Announcement Tsw4 Launch – Pc Editor (beta) And Nec: New York – Trenton Timetable Update

Discussion in 'Announcements' started by DTG JD, Sep 25, 2023.

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  1. DTG JD

    DTG JD Director of Community Staff Member

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    Hello folks,

    Tomorrow is the big day! Not only is Train Sim World 4 released (15:00 UTC Consoles, 17:00 UTC PC), but with it comes a slew of additional updates to some of your favourite content. Full details will be provided in tomorrow’s update notes, but we know you’re champing at the bit to know about, in particular the status of the PC Editor (Beta) and Trenton Timetable update.

    PC Editor (Beta)

    First thing’s first: we're pleased to say, The Train Sim World PC Editor (Beta) will launch tomorrow, with the full launch of Train Sim World 4. It will be available from the Epic Store – searching ‘Train Sim World PC Editor’ should take you to the download page.

    We’ll be doing some live streamed masterclasses on how to get the best out of the tool over the coming weeks, but we can’t wait for you to try it out for yourself, with the tools our team use. Please check out the Editor FAQs – and make sure you’re sharing your tips, tricks, and questions to our dedicated Editor forum.

    As a final note, the Editor is in a beta format, and therefore liable to changes and amendments. We recommend that, whilst we’re working with you on building and amending the tool that you try out its various functionalities and let us know your thoughts – larger-scale projects (ie. Route-building) are something we’d recommend when the tool is a little further progressed.


    NEC: New York – Trenton new timetable

    The team have been doing a great job of updating the Trenton timetable – which will be released tomorrow, with the game mega-update.

    The updated timetable sees:
    • (many) more NJT playable and AI services
    • Long Island Rail Road AI layer added
    • Amtrak AI services added
    Adding around FIVE TIMES the services from the original timetable (just over 2,000 playable and AI services).

    Players can choose the new timetable, or the existing Train Sim World 3 timetable ('reduced' timetable). For best performance, we strongly recommend that if you are on the following platforms, you select the following timetables:
    • PS4/Xbox One/Xbox Series S – use the original TSW3 timetable (reduced timetable)
    • PS5/Xbox Series X/PC - use the updated timetable
    Depending on your hardware, you may choose to play on the reduced timetable, if you’re struggling with performance – as in certain locations, it can be very demanding on your system.

    As mentioned last week, we have had to manage content with performance, so AI freight will not be part of the launch build for all players.

    Progress is NOT shared between the normal and reduced Trenton timetables, as the experience is so different. Your existing progress should map onto the reduced timetable.


    ECML patch

    In case you missed it, we’ve launched our first post-release content patch, focusing on East Coast Main Line – in particular, AWS alarm volume, Azuma audio tweaks, and Azuma PIS tweaks.

    We’ve also provided a reduced timetable for Gen-8 players, for when compatible content layers become available, in the same format as above.

    You can find the full change log here.


    Compatible content

    We expect all compatible content to start rolling out from launch time (15:00 UTC consoles, 17:00 UTC PC), but it may take a little while for it all to roll out. We can’t wait to see what chaos you can create with Free Roam Mode, and also the layers launching to enhance your experience of the core TSW4 routes.

    Thank you for all of your feedback and amazing screenshots so far, we've really enjoyed reading and seeing them. Roll on tomorrow!
     
    Last edited: Sep 25, 2023
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  2. DTG Alex

    DTG Alex Senior Community Manager Staff Member

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    26/09/23 Update - Saving Projects Within The PC Editor:
    We want to update you on an issue we've identified with saving projects within the PC Editor. At the moment, saving projects works as intended, however, projects are unable to be re-loaded when restarting the Editor or starting a new session.

    We are currently investigating this, and we believe that once we have addressed the issue, any projects previously saved will once again be available to reload.

    We recommend users begin with simple experiments and small-scale projects in the editor that they don't mind losing after the session is ended. For example, this could be creating a scenario and running it in the in-editor game.
     
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