTG like, instead of having the working asset in a master library they spend a even bigger effort in a inopperable asset because "there are no diesel locos to refill" oh gosh dtg...you shoot the bird over and over. .
How about Bahnstrecke Bremen Oldenburg N-wagen having a working brake selector like a locomotive Which means you can actually run a passenger service using Langer lok settings LL first 5 with loco G the rest in P brake.
Why would you ever set up a passenger train in LL? Those coaches are very light and have powerful brakes: they should be set to R if available and P otherwise.
One of the scenarios in RRO takes you with a freight train over S-Bahn line due to reported fire near the main route. As you get close to Hagen, the fire is visible few times in the distance, alongside with audible sirens...
I just love the Bremen route timetable, especially impressive just for the pure AI traffic alone. I'm not normally a virtual trainspotter on TSW, but I found myself in awe at all the AI traffic at Bremen Hbf for more than 30 mins! Highlights for me, which really show how much detail and effort went into this, was seeing a BR 204 come speeding through with n-Wagen coaches on an ECS move, while another highlight was a random Blue BR 363 - awesome!
Not sure if this has been mentioned but while I was playing on the Brighton mainline as it snowed at Gatwick and waiting for my service to Reading to start a station announcement played warning passengers to be careful while on the platforms as surfaces could be slippery due to the weather. Nice little touch to be honest
On the 323 on Cross City, when you stop at a station (or anywhere) and leave the reverser in forward, after about 10 seconds at a stand you hear 4 'pops' - like short, sharp expulsions of air. This is the WSP system checking that the reason the speedometer is detecting 0 mph is because the train is actually stopped, not because the train is moving with all wheels locked and sliding. It does this by releasing the brakes on one axle at a time, to see whether that axle will start turning when it does so. It's a distinctive characteristic of the real thing, and it's great that it's reproduced on the TSW version. The sound is perfect (I guess it's a recording) and for those of us who have travelled on 323s a lot, it's very evocative.
yeah its great how the windscreen just stop working randomly and the GSRM radio resets itself and the train changes to "Not in Service" when you get to Birmingham new street
If you spawn at Edinburgh Waverly in the summer at noon and make your way up the road and out of the station, you hear bagpipes coming from the Scott Monument outside the station. I spent a wonderful week in Edinburgh a few years back - the castle and the tracks behind the castle are just as I remember them, but it was in November. Is this a regular summer event at the Monument?
On BRO, playing the "Bremen Beats" scenario, upon arriving at Bremen you can see the lightshow of the festival (external cam 2 or 3) and can hear the rave already going on
Did you guys know there’s an engineer‘s compartment in the gallery cab car included with Peninsula Corridor? It’s directly to the left of the driver‘s seat, but only reachable by climbing up the internal stairs on the left side of the cab car. It’s all nice and cozy with great, elevated views of the scenery. Almost like a private passenger compartment. I also recently found out you can climb up the ladder on the front of the cab car… haven’t been on it while the train was in motion, yet!
I might ruin your day, but the wipers of the TRAXX isn't symmetrical. This is also represented in TSW...
From the looks of it, probably to reuse the same wiper motor unit for both sides, instead of there being a different unit for left and right.
In NY Trenton, south of Newark Penn there is a parking lot that looks like it is a storage lot for NY Taxis. There is a new asset (I think) which looks pretty good, based on the Ford Fusion. Then across the street there is one parked in front of a store. That’s the only place in the entire game I’ve seen this particular vehicle model. I notice the scenery vehicles a lot and when they are wrong it takes me out of the game (like Europe spec trucks in North American routes, or modern looking cars on a route that takes place in the 70s-80s). The care that goes into selecting and placing assets like this to create a real life city feel is something that stands out to me. You can notice a difference in some areas where it looks like identical cars were copy and pasted to fill up a lot, Vs other areas where you can tell someone took the time to deliberately place them to create a realistic scene. These ones are nice and I hope to see them more. Would have been great for Harlem line that is blatantly missing the iconic yellow taxis on NYC roads.
That's pretty sweet. They could place a few around in other NY routes as well, like LIRR and Harlem Line.
RSN has several viewpoints but also some nice gardens and backyards to explore. MSB has a large harbour area to explore of course, but nearby there also is a small park you can visit. (I hoped to find a donkey there, but no ...)
Don't know if this has been mentioned already but I noticed that there are falling leaves in msb when you go to the dock area with the 204. Didn't seem to see it on other routes
Another nice extra-mile touch: on Kassel-Würzburg, the cross lines (with which you never interact, they aren't even on the map) have running AI traffic. I was passing over a viaduct, caught a glimpse of hot pink, looked down and saw it was a ONE container on an intermodal, placidly chugging eastbound eighty meters below me.
Do you mean Maintalbrücke Gemünden where Schnellfahrstrecke Hannover Würzburg is on top of Main Spessart Bahn Bahnstrecke Hanau Asschaffenburg Laufach Heigenbrücken Lohr Nantenbacherkurve Gemünden Würzburg or not?